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Question - MQ2Bezerker and DPS

Torrax

Member
Joined
Jun 25, 2019
RedCents
190¢
Morning All,

I have 3 Beserkers that are all 110 and around 12k AA's using MQ2Bezerker. They have a full set of Cohort's gear and 2 of them are using Conflagrant Staff's (Damage: 374/Delay 36/Bonus 407) and one is using a Reclaimed Clockwork Beater (Damage: 468/Delay 36/Bonus 509). I admit that their gear outside of Cohort's is not very good in that they are still using level 90/92 RoF rings and earrings and stuff like that. But, even on my primary Zerker with the Reclaimed Clockwork Beater who has better gear than the other 2 his DPS isn't that impressive. After staring at the DPS for the past 30 minutes the highest I've seen him hit for is 82k with his average hit being in the 20k range.

I guess i'm wondering if this is normal for them to not hit that hard? Am i doing something wrong or have i missed a setting somewhere? Don't get me wrong, they do good damage but i guess i was expecting GREAT damage. With 3 Zerkers fighting a level 103 mob i should be wiping the floor with them in no time but it takes an average of 23 seconds per fight, which is surprisingly long when you think about it.

Also, how do i enable a DPS meter that gets their average DPS for each fight? I know my warrior will tell me his but no one else.

Thanks for you time guys! Still having fun regardless!

Torrax
 
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Zerkers are very gear and weapon dependant if you dont focus on their heoric dex / attack and frenzy build ups you will be missing loads upon loads of dps. Also depends how you have the zerkers set up i run it everyday with zero complaints it does what its built to do. Also be sure decap aa is maxed lose a lot dps not having that aa capped for level. And depends on zone when comes to wiping the floor. If you dont got the dex to keep decap poping on at least 1-2 zerks per fight i could see it taking that long. Build up your heroic dex ensure you got your decap aa maxed. Also id cut them on to straight burn at all times. Zerk are like rog and are given many discs to rotate for some time. So you will always normally have a burn up if you do encounter a named. Also on zerks shoot for 30/32 delay weps not the 36. more hits = more dmg heavier dmg weps too slow for a zerker.
 
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Check out tbm missions as they scale and lower levels can also do them 75+ iirc. They grant remnants which will buy you slot 5 heroic dex augs.
 
@Enine Some great information there, thank you! The Decap AA was something that i had been overlooking so that will be my priority on AA's until they it is maxxed. I've been working on getting better Dex gear but trying to gear up 6 toons at once is costly to say the least, lol. My priority has been my tank and my cleric and everyone else just took the leftovers but they are getting decently geared now but still not quite sufficient enough to handle OT or GMM, yet. For the last week or so I've been living in FM just trying to get items to sell (diamonds/blue diamonds) and AA's fighting mainly 103-104 mobs with 108 named from time to time. I'm averaging about ~180 AA's for 8 hours of fighting.

Most anything that is 2 handed is at least a 34 delay so on the "30/32 delay weps", what kind of weapons would those be? Do Zerkers fair better with slashing weapons verses blunt or piercing?

I've been letting MQ2Bezerker handle the discs so far but i'm open to anything that will help improve my DPS for sure.

Thanks!!
Torrax
 
There are mob dropped 30 / 32 delay weps or conflag. Eqreouce or raidloot.com will help a lot with knowing zone mob drops etc as for conflag there are few diff guides online that show the diff types weps and can try buy those in baz or auc for them. The 36 will do for sure but better to be quicker then heavier with slower attack speeds.
 
I always use the 30 delay piercing weapons because you (theoretically) get more out of a 20 or 21 damage aug with a faster delay weapon compared to a slower but higher damage one.
 
  1. 12k AA
  2. Cohort Gear
  3. Doing bad dps
Looks right to me...

You are missing pretty much every important combat AA if you're only at 12k. You are also not ever gonna do good dps on a zerker with such shit gear and lack of Augs. Decap was changed to scale from hDex. 20k White swings are normal for your gear. Like any other melee, you need gear and AA to do good damage, you have neither. Not sure why you were expecting some sort of magic to happen. As far as weapon choice, it depends on length of fight. If fights are short, you'll want to use a lower delay weapon since white swings are the majority of your dps as a melee and you won't be decapping much on a 10-30s fight. If fights are long (named), you'll want a slower harder hitting weap.
 
