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Question - Make puller fight closer to campfire.

Peppe

Well-known member
Joined
Feb 13, 2020
RedCents
640¢
^ As the title says.

Is it possible?

I've tried to shrink the size of the camp and area, the PullerTank always fight 50-70(Feet?) from campfire, the other toons just eat the food and being passive tho they don't wanna join the fight cuz far to sprint or something.

Thanks!
 
Check the camp radius setting and melee distance setting in your ini. In addition, check your return to camp setting.

CampRadius Determines how far your characters interact based on your initial camp spot. This value should be less than MeleeDistance.

ReturnToCamp Determines if your characters return to the camp after each fight. (Note: Set ChaseAssist to 0 if using this. The default is 0 which is off.

MeleeDistance Mobs outside this radius will not be engaged. Tank modes will use this distance to decide if mobs should be engaged. This distance applies to casters engaging with spells as well and will be checked even when MeleeOn=0.NOTE: Setting this entry to the same value as CampRadius will keep the Tank from taking that initial Jump at the mob on incoming.
 
Have seen firsthand the issue you're describing Peppe.

The way I understand it works. The puller:
  • Runs out of the camp looking for something to murder
  • Aggro's the mob, (or get's aggro from another source)
  • Runs back to the camp
  • They wait for the mob to follow them
  • As the mob enters the camp range, they rush out to meet the mob
I normally make the camp radius smaller on the puller than the rest of the group. What I think this does: effectively allows the mob to enter the radius of death from my normal crew before the tank engages. This makes sure the tank isn't outside the range that the others will engage.
 
''MeleeDistance Mobs outside this radius will not be engaged. Tank modes will use this distance to decide if mobs should be engaged. This distance applies to casters engaging with spells as well and will be checked even when MeleeOn=0.NOTE: Setting this entry to the same value as CampRadius will keep the Tank from taking that initial Jump at the mob on incoming. ''

I put this on 10, seems to work so far. Ty!
 
''MeleeDistance Mobs outside this radius will not be engaged. Tank modes will use this distance to decide if mobs should be engaged. This distance applies to casters engaging with spells as well and will be checked even when MeleeOn=0.NOTE: Setting this entry to the same value as CampRadius will keep the Tank from taking that initial Jump at the mob on incoming. ''

I put this on 10, seems to work so far. Ty!
Oh thank you! Good information. Lots of gems of things in the KissAssist documentation - it is WELL documented. I've made a note of this. Again, thanks very much!
 
Now, another problem that shown.

Pally starts to med mana.. even at 95% full, yet he is put on start at 20%..
 
[General]
KissAssistVer=12.001
Role=PullerTank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=10
MedStop=100
MedCombat=0
LootOn=1
RezAcceptOn=1|96
AcceptInvitesOn=0
GroupWatchOn=0
GroupWatchCheck=0
CorpseRecoveryOn=0
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Paladin|115|GOLD
DefaultUI=TRUE
DPSMeter=0
ScatterOn=0
XTSlot=1

[SpellS]
MiscGem=7
MiscGemLW=0
MiscGemRemem=2
LoadSpellSet=2
CastingInterruptOn=1
SpellSetName=KissAssist


Gem1=Protest for Honor
Gem2=Burst of Wakening
Gem3=Force of the Grotto
Gem4=Composite Force
Gem5=Brilliant Exculpation
Gem6=Crush of Restless Ice
Gem7=Requiem
Gem8=Stormwall Stance
Gem9=Doctrine of Abolishment
Gem10=Protective Consecration
Gem11=Propitiation
Gem12=Valiant Deterrence
Gem13=Preservation of the Grotto


