• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->

Monk Abilities 1-70 (1 Viewer)

unfortunately that site only lists them up to level 60, not 70, another totally out of date eq2 site

why is every eq2 site so out of date, most games sites update their info?
 
1 Taunt (Experience) Martial Arts 0.2s 0.5s 8.0s 0
Increases the target's hate towards the fighter.
1 Forward Strike (Experience) Tranquility 0.5s 0.5s 10.0s 0
A melee attack that does some extra damage.
2 Cold Fist (Experience) Tranquility 0.5s 0.5s 30.0s 0
A high damage melee attack that costs the monk's health instead of power.
3 Focus (Experience) Tranquility 1.0s 0.5s 3 min. 0
Replenishes some of target's health and cures noxious impairments.
4 Stance: Dodging Monkey (Experience) Tranquility 0.5s 0.5s 0.0s 0
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance.
4 Stance: Trainee's Blessing (Experience) Tranquility 0.5s 0.5s 0.0s 0
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defensive skill. This is the monk's primary offensive stance.
5 Fighting Chance (Experience) Martial Arts 0.0s 0.0s 10.0s 0
Allows a fighter to begin a heroic opportunity.
5 Kick (Experience) Martial Arts 0.5s 0.5s 10.0s 0
A kick attack that deals crushing damage to the target.
5 Orc Master's Rage (Enemy Mastery) Martial Arts 1.0s 0.5s 9 min. 0
Constant menace to the strength of Freeport, these monsterous humanoids seek only to enslave and destroy. They dominate the valleys and caverns throughout the Commonlands of D'Lere, building fortifications to grab territory for themselves. They represent an undeniable threat to all free races in the land. Taking orcs as your foe will grant you special tactical abilities to use against them in combat.
5 Skeleton Master's Rage (Enemy Mastery) Martial Arts 1.0s 0.5s 9 min. 0
Ripped from their graves by evil magic or torturing cursem skeletons are the most common form of undead found on Norrath. They plague every graveyard and ruin, attacking anyone careless enough to wander to close. Free from pain or fear, they wander the land slaying all that lives. Taking skeletons as your foe will grant you special tactical abiliies to use against them in combat.
6 Intervene (Experience) Martial Arts 0.0s 0.5s 30.0s 0
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
7 Cobra Circle (Experience) Tranquility 2.0s 0.5s 30.0s 0
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
8 Beckon (Experience) Tranquility 0.2s 0.5s 20.0s 0
Interrupts and increases the hate of all enemies in an encounter towards the monk.
9 Stare (Experience) Tranquility 0.2s 0.5s 8.0s 0
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
9 Swiftness (Experience) Tranquility 0.5s 0.5s 1 min. 1
Increases the attack speed of the group.
10 Patch (Experience) Tranquility 1.0s 0.5s 3 min. 0
Replenishes some of the target's health and cures noxious impairments.
10 Power Strike (Experience) Tranquility 0.5s 0.5s 30.0s 0
A melee attack that deals moderate damage and decreases the target's defense if it hits.
12 Martial Focus (Experience) Tranquility 2.0s 0.5s 1 min. 1
Increases the monk's strength and wisdom.
13 Pouncing Leopard (Experience) Tranquility 0.5s 0.5s 30.0s 0
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
13 Will of the Void (Experience) Tranquility 1.5s 0.5s 2 min. 0
Dispels hostile mental effects. This ability can be used while stifled or stunned.
14 Feign Death (Experience) Brawling 0.0s 0.5s 10.0s 0
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
15 Focused Strike (Experience) Tranquility 0.5s 0.5s 10.0s 0
A melee attack that does some extra damage.
15 Thundering Hand (Experience) Tranquility 0.5s 0.5s 1 min. 0
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
16 Body like Water (Experience) Tranquility 0.5s 0.5s 0.0s 0
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance.
17 Freezing Fist (Experience) Tranquility 0.5s 0.5s 30.0s 0
A high damage melee attack that costs the monk's health instead of power.