I'd just like to add, try using gamparse I prefer gamparse because I can grab a bunch of fights and combine them instead of looking at it on a fight per fight basis. For example if I go do a 30 minute lesson burn I can after the fact go in gamparse and based on the time stamps grab all of those fights and average it out. Same thing with a 2 hour exp adventure I can average it out over the 2 hours and see how I preform vs a previous 2 hour chunk. It also gives you an opportunity to go more in depth, for example you see your zerkers didn't do great on a named you can go into spells cast and see it was actually your bard didnt quick time, funeral dirge didnt epic and all that crap so the bard was sucking not the zerker. Oh and umm make sure you have the correct axe components.

Also only use what other people do for dps as a general guideline as often they don't share all of the important information, for example you talk about your zerkers but do they have a bard and a shaman or are you running a cleric. What zone are you fighting in. Other people also like to cherry pick their parses. Once you get geared up properly If you compare yourself to others try to make sure it's apples to apples, find someone who does the trial of three in smoke for example. They're pretty good mobs for parsing once you get there because at the start of the event all your discs should be up and it's just 3 named mobs with a bunch of HP, also the individual mobs in wending ways trial have a ton of hp (150 million) so you can parse yourself against them then do it again next week and see progress. If you have gamparse its easy to go back and see what you did last time on the same mob, you can see if your support classes are doing their jobs properly too.

also some people like mq2advdps.
 
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@v1ndi Thanks for replying. It's not that i was expecting some sort of magic to happen so much as i guess i was expecting them to hit at least as hard as my 107 SK who is doing 100K+ crits. But, if my gear and AA's are the problem then I can improve that. I just wanted to just check to make sure that I wasn't doing something blatantly wrong to keep them from their true potential. I'm new to the class so I wouldn't be surprised if i was doing something wrong =)

I'll work on at least getting some Conflag gear for one of my Zerkers and see how that goes. Time and patience I'm sure are going to be the key.

Thanks again!
Torrax
 
Into the Temple (b) is your friend, will need to do a few TBM progression tasks to request it though. Basically it takes 10-15 minutes to earn each top tier non-prestige h-dex aug. just /travelto exalted, get task from mayor, click the skull and mass slaughter mobs.

Also conflag greatAxe is a good non prestige weapon. If you're on Emarr let me know, I have a few of them I think 😁
 
Why would that matter?

Why would fight length matter in picking a weapon on a zerker? It matters a lot... Decap is a very small percentage chance of proc, meaning in short fights your chance is exponentially lower of Decaps than in prolonged fights. Slower weapons in EQ have higher PPM by design in all aspects of combat (weapon proc effects, decap, ripo, etc). In a longer fight, a slower weapon with higher damage is best. On zerkers, the most consistently parseable damage is always going to come from white swings and not decap. This is the primary reason that every serious raid zerker uses the 36 delay staff weapon over the 30 delay spear or 32 delay axe.

In a short fight, you're only going to get so many swings in - the more swings the more dps. A faster weapon allows you to do this, it shouldn't be rocket science to work the rest out logically. A longer fight gives you more chances for procs and also for more discs, which scale from weapon damage (meaning you want the highest weapon damage weapon, which is always the 36 delay one). In a 10 second fight you're only gonna get 1-2 discs in before the mob is dead so you should be focusing on optimizing white swing damage (a faster weapon).
 
I'm going to have to parse that out for myself with my setup. Even named fights aren't really all that long these days. A raid might be another thing entirely, but still.
 
Into the Temple (b) is your friend, will need to do a few TBM progression tasks to request it though. Basically it takes 10-15 minutes to earn each top tier non-prestige h-dex aug. just /travelto exalted, get task from mayor, click the skull and mass slaughter mobs.