[Buffs]
BuffsOn=1
BuffsSize=10

RebuffOn=1
CheckBuffsTimer=120


Buffs1=Divine Protector's Unity|Dual|Silent Piety
Buffs2=Brell's Blessed Barrier
Buffs3=Blessed Aura|Aura
Buffs4=Relax|End|19
Buffs5=Preservation of the Grotto|Me
Buffs6=command:/bandolier activate Tank
Buffs7=Null
Buffs8=Stormwall Stance|Me
Buffs9=Marr's Salvation|Caster
Buffs10=Hardened Steel Balance Gear|Dual|Geomantra
PowerSource=NULL


[Heals]
HealsOn=1
HealsSize=12

AutoRezOn=1
RezMeLast=0

HealGroupPetsOn=0

Heals1=Shield Flash|45|Tap|Cond24
Heals2=Lay on Hands|20
Heals3=Deflection Discipline|99|Cond15
Heals4=Mantle of the Sapphire Cohort|99|Tap|Cond16
Heals5=Armor of Sincerity|99|Tap|Cond17
Heals6=Sincere Penitence|99|Tap|Cond18
Heals7=Marr's Gift|20
Heals8=Hand of Piety|50|Tap|Cond3
Heals9=Propitiation|40|Tap
Heals10=Aurora of Wakening|99|Tap|Cond3
Heals11=Gift of Resurrection|0|Rez
Heals12=${InvSlot[Charm].Item.Name}|99|Me|Cond22
Heals13=Burst of Wakening|80

XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50

[Aggro]
AggroOn=1
AggroSize=4
Aggro1=Taunt|100|<
Aggro2=Force of Disruption|100|<
Aggro3=Ageless Enmity|97|<
Aggro4=Unending Affirmation|100|<
Aggro2nd=0


[DPS]
DPSOn=1
DPSSize=40

DPSSkip=0
DPSInterval=0
DebuffAllOn=0

DPS1=Thwart|100|Mash
DPS2=Shield Flash|100|Weave|Cond25
DPS3=Disruptive Persecution|99
DPS4=Deflection Discipline|100|Mash|Cond16
DPS5=Mantle of the Sapphire Cohort|100|Mash|Cond17
DPS6=Armor of Sincerity|100|Mash|Cond18
DPS7=Valiant Diversion|99
DPS7=Force of the Grotto|99
DPS8=Composite Force|99|Cond3
DPS9=Brilliant Exculpation|99
DPS10=Crush of Restless Ice|99
DPS11=Requiem|99
DPS12=Blunted Blade|99|Cond4
DPS13=Vanquish the Fallen|99|Cond5
DPS14=Preservation of the Grotto|99|Cond6
DPS15=Projection of Piety|99
DPS16=Disruptive Persecution|98
DPS17=Protective Consecration|99|Cond7
DPS18=Protest for Honor|99|Cond8
DPS19=Inquisitor's Judgment|99
DPS20=Holyforge Discipline|99|Cond9
## Change DPS21 to reflect your Cleric's Name
DPS21=command:/bct Cleric //alt act 41|99|Cond10
DPS22=Bash|99|Mash
DPS23=Nightbane, Sword of the Valiant|99
DPS24=Doctrine of Abolishment|99
DPS25=Valiant Deterrence|99
DPS26=NULL
DPS27=NULL
DPS28=NULL
DPS29=NULL
DPS30=NULL
DPS31=NULL
DPS32=NULL
DPS33=NULL
DPS34=NULL
DPS35=NULL
DPS36=NULL
DPS37=NULL
DPS38=NULL
DPS39=NULL
DPS40=NULL

[Burn]
BurnSize=9
UseTribute=0
BurnAllNamed=1

Burn1=command:/stopdisc|Cond12
Burn2=Blessed Guardian Discipline|Cond13
Burn3=command:/bandolier activate Tank|Cond14
Burn4=Deflection Discipline
Burn5=Group Armor of the Inquisitor
Burn6=Spire of Chivalry
Burn7=Thunder of Karana
Burn8=Valorous Rage
Burn9=${InvSlot[Chest].Item.Name}
Burn10=Armor of the Inquisitor