17 Staring Threat (Experience) Tranquility 0.2s 0.5s 8.0s 0
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
18 Martial Order (Experience) Tranquility 0.0s 0.5s 2.0s 0
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
19 Mantis Jabs (Experience) Tranquility 0.5s 0.5s 30.0s 0
Launches a flurry of attacks.
19 Roundhouse Kick (Experience) Tranquility 0.5s 0.5s 10.0s 0
A melee attack that does moderate slashing damage.
20 Goading Gesture (Experience) Martial Arts 0.2s 0.5s 8.0s 0
Increases your hate level with the target, with a chance at double the amount of hate increase. Available only from Splitpaw merchant for Fighter archtypes. No recipes exist for player crafting. Shares a timer with single target fighter taunts.
20 Intercept (Experience) Martial Arts 0.0s 0.5s 30.0s 0
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
20 Mend (Experience) Tranquility 1.0s 0.5s 3 min. 0
Heals a percentage of target's health and cures noxious impairments.
20 Silent Fist Kata (Scribed) Tranquility 1.0s 0.5s 25.0s 0
Members of our order must control their desires and temper their body and mind. - Master Makoto Shoda
21 Sparking Cobra (Experience) Tranquility 2.0s 0.5s 30.0s 0
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
21 Stance: Tranquil Blessing (Experience) Tranquility 0.5s 0.5s 0.0s 0
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defensive skill. This is the monk's primary offensive stance.
22 Hand Clap (Experience) Tranquility 0.2s 0.5s 20.0s 0
Interrupts and increases the hate of all enemies in an encounter towards the monk.
22 Swooping Dragon (Experience) Tranquility 0.5s 0.5s 30.0s 0
A flying kick attack that deals additional heat damage over time on the target.
23 Wisdom of Zephyl (Experience) Tranquility 0.5s 0.5s 1 min. 1
Increases the attack speed of the group.
24 Grappling Bear (Experience) Tranquility 0.5s 0.5s 30.0s 0
A melee attack that deals moderate damage and decreases the target's defense if it hits.
24 Wind Walk (Experience) Tranquility 2.0s 0.5s 0.0s 0
Allows a monk to travel invisibly until the monk is drained of power.
25 Rescue (Experience) Martial Arts 0.0s 0.5s 10 min. 0
Greatly increases the target's hate towards the fighter.
25 Plodding Tortoise (Experience) Tranquility 0.5s 0.5s 30.0s 0
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
26 Face of the Mountain (Experience) Tranquility 3.0s 0.5s 30.0s 0
Increases slashing, piercing, and crushing resistance and roots the monk in place.
26 Karmic Focus (Experience) Tranquility 2.0s 0.5s 1 min. 1
Increases the monk's strength and wisdom.
27 Rushing Bear (Experience) Tranquility 0.5s 0.5s 30.0s 0
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
27 Will of the Serpent (Experience) Tranquility 1.0s 0.5s 2 min. 0
Dispels hostile mental and elemental effects on the monk. This ability can be used while stifled or stunned.
28 Play Dead (Experience) Brawling 0.0s 0.5s 10.0s 0
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
28 Dragon Stance (Experience) Tranquility 1.0s 0.5s 0.0s 1
Every attack the monk makes has a chance to increase hate with the attacked target.
29 Jolting Hand (Experience) Tranquility 0.5s 0.5s 1 min. 0
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful hit for up to 8 attacks.
29 Pouncing Tiger (Experience) Tranquility 0.5s 0.5s 10.0s 0
A melee attack that does some extra damage.
30 Stance: Sweeping Crane (Experience) Tranquility 0.5s 0.5s 0.0s 0
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance.
30 Winter's Talon (Experience) Tranquility 0.5s 0.5s 30.0s 0
A flying kick attack that freezes the opponent on a successful hit.
