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Question - more then a group..?

Joined
Mar 12, 2019
RedCents
1,973¢
I'm new to MQ2 and loving it but have a quick question for the community

I'm about to finish leveling my 2nd full group to 110 . I'm currently using KA and ICH and things are going great. Though as I've been reading I think there are some out of group limitations of both. So that leads me to ask what people are using who box more than 6 toons. What is your fav hotkeys, macro's, and/or plugins.

So far in my trials, using things like changetgt and afollow have really helped but I'm thinking those are rookie compare to the wealth of stuff that may be out there.

I'm readying up on modbot and core (looking forward to the next release of core) and will dip my toe into those pools here soon.

Thanks in advance =)
 
Most people run KA for multi-group setups. While it is purely setup for 6man groups, it can do larger setups too. ModBot is also an option as it allows more control of multi-group stuff, it just doesn't have quite as much support/info out there as KA. You could look into the NetBots or Dannet plugins too. They allow toons to relay info to each other about healing needs or buffs.

Some of KA's features that help in multi group:

MGB re-buffs via Tranquil Blessings (when buffer loses the buff, they mgb it)
Code:
Buffs1=Circle of the Inferno|mgb

Healing out of group targets via Xtarget healing. So for my 12 man setup, I have my cleric in group1 set to watch his own group and the other group's tank as his permanent Xtarget #1.
Code:
[Heals]
XTarHeal=1
XTarHealList=1

Using the AE section to pop defensive stuff, boost healing or ramp up DPS output automatically. So if you get a large pull, everybody can get prepped and clear it out.

Sample SK AE section for defense and DPS:
Code:
[AE]
AEOn=1
AERadius=50
AESize=12
AE1=Explosion of Spite|2
AE2=Fundament: Third Spire of the Reavers|2
AE3=Shield Flash|3
AE4=Scourge Skin|3
AE5=Tylix's Carapace|3
AE6=Visage of Decay|3
AE7=Cursed Guardian Discipline|4
AE8=Explosion of Hatred|4
AE9=Blood Drinker's Coating|4
AE10=Chattering Bones|4
AE11=Visage of Death|5
AE12=Krellnakor Mantle|5
AECOn=0

Sample Mage AE:
Code:
[AE]
AEOn=1
AESize=10
AERadius=50
AE1=Rain of Knives|1|single
AE2=Fundament: First Spire of the Elements|3
AE3=Companion's Fury|3
AE4=Arch Convoker's Conflagrant Robe|4
AE5=Improved Twincast|5
AE6=Host of the Elements|5|mob

Sample Druid with healing boosts, tank buffs and DPS:
Code:
[AE]
AEOn=1
AESize=10
AERadius=50
AE1=Fundament: Second Spire of Nature|2
AE2=Spirit of the Wood|3
AE3=NULL
AE4=Nature's Blessing|5
AE5=Spirit of the Bear|4|MA
AE6=Nature's Guardian|4|Mob
AE7=Scale Touched Lifewalker Tunic|6
AE8=NULL
AE9=NULL
AE10=Spirits of Nature|3|Mob

Presetting Burn targets for instances/wave-events. Sometimes you don't want to Burn every named or want it to fire on non-named targets. KA can be set to BurnAllNamed=2 and it will read the zone's kissassist_info.ini file and only Burn specific mobs. I used this feature in the Skyfire/Goro instance in RoS.
Code:
[Gorowyn: Balance of Power_I]
MobsToBurn=High Arcron Ioulin,an archon portal,Undying Magma Lord Virnax,Undying General Dekloaz,Undying High Arcron Ioulin

Chain Pull:
You can set your puller, assuming it's not a pullertank, to head out for a new mob when the last mob in camp is at a certain percentage health.
Code:
[Pull]
ChainPull=1
ChainPullHP=90
ChainPullPause=60|2

Burn - using MGB and group heal AA. I played around with this for my 12 man setup, but can't remember if it worked correctly. I had the cleric/druid set to use MGB before popping their AA group heal-over-times via Burn. Helped for certain named that did big AE dmg.
Code:
[Burn]
Burn12=Mass Group Buff
Burn13=Celestial Regeneration


A few other things that have been discussed, but I'm not sure they ever got worked out.

Multi pullers or multi-camp raids (for Hunter achievements). So you might have a situation where you want pullers to "ignore" the xtarget count, like if you have two camp locs and are trying to share Named kill credit via raid. I don't think it was solved, because the Pull code stopped the second puller from leaving camp until the first group had cleared the raids xtarget aggro list.

Using a single mage to CoH the whole raid around. I can't find a link because I think the poster kept removing it as they upgraded versions, but somebody shared a mini-macro that was supposed to do this but I'm not sure if it ever worked.
 
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Question - more then a group..?

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