Also conflag greatAxe is a good non prestige weapon. If you're on Emarr let me know, I have a few of them I think 😁

Here's the list of quests I actually do while doing TBM currency
Into the temple B as watisthis said
https://tbm.eqresource.com/intothetempleb.php

We make our own rewards
https://tbm.eqresource.com/wemakeourownrewards.php

Fate rewards the bold
https://tbm.eqresource.com/faterewardsthebold.php

In defense of health
https://tbm.eqresource.com/indefenseofhealth.php

Also if you just have a lot of plat you can purchase the remnants, they're tradeable on every server. Ask to buy in general chat lots of people are sitting on a bunch and will sell at below bazaar (even barter) prices.
 
Someone on my server keeps trying to buy 30k of them for like 100k plat. That's an insane price. Expect to pay more.

That said, there's definitely a lot of people sitting on a bunch of them who aren't doing anything with them. I think I have 30k on each of my toons (roughly), and they're just sitting there. I'll probably never use it.
 
I guess i'm wondering if this is normal for them to not hit that hard? Am i doing something wrong or have i missed a setting somewhere? Don't get me wrong, they do good damage but i guess i was expecting GREAT damage. With 3 Zerkers fighting a level 103 mob i should be wiping the floor with them in no time but it takes an average of 23 seconds per fight, which is surprisingly long when you think about it.

Apart from the above, do you have the following discipline on your zerkers - Disconcerting Discipline(EOK) -- Demolisher's Alliance(EOK) / Mangler's Covenant(TBL) -- Dichotomic Rage(TBM) / Dissident Rage(TBL)
If the answer is No, will explain why your dps is low.
If Yes.....
 
@Enine Some great information there, thank you! The Decap AA was something that i had been overlooking so that will be my priority on AA's until they it is maxxed. I've been working on getting better Dex gear but trying to gear up 6 toons at once is costly to say the least, lol. My priority has been my tank and my cleric and everyone else just took the leftovers but they are getting decently geared now but still not quite sufficient enough to handle OT or GMM, yet. For the last week or so I've been living in FM just trying to get items to sell (diamonds/blue diamonds) and AA's fighting mainly 103-104 mobs with 108 named from time to time. I'm averaging about ~180 AA's for 8 hours of fighting.

Most anything that is 2 handed is at least a 34 delay so on the "30/32 delay weps", what kind of weapons would those be? Do Zerkers fair better with slashing weapons verses blunt or piercing?

I've been letting MQ2Bezerker handle the discs so far but i'm open to anything that will help improve my DPS for sure.

Thanks!!
Torrax


Your berzerker wont do any decent dps without dichotomic or Dissedent rage disc , this is the blunt force of the BURST DPS -

also having 12 aa's does not allow the berzerker to have many if ANY DPS disc's alot of berzerker dps comes from class tab , and those 2 spells i listed above and your spammable abilities ,

this is off a open guilds website that i think most people look at -

THIS IS FROM EOK RAIDING - so this is slightly out dated and needs tweeking but still relevant.

Disciplines and AA's:

Burning Discs:

Frenzied Resolve - Increase Chance of Additional 2H Attack by 105%, Increase Min Hit Damage by 315%, Increase Chance to Hit by 32%, Self Root
Cleaving Acrimony - Increase Chance to Critical Hit by 275%, Increase Chance to Crippling Blow by 230%
Brutal - Increase Hit Damage by 120%, Increase Min Hit Damage by 610%
Avenging Flurry - Increase Chance of Additional 2H Attack by 125%, Increase Chance to Double Attack by 10000%, Decrease Weapon Delay by 20.3%, Increase Chance to Flurry by 16%
Disconcerting - Increase Chance to Critical Hit with all weapon skills by 53%, Increase Chance to Critical Hit with Frenzy by 53%, Increase Base Hit Damage by 11%
Furious Rampage - Increase Chance to AE Attack by 100% with 15% Damage, Increase Chance to Repeat Primary Hand Round by 100%
Untamed Rage - Increase Chance to Double Attack by 50%, Decrease Current HP by 3000 per tick, Add Melee Proc: Untamed Rage XV (Azia) (Untamed Rage refresh), Increase Melee Haste v3 by 25%, Decrease Current HP by 2% up to 10000, Increase ATK by 310, Increase Chance to Hit by 40%
Savage Spirit - 1: Increase Critical All Weapon Skills damage by 280% of Base Damage, Increase Critical Frenzy Damage by 280% of Base Damage
Reckless Abandon - Increase Hit Damage by 66%
Juggernaut Surge - Increase Hit Damage Bonus by 225, Increase Critical Hit Damage by 60% of Base Damage
Blinding Fury - Increase ATK by 510, Add Melee Proc: Blinded by Fury X (Increase Chance of Additional 2H Attack by 100%, Increase Chance to Double Attack by 10000%, Decrease Weapon Delay by 15%, Blind
Second Spire of Savagery - Increase Chance to Hit with Throwing by 50%, Increase Min Throwing Damage by 60%, Increase Throwing Damage Bonus by 120

