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Idea - mobs that don't work in KissAssist_Info.ini file

joojoobee

A Member to Remember
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There are certain mobs that don't seem to work on the "ignore" when you put them in the KissAssist-info ignore line. In Chardok, "Verrin De'mure" is one of them. Possibly he has another "name" or the " ' " is messing things up.

To address this, for each time I would camp that region (camping cloaks for my toons) I would target him, get his ID, then put an "ignore" line of code in a few places to make him "invisible".

I was thinking of writing up a more general minor bit of generic code for such pesky mobs-- basically for "hard to ignore" mobs the idea is that when in that zone the script periodically scans for that mob name, gets the ID, stores it in a small array along with other such "hard to ignore" mobs (usually only one or two per zone, if any), and then has a parallel "ignore" code like the regular ignore code using names.

I think the ignore code is in the Validate subroutine... so it could go there-- simply check mob names against the ignore IDs that are dynamically determined for the "hard to ignore" mobs/targets.

Just an idea. Happy to code it up later this week if people think it's a good idea. If you can give me names of such pesky mobs and their zone names, I can put together a mini ini file.

JJB
 
It was added manually in the file itself. There's a couple of such non-ignorable mobs. There's a chest or something in Shard's Landing I recall as well. And others where there's no obvious reason the name is weird.

tilde... good idea to check when I get back in game.
 
The first thing i would like to do is identify why its not recognizing the name.
 
The first thing i would like to do is identify why its not recognizing the name.

Yeah, when I am next in Chardok I will /target him and get Cleanname, etc. and output directly to log to check the tilde idea. Like I said, there's a box or chest or something on the north side of Shard's landing that had the same problem, but I don't recall if there was an apostrophe or tilde in that one. I seem to recall a problem with some normal named mobs.

Garry
 
Kiss already should be ignoring boxes by the Spawn[].Type tag unless it had a name MQ2 couldn't process.
 
I had a similar issue with trying to figure out how to add "Nareneth, the Heart Tree". I gave up just cause I aint got the smarts. =)
 
The compile may have to support names with comman or tilda, it could be the vanilla and RG compile doesn't support it?

Using a custom bazaar macro, this was an issue for the compile I use several years back, when searching strings, the function had to be added to the compile for it to work. Could that be the same issue here?
 
The mob in Shard's might have also been "A fallen soldier" or something like that. I'll go check when I have time. To be fair, they are so far and few between it's not worth a ton of effort thinking about the whole affair, but I just thought it worthwhile to mention. The tilde idea I will go look into.
 
Will kiss be updated to support commas in names?
"Nareneth, the Heart Tree" etc issues are quite annoying. I tried to use the /addpull on NPCs with comma in their names.
This is the Error: No NPCs detected. Nothing added to list.
 
Idea - mobs that don't work in KissAssist_Info.ini file

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