31 Silent Threat (Experience) Tranquility 0.2s 0.5s 8.0s 0
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
31 Stumbling Boar (Experience) Tranquility 0.5s 0.5s 30.0s 0
A high damage melee attack that costs the monk's health instead of power.
32 Everburning Flame (Experience) Tranquility 1.0s 0.5s 0.0s 0
Increases a monk's attack rate at the cost of slowly draining health.
32 Martial Discipline (Experience) Tranquility 0.0s 0.5s 2.0s 0
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
33 Darting Sparrow (Experience) Tranquility 0.5s 0.5s 30.0s 0
Launches a flurry of attacks.
33 Swooping Hawk (Experience) Tranquility 0.5s 0.5s 10.0s 0
A melee attack that deals moderate slashing damage.
34 Intercede (Experience) Martial Arts 0.0s 0.5s 30.0s 0
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.
34 Compress (Experience) Tranquility 1.0s 0.5s 3 min. 0
Heals a percentage of target's health and cures noxious impairments.
35 Stance: Whispering Blessing (Experience) Tranquility 0.5s 0.5s 0.0s 0
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skills. This is the monk's primary offensive stance.
35 Swooping Eagle (Experience) Tranquility 2.0s 0.5s 30.0s 0
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
36 Diving Dragon (Experience) Tranquility 0.5s 0.5s 30.0s 0
A flying kick attack that deals additional heat damage over time on the target.
36 Focus Energy (Experience) Tranquility 0.2s 0.5s 20.0s 0
Interrupts and increases the hate of all enemies in an encounter towards the monk.
37 Quiet Purity (Experience) Tranquility 0.5s 0.5s 1 min. 1
Increases the attack speed of the group.
38 Striking Cobra (Experience) Tranquility 0.5s 0.5s 30.0s 0
A melee attack that deals moderate damage and decreases the target's defense if it hits.
39 Biting Mantis (Experience) Tranquility 0.5s 0.5s 30.0s 0
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
40 Control Breathing (Experience) Tranquility 2.0s 0.5s 1 min. 1
Increases the monk's strength and wisdom.
40 Stone Stance (Experience) Tranquility 3.0s 0.5s 3 min. 0
Stuns the monk in place while greatly increasing trauma mitigation.
40 Tiger Style (Scribed) Tranquility 1.0s 0.5s 10 min. 0
By channeling his inner chi, a monk is able to take the form of a tiger to combat enemies.
40 Walk Like Mountain (Experience) Tranquility 3.0s 0.5s 30.0s 0
Increases slashing, piercing, and crushing resistance and roots the monk in place.
41 Charging Tiger (Experience) Tranquility 0.5s 0.5s 30.0s 0
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
41 Will of the Wind (Experience) Tranquility 1.0s 0.5s 2 min. 0
Dispels hostile mental, noxious, and elemental effects on the monk. This ability can be used while stifled or stunned.
42 Stop Heart (Experience) Brawling 0.0s 0.5s 10.0s 0
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
42 Dragon Advance (Experience) Tranquility 1.0s 0.5s 0.0s 1
Every attack the monk makes has a chance to increase hate with the attacked target.
43 Shocking Hand (Experience) Tranquility 0.5s 0.5s 1 min. 0
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
43 Waking Dragon (Experience) Tranquility 0.5s 0.5s 10.0s 0
A melee attack that does some extra damage.
44 Icy Talon (Experience) Tranquility 0.5s 0.5s 30.0s 0
A flying kick attack that freezes the opponent on a successful hit.
44 Stance: Spider Stance (Experience) Tranquility 0.5s 0.5s 0.0s 0
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection, and offensive skill and attack speed.
44 Stance: Winding Dragon (Experience) Tranquility 0.5s 0.5s 0.0s 0
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance.
45 Freezing Palm (Experience) Tranquility 0.5s 0.5s 30.0s 0
A high damage melee attack that costs the monk's health instead of power.