Spammable Discs - (Abilities that should always be on CD):

Desperation - Increase Melee Haste v3 by 25% (Just regular haste, already will be max on raid)
Blood Pact - Add Melee Proc: Blood Pact Strike XXII (2750)
Amplified Frenzy - Decrease Frenzy Timer by 3s, Add Skill Proc: Amplified Frenzy Strike II (4.6k)
Sapping Strikes - Add Melee Proc: Sapping Strike II (4 Procs), Decrease Current HP by 9027, Returns 40% of Damage as Endurance, Max Per Hit: 4333
War Cry of the Braxi - Increase Hit Damage Taken by 13% (30 Hits) (Always hit before Dichotomic)
Bubbling Rage - Add Melee Proc: Bubbling Rage Strike II, 2H Slash Attack for 254 with 53% Accuracy Mod (2 Strikes)
Binding Axe - Throwing Attack for 500 with 10000% Accuracy Mod
Shared Cruelty - Increase all weapon skills Damage Bonus by 457
Demolishing Frenzy - Frenzy Attack for 196 with 10000% Accuracy Mod (3), Cast: Overpowering Frenzy Effect (Increase Frenzy Damage Taken by 25%, Increase Throwing Damage Taken by 25%)
Demolishing Volley - Throwing Attack for 218 with 10000% Accuracy Mod (4)
Demolishing Axe Throw - Throwing Attack for 592 with 10000% Accuracy Mod
Axe of the Aeons - 2H Slash Attack for 669 with 1000% Accuracy Mod, 2H Slash Attack for 920 with 1000% Accuracy Mod, 2H Slash Attack for 1171 with 1000% Accuracy Mod
Rampage - AE Attack (4 Rounds)
Arcslice - Frontal AE Attack (4 Targets) 2H Slash Attack for 250 with 1000% Accuracy Mod (2)
Vicious Cyclone - AE Attack (12 Targets) Decrease Current HP by 4083 (Shares timer with Arcslice)
Distraction Attack - Add Melee Proc: Distraction Attack Strike XVIII (Decrease Hate by 2500, Decrease Current Hate by 1%) (Can hit with burns if you want, honestly doesn't help too much)

Upkeep Abilities:

Cry Carnage - Increase Chance to Critical Hit by 100%, Increase Accuracy by 21 (Lasts 10 mins now)
Battle Leap - Increase Hit Damage by 45% (Only need to hit this once per zone, unless you've died)

Randoms - (Abilities that are situational):

Agony of Absolution - Decrease Current HP by 2800 per tick, Purify (20) (Used to cure some bad shit if your group healer is slacking or dead)
Uncanny Resilience - Absorb Melee Damage: 50%, Max Per Hit: 26250, Total: 175000 (Reflex AA, I'd recommend an "oh shit" key for this if you get agro)
Blood Sustenance - Lifetap from Weapon Damage: 50% (Max 500 hits) (Can't be activated with Furious Rampage, great for heavy AOE events or if you get agro on an add)

Specials:

Vehement Rage - Increase Hit Damage by 15%, Increase Min Hit Damage by 45% (Next to worthless, honestly doesn't do much at all, hit when nothing else is up)
Bloodfury - Decrease Current HP by 29000, Decrease Current HP by 3000 per tick, Cast: Bloodshield II on Fade (35k Rune) (Used to drop health for Amplified Frenzy and Frenzied Resolve)
Communion of Blood - Decrease Current HP by 30000, Increase Current Endurance by 15017 (10 minute CD, use wisely)
Phantom Assailant - Swarm Pet (Minimal DPS, sometimes detrimental to use swarm pets)
Demolisher's Alliance - Provides your group with an 8k-ish Proc, can trigger a large nuke on the mob if enough Berserkers are on it in raid.