[GoM]
GoMSize=3
GoMSpell1=Composite Force|Mob
GoMSpell2=Stormwall Stance

GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell3=NULL

[KConditions]
ConOn=1
CondSize=25

Cond1=!${Me.Buff[Defensive Proficiency].ID}

Cond2=${Me.XTarget}< 3 && !${Target.Named} && !${Me.Buff[Two-Handed Proficiency].ID} && !${Select[${Target.ConColor},YELLOW,RED]} >=1

Cond3=${Group.Injured[70]} >= 3

Cond4=!${Me.ActiveDisc.Name.NotEqual[Holyforge Discipline]}

Cond5=${Target.Body.Name.Equal[Undead]}

Cond6=!${Me.Buff[Preservation of the Grotto].ID}

Cond7=!${Me.Song[Protective Devotion Guard].ID}

Cond8=!${Target.Buff[Refute for Honor].ID} || ${Target.Body.Name.Equal[Undead]} && !${Target.Slowed.ID}

Cond9=${Target.Body.Name.Equal[Undead]} && !${Me.ActiveDisc.Name.NotEqual[Blunted Blade]}

Cond10=${Me.Song[Restless Ice].ID}

Cond11=!${Target.Buff[Beacon of the Righteous].ID}

Cond12=${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.ActiveDisc.Name.NotEqual[Blessed Guardian Discipline]} && ${Me.CombatAbilityReady[${Spell[Blessed Guardian Discipline].RankName}]}

Cond13=!${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.CombatAbilityReady[${Spell[Blessed Guardian Discipline].RankName}]}

Cond14=!${Me.Buff[Defensive Proficiency].ID}

Cond15=NULL

Cond16=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && ${Me.XTHaterCount} > 4 && ${SpawnCount[npc radius 50 zradius 30]} > 4 && !${Me.ActiveDisc.ID} || ${Me.PctHPs} < 45

Cond17=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && !${Me.ActiveDisc.ID} && ${Me.PctHPs} < 65

Cond18=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && !${Me.CombatAbilityReady[Armor of Sincerity]} && !${Me.ActiveDisc.ID} && ${Me.PctHPs} < 65

Cond19=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && !${Me.CombatAbilityReady[Mantle of the Sapphire Cohort]} && !${Me.CombatAbilityReady[Sincere Penitence]} && !${Me.ActiveDisc.ID} && ${Me.PctHPs} < 65

Cond20=!${Me.Invis} && !${Me.Moving} && !${Me.Buff[${Spell[Stormwall Stance].RankName}].ID} || ${Me.Buff[Stormwall Stance].Duration.TotalMinutes} < 1

Cond21=${Me.PctEndurance} < 25

Cond22=!${Me.Invis} && !${Me.Buff[${Me.Inventory[Charm].Spell}].ID}

Cond23=${Target.Named}

Cond24=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && ${Me.PctHPs} < 45

Cond25=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && !${Me.AltAbilityReady[Shield Flash]} && ${Me.PctHPs} < 45

[Pull]
PullWith=Protest for Honor
PullMeleeStick=0
MaxRadius=999
MaxZRange=999
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=0|0
PullLevel=0|0
PullArcWidth=0
PullOnReturn=0

[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0

[Cures]
CuresOn=0
CuresSize=3
Cures1=Radiant Cure|Me
Cures2=Blessing of Purification|Me
Cures3=Purification|Me

[AE]
AEOn=1
AESize=3
AERadius=50
AE1=Hallowed Lodestar|2|Mob
AE2=Beacon of the Righteous|2|Mob|Cond11
AE3=Heroic Leap|3|Mob

[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92

[PullAdvanced]
PullLocsOn=0

[Melee]
AssistAt=10
MeleeOn=1
FaceMobOn=1
MeleeDistance=10
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=0

