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Release Mob List v1.07

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Can you filter out NPCs? Remove anything with "a_" or "an_" for example.

Could replace a lot of /maphide commands if I'm looking for multiple mobs.
 
Can you filter out NPCs? Remove anything with "a_" or "an_" for example.

Could replace a lot of /maphide commands if I'm looking for multiple mobs.
So a reverse filter? Like "everything not containing 'a_' "
 
So a reverse filter? Like "everything not containing 'a_' "
Yep. A program at work allows filters that I can select and deselect, is why I thought this could be awesome if incorporated.

If, equals, does not equal, etc type input. Sort of like an excel spreadsheet where you can deselect a table filter or set a custom one.

Just a feature idea. Filter and reverse.filter.
 
Yep. A program at work allows filters that I can select and deselect, is why I thought this could be awesome if incorporated.

If, equals, does not equal, etc type input. Sort of like an excel spreadsheet where you can deselect a table filter or set a custom one.

Just a feature idea. Filter and reverse.filter.

Sure! I can add this. Might be a day until I get around to it though.
 
if you add a search field to check for Spawn.Name() you can also filter by # or partial names. thats what I do in AlertMaster.
Allows you to find unique named and such. I can search for named with # in the spawn name or filter to unique mobs with a 000 to get Spawn_Name000 names.
 
if you add a search field to check for Spawn.Name() you can also filter by # or partial names. thats what I do in AlertMaster.
Allows you to find unique named and such. I can search for named with # in the spawn name or filter to unique mobs with a 000 to get Spawn_Name000 names.
Yes, that is what i have done with it as well, putting # in the name search field to look for named. But I can see the value of a reverse search filter as well.

1709076701104.png
 
Yep. A program at work allows filters that I can select and deselect, is why I thought this could be awesome if incorporated.

If, equals, does not equal, etc type input. Sort of like an excel spreadsheet where you can deselect a table filter or set a custom one.

Just a feature idea. Filter and reverse.filter.

Added this. Let me know if that works for you :)
 
Any idea why it is doing this?

1713853009496.png

I tried rebooting and I dont use onedrive or gdrive. I took ownership of it as well but it doesnt work.
 
Oooooh; this sounds like it'll make farming old world TS junk a lot easier! Going to have to give it a spin sometime soon.

Working as described and perfectly great way to ease the tedium of farming!
 
Last edited:
Lisie

I just installed this and have to say "WOW". You hit it out of the park with this one. I can't believe I didn't know about this sooner.

I used this on a lower level toon doing the level 40 daily in Emerald Jungle looking for Tigers, and I didn't have a tracker with me. I typed in Tiger and zoom, zoom, zoom off I go. Made it so easy, especially on my eyes (that are getting really bad) trying to read the map. Little green arrows lol, who'd a thunk?

Thanks for the wonderful IMGui/Lua.

Vrak
 
Update your macroquest and this should go away.

Last night I updated and tested and it still happened.

This morning, I reboot, rinstalled MQ and Mob List.

It wasn't crashing, but was only showing two spawns and not updating, I have to close, then run mob list again to get it to show the mobs.

Then, a couple minutes ago, while sitting in zone doing nothing (working from home and was on a call), this happened:

1730138478763.png

So, not sure.
 
Is this the latest version? The line numbers do not match up whatsoever with what functions/actions are taking place at those lines.

Line 85 is talking about a comparison mismatch, but line 85 is actually "end" ending the function that rotates the directional arrow to face the target.

Line 111 is being indicated as being part of the function create_spawn_list, but 111 is actually part of the File_Exists function.

Line 119 is indicated as being part of the main function, but it is actually the start of the loadThemeSettings function.

Finally 382 indicates it is part of the main chunk but actually 382 is actually part of the displayGUI function, creating a tooltip on the checkbox for a directional arrow.

I would suggest redownloading the script.
Last night I updated and tested and it still happened.

This morning, I reboot, rinstalled MQ and Mob List.

It wasn't crashing, but was only showing two spawns and not updating, I have to close, then run mob list again to get it to show the mobs.

Then, a couple minutes ago, while sitting in zone doing nothing (working from home and was on a call), this happened:

View attachment 65939

So, not sure.
 
Is this the latest version? The line numbers do not match up whatsoever with what functions/actions are taking place at those lines.

Line 85 is talking about a comparison mismatch, but line 85 is actually "end" ending the function that rotates the directional arrow to face the target.

Line 111 is being indicated as being part of the function create_spawn_list, but 111 is actually part of the File_Exists function.

Line 119 is indicated as being part of the main function, but it is actually the start of the loadThemeSettings function.

Finally 382 indicates it is part of the main chunk but actually 382 is actually part of the displayGUI function, creating a tooltip on the checkbox for a directional arrow.

I would suggest redownloading the script.

I deleted and redownloaded.

Zoned a couple times, and it wouldn't populate until I restarted it while in zone.

Then I zoned through a port and it crashed.

1730149350063.png

This is line 90 in what I downloaded:

Lua:
if not string.find(string.lower(spawn.Name()), string.lower(filter.Name)) and not string.find(string.lower(spawn.DisplayName()), string.lower(filter.Name)) then return false end
 
1730152537035.png
the last version where line 90 would cause this is from back in march

you may have some paths crossed.

NM the RG site has the old version on it still not the current one.
 
I deleted and redownloaded.

Zoned a couple times, and it wouldn't populate until I restarted it while in zone.

Then I zoned through a port and it crashed.

View attachment 65943

This is line 90 in what I downloaded:

Lua:
if not string.find(string.lower(spawn.Name()), string.lower(filter.Name)) and not string.find(string.lower(spawn.DisplayName()), string.lower(filter.Name)) then return false end
The issue has been tracked down, I will correct it shortly.
 
This pretty much eliminates the need for ShowEQ for MQ2 users. I was already not really using it very often, but the only time I would is when I needed to check the spawn list specifically. Yet another great addition from Lisie.
 
I deleted and redownloaded.

Zoned a couple times, and it wouldn't populate until I restarted it while in zone.

Then I zoned through a port and it crashed.

View attachment 65943

This is line 90 in what I downloaded:

Lua:
if not string.find(string.lower(spawn.Name()), string.lower(filter.Name)) and not string.find(string.lower(spawn.DisplayName()), string.lower(filter.Name)) then return false end

A new update should be pushed to the site within the next hour. My apologies for the inconvenience.
 
Release Mob List

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