daemonrebel
New member
- Joined
- Feb 13, 2007
- RedCents
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A guy used this as his signature on the MQ2 forums.
WTF is "IS"? Just curious.
I also found a quote from Sony, this was amusing to read.
Confirm or deny any of this? I assumed that most of the quote is reasonable to think, but then again, they could be throwing those off who are cheating, just so they can catch them. I would agree that the whole "cat & mouse" thing sounds exciting.
F*** writing MQ2 macros. Go with IS scripts; IS Rules!
WTF is "IS"? Just curious.
I also found a quote from Sony, this was amusing to read.
We are in a bind here because if we want the game to be rubber-band lag free with respect to player movement, then the player is going to continue to be able to do these kinds of exploits as long as the game mechanics allow for it to happen. This is because cheaters will use macros to move to exact positions at exact times and take advantage of this. Would I like to stop macro users? Absolutely, and we've spent literally hundreds of man-hours fixing exploits and have banned many, many accounts this past year alone. It's very important to us that the game is played fairly. Can we stop everything? No, and that's just a fact. But we do as much as we can and will continue to invest developer time making game systems more secure, less prone to abuse, and more robust in terms of identifying various ways people are cheating. When the client is on someone's physical machine, we simply have to accept that people can and do have the ability to mess with the memory and generally do whatever they want with it. There is nothing we can do to prevent that. Even if we could scan and find cheater tools on a player's machine, it would just become a game of cat and mouse as hackers hid the tools from us in ways we wouldn't possibly be able to identify. It would be a pointless exercise. The solution here is to move as much as we can that matters onto the servers where the server is the authority for what happens, and provide as little information to the client as is neccessary to play the game so that snooping at memory is as useful as looking at your screen (This isn't news for anyone who is familiar with computer security issues). The server is already the authority for almost everything that matters in EverQuest except for movement, because moving movement authority to the server would require the introduction of an intolerable amount of lag & latency (there are a few other things too, to be clear, such as NPC info that is used for tracking). Some games have tried server-authority movement in the past and have almost universally changed to use the same client-side authority for movement because it's just not worth ruining everyone's experience just so that a few hackers can't warp around. There is still room for improvement though, and just this past week I was in a meeting discussing our options so it isn't something that is being ignored.
Confirm or deny any of this? I assumed that most of the quote is reasonable to think, but then again, they could be throwing those off who are cheating, just so they can catch them. I would agree that the whole "cat & mouse" thing sounds exciting.
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