[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL

[KissError]
LastCMD:=/if (!37) {
ErrorDateTime:=05/23/2021 10:29:17
ErrorMsg:=DoCommand - Couldn't parse '/bct Cleric //alt act 41'
DataError:=NULL
SyntaxError:=NULL
RunningTime:=158450330
BuildDate:=20210519
CurrentUI:=default
 
[General]
KissAssistVer=12.001
Role=PullerTank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=10
MedStop=100
MedCombat=0
LootOn=1
RezAcceptOn=1|96
AcceptInvitesOn=0
GroupWatchOn=0
GroupWatchCheck=0
CorpseRecoveryOn=0
EQBCOn=0
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Paladin|115|GOLD
DefaultUI=TRUE
DPSMeter=0
ScatterOn=0
XTSlot=1

[SpellS]
MiscGem=7
MiscGemLW=0
MiscGemRemem=2
LoadSpellSet=2
CastingInterruptOn=1
SpellSetName=KissAssist


Gem1=Protest for Honor
Gem2=Burst of Wakening
Gem3=Force of the Grotto
Gem4=Composite Force
Gem5=Brilliant Exculpation
Gem6=Crush of Restless Ice
Gem7=Requiem
Gem8=Stormwall Stance
Gem9=Doctrine of Abolishment
Gem10=Protective Consecration
Gem11=Propitiation
Gem12=Valiant Deterrence
Gem13=Preservation of the Grotto


[Buffs]
BuffsOn=1
BuffsSize=10

RebuffOn=1
CheckBuffsTimer=120


Buffs1=Divine Protector's Unity|Dual|Silent Piety
Buffs2=Brell's Blessed Barrier
Buffs3=Blessed Aura|Aura
Buffs4=Relax|End|19
Buffs5=Preservation of the Grotto|Me
Buffs6=command:/bandolier activate Tank
Buffs7=Null
Buffs8=Stormwall Stance|Me
Buffs9=Marr's Salvation|Caster
Buffs10=Hardened Steel Balance Gear|Dual|Geomantra
PowerSource=NULL


[Heals]
HealsOn=1
HealsSize=12

AutoRezOn=1
RezMeLast=0

HealGroupPetsOn=0

Heals1=Shield Flash|45|Tap|Cond24
Heals2=Lay on Hands|20
Heals3=Deflection Discipline|99|Cond15
Heals4=Mantle of the Sapphire Cohort|99|Tap|Cond16
Heals5=Armor of Sincerity|99|Tap|Cond17
Heals6=Sincere Penitence|99|Tap|Cond18
Heals7=Marr's Gift|20
Heals8=Hand of Piety|50|Tap|Cond3
Heals9=Propitiation|40|Tap
Heals10=Aurora of Wakening|99|Tap|Cond3
Heals11=Gift of Resurrection|0|Rez
Heals12=${InvSlot[Charm].Item.Name}|99|Me|Cond22
Heals13=Burst of Wakening|80

XTarHeal=0
XTarHealList=Xtar slots here Example: 5|6|7
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50

[Aggro]
AggroOn=1
AggroSize=4
Aggro1=Taunt|100|<
Aggro2=Force of Disruption|100|<
Aggro3=Ageless Enmity|97|<
Aggro4=Unending Affirmation|100|<
Aggro2nd=0


