- Version of KissAssist.mac?
- 12.002
- When did your problem start?
- 11/10/2025
- Character Role?
- PullerPetTank
- What class is having this issue?
- Beastlord
- How often does this issue occur?
- Always
- Can you reproduce the issue?
- Yes
I read this: https://www.redguides.com/community/threads/pullertank-issues.81863/post-515470
I'm having the same issue and didn't really see a resolution. I want the warder to tank for my BL.
The other members of the group behave normally, but my BL goes out, pulls a mob, and then as soon as the warder engages, the BL runs back to the center of the game and does nothing unless the warder needs a heal. The BL will even buff group members...it will just NOT melee.
MQ2 Melee stuff in INI file:
[MQ2Melee]
enrage=1
facing=1
feigndeath=30
forage=1
infuriate=1
kick=1
melee=1
petassist=1
petengagehps=99
petrange=75
plugin=1
resume=75
standup=1
stickbreak=1
stickrange=75
version=8.802
I'm having the same issue and didn't really see a resolution. I want the warder to tank for my BL.
The other members of the group behave normally, but my BL goes out, pulls a mob, and then as soon as the warder engages, the BL runs back to the center of the game and does nothing unless the warder needs a heal. The BL will even buff group members...it will just NOT melee.
Code:
[Melee]
AssistAt=99
MeleeOn=1
FaceMobOn=2
MeleeDistance=60
StickHow=snaproll !front
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=1
PetTauntOverride=0
[Pull]
PullWith=Melee
PullMeleeStick=0
MaxRadius=450
MaxZRange=60
UseWayPointZ=0
PullWait=4
PullRadiusToUse=95
PullOnReturn=1
PullArcWidth=0
PullTwistOn=0
PullTwistWhat=NULL
PullLevel=0|0
ChainPull=1
ChainPullHP=40
PullPause=30|2
PullCond=(!${Target.ConColor.Equal[Red]} && !${Me.Snared})
PullRoleToggle=1
MQ2 Melee stuff in INI file:
[MQ2Melee]
enrage=1
facing=1
feigndeath=30
forage=1
infuriate=1
kick=1
melee=1
petassist=1
petengagehps=99
petrange=75
plugin=1
resume=75
standup=1
stickbreak=1
stickrange=75
version=8.802