War Cry: (Called for by the Raid Leader or Zerker Lead for raid adps, Cry of Battle AA used to MGB):

Battle Cry of the Mastruq - Decrease Weapon Delay by 9%, Increase ATK by 50 (Bought off Merchant)
Ancient: Cry of Chaos - Decrease Weapon Delay by 11.3%, Increase ATK by 60 (Quested, GoD)

Auging:

Currently the best Heroic stat to aug for is Heroic Dexterity. There have been many people who have parsed the differences and Dexterity has come out the winner on all of their conditional parses. If you'd like to see for yourself you may have to do a little digging on the Everquest forums to find the results. Another thing to do is get your Spell slot 3's to increase their damage or decrease reuse time. Currently the useful ones are for Demolishing Axe Throw, Demolishing Volley, Axe of Numicia and Vicious Cyclone. Once you have all of the relevant ones start filling empty slots with ATK augs from LDoN's.

Disc Rotation:

Main Burn - Amplified Frenzy, Savage Spirit, Brutal Discipline, Second Spire, Blinding Fury, Untamed Rage, Epic 2.0, Silent Strikes, Furious Rampage (If allowed, Focused Furious Rampage if mezzed adds).

Inbetween - Disconcerting Discipline, Glyph of the Cataclysm

Secondary Burn - Cleaving Acrimony, Reckless Abandon, Shaman Epic, Epic 2.0

Inbetween - Frenzied Resolve, Juggernaut Surge

Tertiary Burn - Avenging Flurry, Vehement Rage, Shaman Epic, Epic 2.0

For the Main Burn you will most likely have Shaman Epic being cast since generally we hit shaman epic when we call full burn, so the in-betweens are teamed with the shorter cool down discs alongside the no longer stacking critical multipliers.

Attentive Stacking - In order to maximize your sustained DPS throughout the fight you're going to want to not use Blinding Fury when Quick Time is up. These 2 abilities are almost the same, Blinding Fury is a little better so if at all possible use this before Quick Time so you can pop it later on in the event. Both abilities are HHE's (Hundred Hands Effect). Quick Time is 14.5% and Blinding Fury is 15%. Blinding Fury has some other benefits to it as well but you never want to waste HHE's especially as a berserker. The Beastlord's Dichotomic Fury and Ruaabri's Fury are also something to watch for, but with the current up time and recast time on Dichotomic Fury it's near impossible to 100% max out your use of Blinding Fury.

General Knowledge:

With the Epic still having a cast time make sure you never click it while actively burning. The only time you should hit epic while attacking is when you either have Res Affects or have nothing running. Otherwise you're losing more DPS than you're gaining during the cast time. Another thing to mention is to wait to hit your spam DPS button till after your burns are going. Don't hit them as you pop burns or you're wasting a lot of DPS potential.
 
Apart from the above, do you have the following discipline on your zerkers - Disconcerting Discipline(EOK) -- Demolisher's Alliance(EOK) / Mangler's Covenant(TBL) -- Dichotomic Rage(TBM) / Dissident Rage(TBL)
If the answer is No, will explain why your dps is low.
If Yes.....

Omg this. Do this command on your zerkers:

/zerk missing

I did that and it made a massive difference after I actually went and bought / scribed all the discs I had missed. Sure, it took a while of running about and using guild hall ports, but totally worth it.
 
Also since you are running 3 berserker and it take 3 to trigger Alliance/Covenant, make sure you set it on. /zerk UseAlliance on
 
Sounds like more AA will help a lot. At 105-110, I find it can take a month of grinding AA at least to get all the ones you need for a zerk's DPS.