[DPS]
DPSOn=1
DPSSize=40

DPSSkip=0
DPSInterval=0
DebuffAllOn=0

DPS1=Thwart|100|Mash
DPS2=Shield Flash|100|Weave|Cond25
DPS3=Disruptive Persecution|99
DPS4=Deflection Discipline|100|Mash|Cond16
DPS5=Mantle of the Sapphire Cohort|100|Mash|Cond17
DPS6=Armor of Sincerity|100|Mash|Cond18
DPS7=Valiant Diversion|99
DPS7=Force of the Grotto|99
DPS8=Composite Force|99|Cond3
DPS9=Brilliant Exculpation|99
DPS10=Crush of Restless Ice|99
DPS11=Requiem|99
DPS12=Blunted Blade|99|Cond4
DPS13=Vanquish the Fallen|99|Cond5
DPS14=Preservation of the Grotto|99|Cond6
DPS15=Projection of Piety|99
DPS16=Disruptive Persecution|98
DPS17=Protective Consecration|99|Cond7
DPS18=Protest for Honor|99|Cond8
DPS19=Inquisitor's Judgment|99
DPS20=Holyforge Discipline|99|Cond9
## Change DPS21 to reflect your Cleric's Name
DPS21=command:/bct Cleric //alt act 41|99|Cond10
DPS22=Bash|99|Mash
DPS23=Nightbane, Sword of the Valiant|99
DPS24=Doctrine of Abolishment|99
DPS25=Valiant Deterrence|99
DPS26=NULL
DPS27=NULL
DPS28=NULL
DPS29=NULL
DPS30=NULL
DPS31=NULL
DPS32=NULL
DPS33=NULL
DPS34=NULL
DPS35=NULL
DPS36=NULL
DPS37=NULL
DPS38=NULL
DPS39=NULL
DPS40=NULL

[Burn]
BurnSize=9
UseTribute=0
BurnAllNamed=1

Burn1=command:/stopdisc|Cond12
Burn2=Blessed Guardian Discipline|Cond13
Burn3=command:/bandolier activate Tank|Cond14
Burn4=Deflection Discipline
Burn5=Group Armor of the Inquisitor
Burn6=Spire of Chivalry
Burn7=Thunder of Karana
Burn8=Valorous Rage
Burn9=${InvSlot[Chest].Item.Name}
Burn10=Armor of the Inquisitor

[GoM]
GoMSize=3
GoMSpell1=Composite Force|Mob
GoMSpell2=Stormwall Stance

GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell3=NULL

[KConditions]
ConOn=1
CondSize=25

Cond1=!${Me.Buff[Defensive Proficiency].ID}

Cond2=${Me.XTarget}< 3 && !${Target.Named} && !${Me.Buff[Two-Handed Proficiency].ID} && !${Select[${Target.ConColor},YELLOW,RED]} >=1

Cond3=${Group.Injured[70]} >= 3

Cond4=!${Me.ActiveDisc.Name.NotEqual[Holyforge Discipline]}

Cond5=${Target.Body.Name.Equal[Undead]}

Cond6=!${Me.Buff[Preservation of the Grotto].ID}

Cond7=!${Me.Song[Protective Devotion Guard].ID}

Cond8=!${Target.Buff[Refute for Honor].ID} || ${Target.Body.Name.Equal[Undead]} && !${Target.Slowed.ID}

Cond9=${Target.Body.Name.Equal[Undead]} && !${Me.ActiveDisc.Name.NotEqual[Blunted Blade]}

Cond10=${Me.Song[Restless Ice].ID}

Cond11=!${Target.Buff[Beacon of the Righteous].ID}

Cond12=${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.ActiveDisc.Name.NotEqual[Blessed Guardian Discipline]} && ${Me.CombatAbilityReady[${Spell[Blessed Guardian Discipline].RankName}]}

Cond13=!${Me.ActiveDisc.ID} && ${Target.Named} && ${Me.CombatAbilityReady[${Spell[Blessed Guardian Discipline].RankName}]}

Cond14=!${Me.Buff[Defensive Proficiency].ID}

Cond15=NULL

Cond16=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && ${Me.XTHaterCount} > 4 && ${SpawnCount[npc radius 50 zradius 30]} > 4 && !${Me.ActiveDisc.ID} || ${Me.PctHPs} < 45

Cond17=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && !${Me.ActiveDisc.ID} && ${Me.PctHPs} < 65

Cond18=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && !${Me.CombatAbilityReady[Armor of Sincerity]} && !${Me.ActiveDisc.ID} && ${Me.PctHPs} < 65

