Not sure whats up but started happening when I patched today 1/5. MQ2Nav will work for a few minutes with a Mesh and then stop working using distance pulling only. Try to unload the plugin crashes EQ.
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Update: I double checked the updater and for some reason MQ2nav was unchecked, not sure why, I never unchecked. I checked it, did another update and it seems to be staying up now, will monitor and see.
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Quick follow up: While MQ2Nav seems to be working, its behavior is different than before the patch. For example, the MQ2 window of the puller spams
Cast Radius is now set to 270
[MQ2] Looking for Close Range Mobs
Prior to the patch I use to see a message stating it was waiting x seconds before looking for a mob, etc. Any ideas on why its spamming these two messages now? Nothing has changed in the toons ini file.
- - - Updated - - -
Update: I double checked the updater and for some reason MQ2nav was unchecked, not sure why, I never unchecked. I checked it, did another update and it seems to be staying up now, will monitor and see.
- - - Updated - - -
Quick follow up: While MQ2Nav seems to be working, its behavior is different than before the patch. For example, the MQ2 window of the puller spams
Cast Radius is now set to 270
[MQ2] Looking for Close Range Mobs
Prior to the patch I use to see a message stating it was waiting x seconds before looking for a mob, etc. Any ideas on why its spamming these two messages now? Nothing has changed in the toons ini file.


Thanks for the reply just wanted to be sure I didnt fubar something up to see this different behavior! Thank you again!