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Guide - LS Mission - Heroes are Forged (1 Viewer)

Kookies

Well-known member
Joined
Jun 22, 2020
RedCents
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I struggled a bit with this mission. Here's the gist of how I did it:

Goo - Just killed it normally. No burns.

Spider - Killed it normally. No burns. It deactivates too often.

Spider Egg Sacs (I use pet classes in my main crew)
Hotkey #1:
Line 1: /dgza /pet attack egg sacs
-Will send the pets through the webs to kill any sacs that are up. Can avoid having adds spawn this way.

Lich - Full burned this asshole. It's a stupid fight.

When Lich is almost dead, I created a new hotkey to prepare for the final boss.
Line1=/cwtn mode manual Line2=/dex TOON1 /nav loc 184.3 -1149.8 226.21 Line3=/dex TOON2 /nav loc 241 -1202 226 Line4=/dex TOON3 /nav loc 105.18 -1090.44 214.07 Line5=/dex TOON4 /nav loc 489.34 -1298.24 319.05
I then manually walked them up onto a ledge. The auras seem to have a hard time finding characters on ledges, and manually turned each character on assist mode. I use casters, so I was still able to kill it - but your mileage may vary. The auras won't go for your tank, so can just have them tanking it downstairs while it gets pew-pew'd.

It'll end up being a prime candidate for a LEM at some point to handle the auras better.
 
Have you figured out what the spark and the other thing you get on event start are for? I got completely wrecked by the Sonic Boom.
 
Thanks for write up. What do you mean by "ledge"? The white fence, and jump on that? or a hair past the white fence, almost hanging off building?
 
Have you figured out what the spark and the other thing you get on event start are for?
Whoever starts the event gets a chalice-type item.

The goo will drop an item. Whoever has the chalice needs to click the item.

You then need to give the chalice to another character to loot the item from the spider on. The 2nd player will need to click the item that drops from the spider while also having the chalice in their inventory.

if you click more than one drop on the same character, you'll be kicked from the zone and automatically ported out each time you try re-zoning in.

I got completely wrecked by the Sonic Boom.
Sonic Boom is the purple aura thing. An emote is called that notifies who they will wreck in AE fashion. I don't fully understand the mechanic of it yet, but hiding from it seems to help.

Thanks for write up. What do you mean by "ledge"? The white fence, and jump on that? or a hair past the white fence, almost hanging off building?
Both could work - wherever is hard for NPCs to path to in ~12 seconds should work.
 
Whoever starts the event gets a chalice-type item.

The goo will drop an item. Whoever has the chalice needs to click the item.

You then need to give the chalice to another character to loot the item from the spider on. The 2nd player will need to click the item that drops from the spider while also having the chalice in their inventory.

if you click more than one drop on the same character, you'll be kicked from the zone and automatically ported out each time you try re-zoning in.


Sonic Boom is the purple aura thing. An emote is called that notifies who they will wreck in AE fashion. I don't fully understand the mechanic of it yet, but hiding from it seems to help.


Both could work - wherever is hard for NPCs to path to in ~12 seconds should work.
Thanks - I hadn't realized the chalice was tradeable. Now I get why the second click on the second character did nothing. I found out the hard way about clicking on the same toon twice.
 
Hello,

Going to a spot where sparks can't touch you is the way to go. On an ideal world you could group DA with bard before he does the emote, but it's server tick based after boss spawns, technically possible but hard to time. And, what makes it harder... Lich summons at zero health so makes it harder to DA when Lich is still alive. If you are heavy on dots you can fully load on dots and group DA without problems.

Eggs if you don't have pet classes: spread a dps on each room so you are already inside, kill egg and have tanks run there meanwhile running to aggro boss once egg is down.

Oh, and pro-tip: You don't need to do sparks or clicks... the minis won't respawn. Just ignore this mechanic and carry on. Use it until it's fixed.

You are welcome!
 
Wondering if you can just get away with kiting one aura away and healing through the damage of the second aura.
 
Wondering if you can just get away with kiting one aura away and healing through the damage of the second aura.
Yeah you can survive one, dangerous if tick at same time as boss AE but not likely. Each does like 300k after mitigation,
 
Yeah you can survive one, dangerous if tick at same time as boss AE but not likely. Each does like 300k after mitigation,
The aura is just an instant player based AE right? It’s not a dot or a silence or anything as well?
 
The aura is just an instant player based AE right? It’s not a dot or a silence or anything as well?
Touching the aura while having the debuff causes an AE DD. It's currently bugged and it may cause the DD even if not having the debuff, that's because the script got something wrong... you must force the aura to despawn by stepping on with once the debuff fades.
 
I struggled a bit with this mission. Here's the gist of how I did it:

Goo - Just killed it normally. No burns.

Spider - Killed it normally. No burns. It deactivates too often.