Cond19=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && !${Me.CombatAbilityReady[Mantle of the Sapphire Cohort]} && !${Me.CombatAbilityReady[Sincere Penitence]} && !${Me.ActiveDisc.ID} && ${Me.PctHPs} < 65

Cond20=!${Me.Invis} && !${Me.Moving} && !${Me.Buff[${Spell[Stormwall Stance].RankName}].ID} || ${Me.Buff[Stormwall Stance].Duration.TotalMinutes} < 1

Cond21=${Me.PctEndurance} < 25

Cond22=!${Me.Invis} && !${Me.Buff[${Me.Inventory[Charm].Spell}].ID}

Cond23=${Target.Named}

Cond24=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && ${Me.PctHPs} < 45

Cond25=${Me.CombatState.Equal[COMBAT]} && ${Me.XTarget} > 0 && !${Me.AltAbilityReady[Shield Flash]} && ${Me.PctHPs} < 45

[Pull]
PullWith=Protest for Honor
PullMeleeStick=0
MaxRadius=999
MaxZRange=999
UseWayPointZ=0
PullWait=5
PullRadiusToUse=90
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=0|0
PullLevel=0|0
PullArcWidth=0
PullOnReturn=0

[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0

[Cures]
CuresOn=0
CuresSize=3
Cures1=Radiant Cure|Me
Cures2=Blessing of Purification|Me
Cures3=Purification|Me

[AE]
AEOn=1
AESize=3
AERadius=50
AE1=Hallowed Lodestar|2|Mob
AE2=Beacon of the Righteous|2|Mob|Cond11
AE3=Heroic Leap|3|Mob

[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92

[PullAdvanced]
PullLocsOn=0

[Melee]
AssistAt=10
MeleeOn=1
FaceMobOn=1
MeleeDistance=10
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
TargetSwitchingOn=0

[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL

[KissError]
LastCMD:=/if (!37) {
ErrorDateTime:=05/23/2021 10:29:17
ErrorMsg:=DoCommand - Couldn't parse '/bct Cleric //alt act 41'
DataError:=NULL
SyntaxError:=NULL
RunningTime:=158450330
BuildDate:=20210519
CurrentUI:=default
couple things.

you need to use dpson=2 if you are going to have your dps stuff setup like that

you have 13 heals but a heal size of 12 --- meaning your 13th will never get used.

your camp radius and melee distance should get adjusted 30 / 10 is pretty bunk

your buff6 - Im not sure that you can use the command: function in buffs (i don't think it does, and since its not a buff name it has no idea what to do) - if it did work then you're going to want to add a condition that you're not already in that bandolier set, otherwise you'll just smash that button over and over for no reason anytime you go through your buffs
 
couple things.

you need to use dpson=2 if you are going to have your dps stuff setup like that

you have 13 heals but a heal size of 12 --- meaning your 13th will never get used.

your camp radius and melee distance should get adjusted 30 / 10 is pretty bunk

your buff6 - Im not sure that you can use the command: function in buffs (i don't think it does, and since its not a buff name it has no idea what to do) - if it did work then you're going to want to add a condition that you're not already in that bandolier set, otherwise you'll just smash that button over and over for no reason anytime you go through your buffs


Thanks! I fixed the thing you pointed out.

Macro is from this forum, with some mods from me.
 
There is something you need to keep in mind when it comes to other characters .VS. The Tank/MA engaging the mobs. The tanks/MA primary trigger, for when to engage, is MeleeDistance. While all other characters do check MeleeDistance, they also check if the mob is within Campradius of the Tank, so the mob could be just outside of the characters MeleeDistance, but if the tank has engaged the mob, you don't want the other characters just standing around doing nothing.

That is a simple example of what is checked, but there is much more to it. The smaller you make the MA/Tanks MeleeDistance the closer to camp the tank will engage the First Mob.
 
Question - Make puller fight closer to campfire.

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