If you're not running a bard in group, make sure you get a better overhaste (v3) clicky AA item. The GMM pendant (Best Museum Security), Conflagrant necks or OT's Living Torque (an iron sentinel) are +8% overhaste and some of the chase attune necks are +16%. Ancient Cloak of Flames is +17% if you can find one for sale. You can buy one and use loyalty tokens to un-attune and get the AA for all group.

If you're running a BST in group, make sure they're casting their Dicho/Dis every time its off cooldown. That's weapon speed reduction and adds "100 hands effect" haste to the group.
 
All,

Thank you all for the information as it has been VERY helpful!

First, this '/zerk missing' was an awesome thing! I found out that i had missed 6 Tomes (Sapping strike, Arcsteel, Ancient: Cry of Chaos, Axe of Empyr, Demolisher's Alliance, Disconcerting Discipline). Didn't take long to get all those so I'm all set from that perspective.

Second, the AA's. The Decapitation AA has been a huge increase in DPS, along with some other AA's. Not sure how i overlooked that AA but it has been a huge help.

I haven't had a chance to upgrade any gear or chase down any augs yet due to work/life. But, already between the AA's and the tome's being memmed, the fights are taking considerably less time (maybe 15s per fight) on 105-108 level mobs. I love all of the useful information that people have posted and it has been greatly appreciated!!!

Thanks again!!
Torrax
 
This would have to be the most helpful community in eq I reckon. Gotta love it here 👍
 
The missing things should display when the plugin first loads for each of the berzerkers. Since people seem to miss that sometimes I pushed them into a vector for later in case someone wanted to check the list again. Be aware that this doesn't REMOVE things from the list. So once you start purchasing things and using them it's likely going to become invalid, though I might have handled that already.

Dicho/Dissident Rage
Frenzied Resolve
Open Wound/Ritual Scarification

The abilities listed above, if missing, will cause your DPS to be a complete pile of poop even with all the other abilities purchased, If you are missing any of those, go get them.

AA's make a difference of course, but without all the abilities for your level, you're not doing yourself any favors.

I've redcented my limit for the day, thanks for all the responses from people that got him pointed in the right direction.

For future reference @Torrax I get email notifications, and an alert when anyone posts to the discussion thread for the MQ2BerZerker resource. I encourage all assistance requests for the plugin be posted there to allow others the opportunity to read the thread and possibly answer their questions prior to posting.

Additionally, sending me a personal message to my inbox I'm notified via Email and via discord.
Sending me a PM on discord of course goes directly to me and usually results in an immediate response where I can address any issues you might have (depending on my current sleep schedule and if I'm outside cutting the grass lol)

Below is the link to MQ2BerZerker's discussion thread.
https://www.redguides.com/community/threads/mq2berzerker.68544/

There's other useful information on the thread, such as where to find some type 3 augments. Additionally, you can find a long thread of Q/A from the initial release of the plugin until now. Complete with other user feedback/suggestions.

Thanks for purchasing MQ2BerZerker, I hope it continues to keep your DPS up and your targets down.
 
i picked up a couple eok raid spells sapping strikes rk III and disconerting discipline rk III tonight, Zerk is still looking to cast both rank 2 and wont do anything else till i manualy hit the buttons. anywork around for that?
 
i picked up a couple eok raid spells sapping strikes rk III and disconerting discipline rk III tonight, Zerk is still looking to cast both rank 2 and wont do anything else till i manualy hit the buttons. anywork around for that?
have you tried unloading and reloading the plugin? /plugin mq2berzerker unload then /plugin mq2berzerker

it *should* see that you picked up a new spell level and auto update it when you scribe a new version
 
If your running triple zerk then that’s the core of your dps. Buy all there spells farm them decent weapons. My 3 zerks absolutely obliterate any named period. Keep a big stack of balanced or whatever the expensive axe components are on them at all times. Use alliance ( make sure you load reload the plugin after tome scribes.) I intentionally geared 1 in t3 1 in t2 and 1 in pure Conflag.
Same GMM weapon the dps was noticeable overtime but on 1 mob they are still leaps ahead of anything else.
Take care of your zerks and they will make things super easy. Hopefully you got them working properly!!!
 