45 Infuriating Calm (Experience) Tranquility 0.2s 0.5s 8.0s 0
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
46 Everburning Fire (Experience) Tranquility 1.0s 0.5s 0.0s 0
Increases the monk's attack rate at the cost of slowly draining health.
46 Transcendent Vision (Experience) Tranquility 0.0s 0.5s 2.0s 0
Grants the monk a chance to shield an ally from melee attacks by allowing the target to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
47 Diving Phoenix (Experience) Tranquility 0.5s 0.5s 10.0s 0
A melee attack that deals moderate slashing damage.
47 Lunging Mongoose (Experience) Tranquility 0.5s 0.5s 30.0s 0
Launches a flurry of attacks.
48 Heal (Experience) Tranquility 1.0s 0.5s 3 min. 0
Heals a percentage of target's health and cures noxious impairments.
49 Stance: Halcyon Blessing (Experience) Tranquility 0.5s 0.5s 0.0s 0
Increases the monk's offensive melee skills and attack speed at the cost of decreased defense skill. This is the monk's primary defensive stance.
49 Storming Hydra (Experience) Tranquility 2.0s 0.5s 30.0s 0
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
50 Agitate Spirit (Experience) Tranquility 0.2s 0.5s 20.0s 0
Interrupts and increases the hate of all enemies in an encounter towards the monk.
50 Flying Dragon (Experience) Tranquility 0.5s 0.5s 30.0s 0
A flying kick attack that deals additional heat damage over time on the target.
50 Silent Palm (Experience) Tranquility 0.5s 0.5s 30.0s 0
A powerful attack that stifles the target for a short duration. Every time the target takes damage, there is a small chance the stifle effect will break early.
51 Calm Tranquility (Scribed) Tranquility 0.5s 0.5s 1 min. 1
Increases the attack speed of the group.
52 Lunging Cobra (Scribed) Tranquility 0.5s 0.5s 30.0s 0
A melee attack that deals moderate damage and decreases the target's defense if it hits.
52 Outward Calm (Scribed) Tranquility 0.0s 0.5s 2 min. 0
Allows the monk to ward non-physical sources of damage for a short duration.
53 Swooping Crane (Scribed) Tranquility 0.5s 0.5s 30.0s 0
A powerful kick attack that deals crushing damage and knocks the target on a successful hit.
54 Boulder Stance (Scribed) Tranquility 3.0s 0.5s 3 min. 0
Stuns the monk in place while greatly increasing trauma mitigation.
54 Inner Calm (Scribed) Tranquility 2.0s 0.5s 1 min. 1
Increases the monk's strength and wisdom.
54 Skin Like Mountain (Scribed) Tranquility 3.0s 0.5s 30.0s 0
Increases slashing, piercing and crushing resistance and roots the monk in place.
55 Stalking Leopard (Scribed) Tranquility 0.5s 0.5s 30.0s 0
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
55 Tsunami (Scribed) Tranquility 1.0s 0.5s 3 min. 0
For a brief moment the monk will be able to riposte all melee damage from the front and parry all damage from the behind.
55 Will of the Sky (Scribed) Tranquility 1.0s 0.5s 2 min. 0
Dispels hostile mental and noxious effects on the monk. This ability can be used while stifled or stunned.
56 Stilled Life (Scribed) Brawling 0.0s 0.5s 10.0s 0
Allows the brawler to sometimes trick enemies into thinking that the brawler is dead.
56 Storm Stance (Scribed) Tranquility 1.0s 0.5s 0.0s 1
Every attack the monk makes has a chance to increase hate with the attacked target.
57 Rumbling Wyrm (Scribed) Tranquility 0.5s 0.5s 10.0s 0
A melee attack that does some extra damage.
57 Storming Palm (Scribed) Tranquility 0.5s 0.5s 1 min. 0
For a short duration, the monk's fists become energized with static, unleashing magic damage with every succesful melee hit for up to 8 attacks.
