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I didn't ask the question right. MQ2MoveUtils and MQ2Nav are the vehicles in this situation but I am looking for a driver plugin without all that messy combat script.Like MQ2Nav which is what MQ2Monk probably uses?
an emty kissassist ini maybe?A plug-in with a assist mode that will set a camp, assist the set MA, stick behind or front based on ini, and turn on auto attack. That would be the end of the plug-in responabilities.
A chase mode, tank mode and pull mode would be great also.
The plug-in would not memorize spells, cast spells, buff, heal or even kick. Just movement.
The issue I have with that is the speed of macro vs the speed of a plug-in. I know there's macros that help drive your toons but a plug-in could do it so much better.an emty kissassist ini maybe?
gotchaThe issue I have with that is the speed of macro vs the speed of a plug-in. I know there's macros that help drive your toons but a plug-in could do it so much better.
A plug-in with a assist mode that will set a camp, assist the set MA, stick behind or front based on ini, and turn on auto attack. That would be the end of the plug-in responabilities.
A chase mode, tank mode and pull mode would be great also.
The plug-in would not memorize spells, cast spells, buff, heal or even kick. Just movement.
I guess I should start off by saying I only play on TLP and EMU. Currently i am on Rizlona and a Boxing TLP is the reason I came back to main stream EQ.You seem to be asking for several different things, you want something that does nothing but move... But also something that can pull and tank?
A simple macro will probably run a lot faster than kiss with an empty ini
Unless CWTN for some reason decides to release a barebones plugin, your best bet is a simple macro which is ultimately not that simple if you want pulling and tanking.
Chase and camp functions are easy and using a stickmode function too.
Understanding what your needs are would help, ie why don't you want it casting any spells? You almost might as well manually bot the character at this point
You can also have your main character simply issue commands to the characters to target and stick to a mob, or move to a location etc without swapping windows to them and they won't be casting anything
So throw speed out of it. The very noticeable difference on how my monk running MQ2Monk and my ranger running Muleassist react in situations is completely different. If they were ran by one universal plugin they would behave in the exact say way.As Rooster and kaen pointed out, I think you have a misconception about the difference in speed between a macro and a plugin. Both do things inside the game loop and aren't going to run faster than the game, so there's no difference in the speed with which they execute or respond.
At this point it sounds like an empty kiss ini might be what you want, just reduce the ini section sizes so kiss only loops through one of them and it should be pretty fast.
I understand that also. There has be a difference in the way combat works for each class. Movement on the other hand is standard across a group. Zerker/Monk/Rouge/BST/Bard/War/Paly/SK/Monk all react the same way in regards to movement, same for the casters and priest. Rangers are the oddball and depending on your set up could fall into either group.It makes sense what you are saying, however thats a design difference between ctwn plugins and muleassist, and not a difference in it being a plugin or a macro.
I been using mq2war on rizlona, and he had no problem tanking and pulling, sure sometimes my other dps would grab aggro, but thats just how the game is.
but mixing all kinds of tool that are written differently by different people are gonna have some different outcome on how things work.
That sounds like a bug. Does the MQ2 Window have any message in it as to why it's stopping?The chars on Muleassist stop where ever they are and go into combat mode
All good thanks for reading. I guess such a plugin could not be made.What you're asking though, is not specifically movement. You've grouped it into "movement" as a way to classify it in your head -- but you're considering all of the logic involved in pulling "movement" and that's not the case. There are a lot of OTHER decisions that happen during those logic checks. Also, CWTNBuffs is ONLY used for the CWTN plugins, so yes -- it's standard across the CWTN plugins, but it's "standard" in the way that was designed by CWTN it doesn't apply outside of that. It's not used in RGMercs, Modbot, etc, so I think that's not the example you're going for.
MQ2Nav will do generic movement. As will MQ2MoveUtils and MQ2AdvPath. HOW you use those movement routines comes down to logic decisions and "what do I want, when?" All of the things to do what you're asking to do already exist, they're just used differently across the different macros and plugins that you mentioned. They don't specifically do what logic you want them to do. Those are two different things.
Let's say that you could snap your fingers and create a macro or plugin that has all of the things you want in a "movement" plugin. You would then say "I want you all to do the logic this way" and every one of the authors of the examples you listed would say "no." Because that logic is specific to your needs. Which, that's perfectly fine. As CWTN's logic is specific to his, the RGMercs crew is specific to theirs, eqmule's is specific to his, CTaylor's is specific to his, Aipoc's is specific to his (and on and on). It's not wrong to want to do things differently, your needs are different. But it's unlikely that someone is going to design a plugin or macro to do what you want it to do because those are specific to your needs rather than their needs. There are probably a lot of similarities in how they handle situations, this is a community that builds on ideas of others, but each of them is specific to the needs of that plugin/macro.
Most of the different macros and plugins are "Play this way" things. They give you a box that you're capable of modifying (on a sliding scale from ease of setup to time invested in setup) and the more customizable something is, the less specific it is (in general). What you want is very specific. "Hide around the corner from Nagafen when he does his AoE, wait, and move back" is not going to be in any movement plugin. It's a specific situation that's just not generic enough to write a generic movement utility for. However, right now, you have all of the tools to be able to do that. You could very easily write a macro that runs on a timer and hides when it needs to hide. The three plugins above specifically are for things like that.
All of that said, the answer to your initial question is no. Something that has all of the logic that mq2monk has without any of the combat doesn't exist now and it's unlikely to be built. Your best bet is probably looking into the behavior that you don't want to have happen and reporting bugs or finding out how to configure it so it doesn't happen (more likely with the configurable macros than the "low setup" macros/plugins). The alternative, is to write something that does what you want it to do and specifically meets your needs (and then share it).
