Easy_Moder
New member
- Joined
- Jan 26, 2005
- RedCents
- 0¢
Ok with ideas from Siddin I finally got a version I'm happy with. This will make your mage send in pet to attack, cast a spell(malo for me), cast another spell(mage dot), wait until mob is at 38% and will nuke it until its below 20%. Once below 20% it won't nuke anymore. This macro will not initiate combat until mob is below 100%, and will stop once mob is less than 20%. There is no PC protection as of yet, though I hope to get some.
Rich (BB code):
Code:
#turbo
Sub Main
:loop
/if (${Me.Casting.ID}) /goto :loop
/assist Bibble
/if (!${Target.ID}) {
/delay 1s
/goto :loop
}
/if (${Target.PctHPs}==100) /goto :loop
/if (${Target.PctHPs}<20) /goto :loop
/if (${Target.PctHPs}>94) /goto :first_action
/if (${Target.PctHPs}<38) {
/goto :nuke
} else {
/goto :loop
}
:first_action
/pet attack
/delay 10
/cast 1
/delay 65
/cast 2
/delay 75
/sit
/goto :loop
:nuke
/cast 4
/delay 55
/sit
/goto :loop
Last edited:


When he cast his first spell under /battle he immediately sits. He doesn't cast the 2nd spell(maybe due to repop on spells?). Everything else seems to be working fine. Nukes at specified amount and sits back down.