Spider Egg Sacs (I use pet classes in my main crew)
Hotkey #1:
Line 1: /dgza /pet attack egg sacs
-Will send the pets through the webs to kill any sacs that are up. Can avoid having adds spawn this way.

Lich - Full burned this asshole. It's a stupid fight.

When Lich is almost dead, I created a new hotkey to prepare for the final boss.
Line1=/cwtn mode manual Line2=/dex TOON1 /nav loc 184.3 -1149.8 226.21 Line3=/dex TOON2 /nav loc 241 -1202 226 Line4=/dex TOON3 /nav loc 105.18 -1090.44 214.07 Line5=/dex TOON4 /nav loc 489.34 -1298.24 319.05
I then manually walked them up onto a ledge. The auras seem to have a hard time finding characters on ledges, and manually turned each character on assist mode. I use casters, so I was still able to kill it - but your mileage may vary. The auras won't go for your tank, so can just have them tanking it downstairs while it gets pew-pew'd.

It'll end up being a prime candidate for a LEM at some point to handle the auras better.
Can confirm--I was able to beat this mission using this hotkey.
Also, I can't emphasize enough---Full burn Lich. You want to kill him before a mummy spawns. Having a mummy up and the last boss at the same time while running toons around is not idea, to say the least.
 
I feel silly, but I can't quite figure out what's happening. After the lich dies I hit the macro and all of my guys move to the locations. I jump then up on the railing and swap them over to assist, but they just stand there staring at me from up above while I tank her under them. They have LOS, because I can manually cast spells from the mage. I'm using the CWTN plugins, with a mage, shaman, enchanter up on the balcony with myself tanking below & two mercs.
 
I feel silly, but I can't quite figure out what's happening. After the lich dies I hit the macro and all of my guys move to the locations. I jump then up on the railing and swap them over to assist, but they just stand there staring at me from up above while I tank her under them. They have LOS, because I can manually cast spells from the mage. I'm using the CWTN plugins, with a mage, shaman, enchanter up on the balcony with myself tanking below & two mercs.
camp radius too small maybe?
 
Camp radius was set to 60, I bet that's it. Appreciate it for pointing out the obvious, I'll give it a shot next time I do it. I basically solo'd the final boss with just my SK, lol
 
Camp radius was set to 60, I bet that's it. Appreciate it for pointing out the obvious, I'll give it a shot next time I do it. I basically solo'd the final boss with just my SK, lol
The Lich jumping around every 2-3 seconds is literally the most annoying thing.
 
The Lich jumping around every 2-3 seconds is literally the most annoying thing.
Yeah it's pretty rough, finally was able to kill him fast enough before an add spawned with my half baked comp and two mercs. I did have to go in and modify the mesh for the zone though, I kept getting toons stuck running in to walls around that center area chasing him around.
 
anyone figured out how to do with melee group
I have no problem getting to shalowein....but shit goes very quickly downhill.

Blob is just a joke.
For the spiders, I just let them all spawn adds, whatever, they die easily. It's random the room she ports to, and I have no pets, so I just suffer.
The lich is annoying, but not bad. I get one mummy add which I focus down, but then can usually kill the lich before the 2nd mummy can spawn.

Shalowein.... I don't really understand how the melody echo sound thingies work. Like my toon will get hit by one...but then nothing happens? :confused: Then eventually I see toons just suffer massive damage. There are just *WAY TOO MANY* fountains and columns and horrific pathing. I had one engage where the echos spawned god damn near instantly and just wiped my group before I could even move. I tried just duo'ing her with my tank/healer, but only could get her to 75% or so before dying (she has a boatload of hp). I'm wondering if you can just pull her to safe area where the echos can't reach you...

It's just fascinating how the difficulty between 2 missions can be so extreme.
 
I have no problem getting to shalowein....but shit goes very quickly downhill.

Blob is just a joke.
For the spiders, I just let them all spawn adds, whatever, they die easily. It's random the room she ports to, and I have no pets, so I just suffer.
The lich is annoying, but not bad. I get one mummy add which I focus down, but then can usually kill the lich before the 2nd mummy can spawn.

Shalowein.... I don't really understand how the melody echo sound thingies work. Like my toon will get hit by one...but then nothing happens? :confused: Then eventually I see toons just suffer massive damage. There are just *WAY TOO MANY* fountains and columns and horrific pathing. I had one engage where the echos spawned god damn near instantly and just wiped my group before I could even move. I tried just duo'ing her with my tank/healer, but only could get her to 75% or so before dying (she has a boatload of hp). I'm wondering if you can just pull her to safe area where the echos can't reach you...

It's just fascinating how the difficulty between 2 missions can be so extreme.
Yeah i get to final boss with ease. But once I engage the final boss its like instadeath. I dont eve see the emotes go off. Need someone to make an event for it :P
 
I'm curious how many times @Sic has wiped trying to make a walkthrough video for us?
 
