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Guide - Max Bind Wound Skill

Joined
Feb 22, 2014
RedCents
2,707¢
Thanks to Alatyami who posted a simple little Bind Wound mac I decided to work on this skill.

Here is a quick guide:

1. Buy/Summon bandages galore

2. Change the mac to:

Rich (BB code):
| Bandaide.mac
| BY: Alatyami
| Last Modified: March 30, 2005
| Usage: /macro bandaide
| Prerequisites: Pre-purchased bandages
|===============================|

Sub Main
  :mainloop
  /if (${Me.PctHPs} <= 90) /call Bandaide
  /if (${Me.PctHPs} >= 90) /call End
  /goto :mainloop
/return

Sub bandaide
  :bandaide
  /delay 15
  /target ${Me}
  /if (${Me.AbilityReady["Bind Wound"]}) /doability "bind wound"
  /doevents
  /if (${Me.PctHPs} >= 90) /return
  /goto :bandaide
/return

Sub Event_End
Sub End
   /echo Why you laying around? Get to fighting!
   /endmac
/return

3. Head to Crypt of Sul (use IVU in this zone) and find a quiet corner where you can afk bind wound. This zone works because there is a debuff that keeps your HP around 70% no matter what. (Unless you have already progressed far enough to have the debuff removed)
 
I wish I would have thought of this or you posted this a few weeks ago! No more debuff for me! :( lol
 
I wish I would have thought of this or you posted this a few weeks ago! No more debuff for me! :( lol

Sorry about that! I did think of it a while ago. I also hacked up the mac a little to summon mod rods and bandages on my mage. Then when she gets around 90% health, use the mod rod to knock hit points back down and start bandaging again.
 
I haven't worked on this skill in forever. I always thought you had to be at like 20% health to bind wound.
 
Sorry about that! I did think of it a while ago. I also hacked up the mac a little to summon mod rods and bandages on my mage. Then when she gets around 90% health, use the mod rod to knock hit points back down and start bandaging again.

Happen to have this hacked up version available? Have a mage ;)
 
Guide - Max Bind Wound Skill

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