If your running triple zerk then that’s the core of your dps. Buy all there spells farm them decent weapons. My 3 zerks absolutely obliterate any named period. Keep a big stack of balanced or whatever the expensive axe components are on them at all times. Use alliance ( make sure you load reload the plugin after tome scribes.) I intentionally geared 1 in t3 1 in t2 and 1 in pure Conflag.
Same GMM weapon the dps was noticeable overtime but on 1 mob they are still leaps ahead of anything else.
Take care of your zerks and they will make things super easy. Hopefully you got them working properly!!!

Would it be a bit silly to retire a max aa / T3 & GMM beastlord to get the 3rd zerker in a war/shm/bard/ber/ber/beast group? Does the alliance actually make a big difference on your average named mob?
 
Would it be a bit silly to retire a max aa / T3 & GMM beastlord to get the 3rd zerker in a war/shm/bard/ber/ber/beast group? Does the alliance actually make a big difference on your average named mob?
I personally really enjoy what the bst brings to the group, so i roll 2 zerkers and 1 bst for my dps - they definitely appreciate paragon and the synergy buff etc

do you run into challenges that you don't kill mobs fast enough?

I kill fast enough that i'm willing to sacrifice a little deeps to have the extra group mojo from the beastieboi
 
I'm hitting 1.4m dps without glyphs on burns, but that is gradually increasing as aa's build up in the 2nd zerker. he's only at 20kaa now and there is a fair amount to go. Haven't gone past contract of war yet in TBL tho, are any other tasks needing more dps than that for a single boss?
 
2 Zerk is enough dps. to kill whatever. your pulling sustained endurance with bard/ beast for steady kills too. alliance is solid but I mean dps over some utility etc just what you prefer

o and ive messed around with Sic's grp comp its pretty damn good war cleric bard zerk zerk beast. can kill anythng and sustained deeps is good because zerkers dont burn down endurance as bad as (TANK) ench cleric zerk zerk zerk
 
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Is anyone else running 3 zerkers noticed how they can’t reliably trigger alliance? On named mobs or mobs with a lot of hps, the buff fades before the zerkers trigger fulmigation. My wizard team can trigger their alliance all the time before the buff fades.

Any tip on how to get the zerkers to trigger alliance reliably? Using Mq2Berzerker btw.
 
Zerker alliance is fluff.

Zerkers needs to be in same group
One zerker puts alliance on
Other 2 uses attacks to trigger it

Other than that there is no secret tricks that I know if.

Requires 10 procs from other zerks to trigger, slow weapons and proc rates work against alliance. Even in a perfect scenario it triggers about 20% of the time and that is being generous. Your wizards can trigger their own alliance without being in the same group.
 
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Zerker alliance is fluff.

Zerkers needs to be in same group
One zerker puts alliance on
Other 2 uses attacks to trigger it

Other than that there is no secret tricks that I know if.

Requires 10 procs from other zerks to trigger, slow weapons and proc rates work against alliance. Even in a perfect scenario it triggers about 20% of the time and that is being generous. Your wizards can also trigger it without being in the same group.
How do wizards trigger?
 
Buff on mob then wizard nuke and buff picks it up.
Zerk is buff on mob and on groupmates, groupmate buff triggers if zerk to count on mob buff.

Lol, wtf?

For example, for SKs, it triggers after so many taps, SK nukes, etc. For rogues, it’s based on poison procs, etc.

I was asking what the zerker alliance is coded to trigger from, and it was odd that a wizzy might have that synergy.
 
Zerk hits alliance
alliance put buff on mob
alliance puts buff on groupmates
Buff on groupmates triggers
If it triggers and you are a zerker
It counts towards the alliance

:confused: Yeah its dumb

Ah yeah my sentence about the wizards is confusing: meant to say wizards can trigger their own alliance out of group :D
 
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Ahhhhhhhhhhh.......... that makes way more sense (about the wizards comment).

I know that melee toons with poison proc potions can trigger rogue alliance (iirc), so it's not completely unheard of for a 2nd class being able to contribute to the alliance firing of another class's spell. I just was confused by what you were saying. Thanks for explaining.
 
Question - MQ2Bezerker and DPS

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