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Question - Move and kill

Hi all

How can I set up the team to move to mob then kill without pulling back to camp?
use hunter on your puller/tank and use chaseon on your other toons

Role=Hunter - This role duplicates the old hunter mac. It will run your character around a zone and hunt any or predefined mobs with the pull radius. Target yourself for Main Assist with this role.

/chase 0/1/on/off CharacterName[General]Toggles ChaseAssist on/off - ON will abandon camp and have your group follow the MA - good for manual pulling, or Hunter mode. CharcterName is optional, and can be used to change who you want to chase. The chase(WhoToChase) no longer has to be the MA.
/chasedistance[General]Sets/resets ChaseDistance to [number]
/chaseoffTurns Chase off. Updates ChaseAssist=0 in .ini file.
/chaseonTurns Chase on. Updates ChaseAssist=1 in .ini file.
 
Hunter and HunterPeTTank work well. You just have to have all the assist characters in /chase mode. Having a Nav Mesh for the zones helps a lot when using any of the hunter roles. When in this mode, to keep from running off and leaving loot on mobs to use advanced looting and set the pullers "PullPause" to use a condition like "PullPause=30|1|cond11" and have the condition set to this: Cond11=${Window[AdvancedLootWnd].Open}. This will keep the puller where the last mob was killed until looting is finished.
 
Question - Move and kill

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