- Joined
- May 1, 2011
- RedCents
- 1,823¢
So I saw with the latest patch there was an update to MQ2Melee, and ever since i've been having some wonky issues with it.
For instance, it seems to have either changed or reset some settings, such as
Now, first off I don't even recall ever setting sticknorange before, but it seems its now a setting that must be adjusted to stop your character from running at mobs when turning on attack. Previously you just had to adjust the other 2 settings I listed. (I've never even seen sticknorange before, and it's not listed on the MQ2 Wiki page for MQ2Melee, however after a quick google search, I saw it is listed on the 'mmohugs' mq2melee settings)
I'm also getting an issue it seems where if my group has an main assist, if I try to attack something else that the main assist isn't attacking the plugin turns off my autoattack. Easily tested by using /melee off and autoattack works again.
Finally, after the update, which isn't a big deal, it removed all the holyflags and downflags that were set to zero. I mean it kept the holyshits and downshits, so it's not a hard fix, just a little weird. My unused ones were basically only left for references anyways.
Is there a way we can get an updated MQ2Melee guide posted or update the MQ2 Wiki listing for whatever was changed? Or at least post somewhere on these forums what was changed? I saw there was a bunch of settings that didn't exist on the MQ2 Wiki page that are listed on the other website.
Thanks!
Also, here is my INI because I'm sure someone will ask for it.
For instance, it seems to have either changed or reset some settings, such as
Rich (BB code):
stickbreak=1
sticknorange=0
stickrange=0
Now, first off I don't even recall ever setting sticknorange before, but it seems its now a setting that must be adjusted to stop your character from running at mobs when turning on attack. Previously you just had to adjust the other 2 settings I listed. (I've never even seen sticknorange before, and it's not listed on the MQ2 Wiki page for MQ2Melee, however after a quick google search, I saw it is listed on the 'mmohugs' mq2melee settings)
I'm also getting an issue it seems where if my group has an main assist, if I try to attack something else that the main assist isn't attacking the plugin turns off my autoattack. Easily tested by using /melee off and autoattack works again.
Finally, after the update, which isn't a big deal, it removed all the holyflags and downflags that were set to zero. I mean it kept the holyshits and downshits, so it's not a hard fix, just a little weird. My unused ones were basically only left for references anyways.
Is there a way we can get an updated MQ2Melee guide posted or update the MQ2 Wiki listing for whatever was changed? Or at least post somewhere on these forums what was changed? I saw there was a bunch of settings that didn't exist on the MQ2 Wiki page that are listed on the other website.
Thanks!
Also, here is my INI because I'm sure someone will ask for it.
Rich (BB code):
[MQ2Melee]
disarm=0
dragonpunch=0
eaglestrike=0
enrage=0
facing=1
feigndeath=15
flyingkick=1
holyflag0=1
holyflag4=1
holyflag5=1
holyflag7=1
infuriate=0
kick=0
melee=1
mend=50
plugin=1
provokeend=0
provokemax=0
provokeonce=0
resume=75
roundkick=0
stickbreak=1
sticknorange=0
stickrange=0
tigerclaw=0
downshit0=/if (!${Me.Buff[Arch Shielding].ID} && ${Spell[Arch Shielding].Stacks} && !${Me.Invis} && !${Me.Sitting} && ${Cast.Ready[Tri-Plated Golden Hackle Hammer]}) /casting "Tri-Plated Golden Hackle Hammer"
downshit1=/if (!${Me.Buff[Journeyman Boots].ID} && ${Spell[Journeyman Boots].Stacks} && !${Me.Invis} && !${Me.Sitting} && ${Cast.Ready[Journeyman's Boots]}) /casting "Journeyman's Boots"
downshit2=/if (${Debuff[self].Diseased}>=1 && !${Me.Invis} && !${Me.Sitting} && ${Cast.Ready[Shield of the Immaculate]}) /casting "Shield of the Immaculate"
holyshit0=/if (!${Me.Buff[Celestial Tranquility].ID} && ${Spell[Celestial Tranquility].Stacks}) /useitem "Celestial Fists"
holyshit1=/if (${Target.PctHPs}<99 && ${Me.Combat} && !${Me.Song[Jonthan's Whistling Warsong].ID}) /casting "Robe of the Whistling Fists"
holyshit2=/if (!${Me.Buff[Avatar].ID} && !${Me.Buff[Ancient: Feral Avatar].ID} && !${InvSlot[mainhand].Item.Name.Equal[Ancient Prismatic Fist Wraps]}) /multiline ; /exchange "Ancient Prismatic Fist Wraps" mainhand ; /autoinventory
holyshit3=/if (${InvSlot[mainhand].Item.Name.Equal[Ancient Prismatic Fist Wraps]} && ${Me.Buff[Avatar].ID} || ${Me.Buff[Ancient: Feral Avatar].ID}) /multiline ; /exchange "Gharn's Rock of Smashing" mainhand ; /autoinventory
holyshit4=/if (${Target.PctHPs}<99 && ${Me.PctEndurance}>10 && ${Me.CombatAbilityReady[Elbow Strike]}) /doability "Elbow Strike"
holyshit5=/if (${Debuff[self].Diseased}>=1 && !${Me.Invis} && !${Me.Sitting} && ${Cast.Ready[Shield of the Immaculate]}) /casting "Shield of the Immaculate"
holyshit6=/if (${InvSlot[mainhand].Item.Name.Equal[Ancient Prismatic Fist Wraps]} && (${Me.Buff[Avatar].ID} || !${Spell[Avatar].Stacks})) /multiline ; /exchange "Corrupted Shissar Ulak" mainhand ; /autoinventory
holyshit7=/if (${Debuff.Deseased} && !${Me.Invis} && !${Me.Sitting} && ${Cast.Ready[Shield of the Immaculate]}) /casting "Shield of the Immaculate"
holyshit8=/if (${InvSlot[mainhand].Item.Name.Equal[Ancient Prismatic Fist Wraps]} && ${Me.Buff[Avatar].ID} || ${Me.Buff[Ancient: Feral Avatar].ID}) /multiline ; /exchange "Caen's Bo Staff of Fury" mainhand ; /autoinventory
holyshit9=/if (${InvSlot[mainhand].Item.Name.Equal[Ancient Prismatic Fist Wraps]} && ${Me.Buff[Avatar].ID} || ${Me.Buff[Ancient: Feral Avatar].ID}) /multiline ; /exchange "Yttrium Spiked Gloves" mainhand ; /autoinventory
version=8.600