58 Arctic Talon (Scribed) Tranquility 0.0s 0.5s 30.0s 0
A flying kick attack that freezes the opponent on a succesful hit.
58 Fall of the Phoenix (Scribed) Tranquility 0.0s 0.5s 15 min. 0
Allows the monk to sometimes trick enemies into thinking that the entire group is dead.
58 Stance: Black Widow Stance (Scribed) Tranquility 0.5s 0.5s 0.0s 0
This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed.
58 Stance: Coiling Serpent (Scribed) Tranquility 0.5s 0.5s 0.0s 0
Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance.
59 Frozen Palm (Scribed) Tranquility 0.5s 0.5s 30.0s 0
A high damage melee attack that costs the monk's health instead of power.
59 Infuriating Tranquility (Scribed) Tranquility 0.2s 0.5s 8.0s 0
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
60 Everburning Blaze (Scribed) Tranquility 1.0s 0.5s 0.0s 0
Increases the monk's attack rate at the cost of slowly draining health.
60 Tranquil Vision (Scribed) Tranquility 0.0s 0.5s 2.0s 0
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
61 Leaping Tiger (Scribed) Tranquility 0.5s 0.5s 10.0s 0
A melee attack that deals moderate slashing damage.
63 Cresent Strike (Scribed) Tranquility 2.0s 0.5s 30.0s 0
A melee attack that strikes nearby enemies surrounding the monk, dealing magic damage when they are hit.
63 Quiescent Blessing (Scribed) Tranquility 0.5s 0.5s 0.0s 0
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
64 Challenge (Scribed) Tranquility 0.2s 0.5s 20.0s 0
Interrupts and increases the hate of all enemies in an encounter towards the monk.
64 Soaring Dragon (Scribed) Tranquility 0.5s 0.5s 30.0s 0
A flying kick that deals additional heat damage over time on the target.
65 Dragonbreath (Scribed) Tranquility 0.5s 0.5s 1 min. 0
Spits fie in a frontal arc, dealing heat damage over time every second. Casting times are slowed by anyone affected by this attack.
65 Swift Calm (Scribed) Tranquility 0.5s 0.5s 1 min. 1
Increases the attack speed of the group.
66 Punishing Cobra (Scribed) Tranquility 0.5s 0.5s 30.0s 0
A melee attack that deals moderate damage and decreases the target's defense if it hits.
67 Soaring Eagle (Scribed) Tranquility 0.5s 0.5s 30.0s 0
A powerful kick attack that deals crushing damage and knocks the target down on a successful hit.
68 Focal Serenity (Scribed) Tranquility 2.0s 0.5s 1 min. 1
Increases the monk's strength and wisdom.
68 Mountain Stance (Scribed) Tranquility 3.0s 0.5s 3 min. 0
Stuns the monk in place while greatly increasing trauma mitigation.
68 Spirit Like Mountain (Scribed) Tranquility 3.0s 0.5s 30.0s 0
Increases slashing, piercing, and crushing resistance and roots the monk in place.
69 Assailing Jaguar (Scribed) Tranquility 0.5s 0.5s 30.0s 0
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
69 Will of the Heavens (Scribed) Tranquility 1.0s 0.5s 2 min. 0
Dispels hostile mental, noxious, and elemental effects on the monk. This spell can be used while stifled or stunned.
70 Last Breath (Scribed) Tranquility 0.0s 0.5s 10.0s 0
Allows the monk to sometimes trick enemies into thinking that the monk is dead.
70 Silencing Palm (Scribed) Tranquility 0.5s 0.5s 30.0s 0
A powerful attack that stifles the target for a short duration. Every time the target takes damage, there is a small chance the stifle effect will break early.
70 Storm Advance (Scribed) Tranquility 1.0s 0.5s 0.0s 1
Every attack the monk makes has a chance to increase hate with the attacked target.

see, from ogaming.
 
Monk Abilities 1-70

Users who are viewing this thread

Back
Top