I'm curious how many times @Sic has wiped trying to make a walkthrough video for us?
haven't tried them yet (went in to one for like 10 minutes but left) - was trying to help brain figure out the crash pretty non-stop since servers were up - and then was at a funeral today.

prolly sunday or monday
 
haven't tried them yet (went in to one for like 10 minutes but left) - was trying to help brain figure out the crash pretty non-stop since servers were up - and then was at a funeral today.

prolly sunday or monday
Oh no! On behalf of all of us here on RG, please accept all our condolences.
 
When Lich is almost dead, I created a new hotkey to prepare for the final boss.
Line1=/cwtn mode manual Line2=/dex TOON1 /nav loc 184.3 -1149.8 226.21 Line3=/dex TOON2 /nav loc 241 -1202 226 Line4=/dex TOON3 /nav loc 105.18 -1090.44 214.07 Line5=/dex TOON4 /nav loc 489.34 -1298.24 319.05

For generic farming of coins, ignoring the spider and dealing with add I feel is preferred for boxing.

To get the achievement, you need 1 toon per room before the Spider ports and locks down the room. This happens based on health, I'm guessing every 15%'ish. The person who is in the room when the webs and egg sac spawn will get be locked in, and flagged so they do not get ported out. Obviously they need to kill the egg sac, which has high regen. You can send pets in to help them, but if a player tries to enter, through gaps, stairs, or other shenanigan, they will be ported out.

Perhaps a macro just like the one you have above, but with 4 locations inside the 4 rooms will help solve that. If tank positions the spider queen in view of all 4 doors/windows then ranged dps should be able to park in the rooms and not run back and forth too much.

As for the final boss/music aura nastiness. Its only 2 characters that need to run, and you can see their names in the text message, that may be useful for LEM trigger, or the debuff they get from it. When the debuff fades, you run into YOUR assigned aura, and only your assigned aura, and it then goes away after 2-3 second lag. If you touch someone else's aura, the debuff refreshes. If you have a debuff and touch the aura, bad things happen to everyone. The 2 targeted players basically need to kite the 2 floating runes/auras away from group, in different directions so they know which one is following them. Using your plan of running to hard to reach spots as a foundation, I think tuning the start to have a standard tanking position, and 2 standard kiting destinations, far enough away for the debuff to fade, but not too too far would be a refinement to test. The first name called goes to spot 1, the second name called goes to spot 2.... if the distance is right, they just stand there like this physics teacher.

 
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FYI, if you attempt to pull Shalowein far away from her spawn, she will just warp back and reset to full hp, so that is a bad idea.

Does anyone know what recharging the spark golem actually does?

I finally won this event in a very sad way. A few seconds after she spawned, all 4 of my DPS were dead. I set my tank on chase mode and just tanked her in the middle courtyard area. I solely focused on my healer, and the sound notes/echos always targeted her. I would place her right on the ledge above the lava source / hands and keep in assist mode. I could easily see the notes come up the stairs, and when they got close, I just jumped down, waited a few seconds them to follow, then ran back up the stairs to the original place. Rinse and repeat for 10 minutes. By the end, there were 5 sound echos following me.

I think a good solution might be to kite her around the northwestern spider building and tiny alleyway, but with my mesh the toons didn't like to follow into the alley. The echos all seemed to spawn in the courtyard area. If you can find a decent loop/track area and be mindful of when/where the echos spawn, I think it would make this event trivial. I doubt there is any safe room strategy of sorts where the notes can't hunt you.
 
I think a good solution might be to kite her around the northwestern spider building and tiny alleyway, but with my mesh the toons didn't like to follow into the alley. The echos all seemed to spawn in the courtyard area. If you can find a decent loop/track area and be mindful of when/where the echos spawn, I think it would make this event trivial. I doubt there is any safe room strategy of sorts where the notes can't hunt you.

BTW - you get a debuff when the echo chases you, you only need to kite for 30 seconds or so, when the debuff fades, you want to go into the Echo/Note aura, this will make it safely despawn. Touching another players Echo will refresh the debuff timer though. Not sure how it works when 1 player gets both echos though =)
 
I just kited the main boss from corner to corner with my whole group on chase around the atrium. For example, think of the square around the atrium with the ditches or dykes closing it in. The notes will spawn, and you can see them. I got agro on mob in the middle of the atrium. Then, I saw where the notes were, and I pulled the boss to the first corner. Checked to make sure everyone was close. If not, usually the bard, I hit follow or come to me. When the notes got to the corner before mine, I moved the boss and so on and so on until I won. I never let the notes get on my group, and I controlled how close they got because they never despawned. Hope this helps.
 
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I just kited the main boss from corner to corner with my whole group on chase around the atrium. For example, think of the square around the atrium with the ditches or dykes closing it in. The notes will spawn, and you can see them. I got agro on mob in the middle of the atrium. Then, I saw where the notes were, and I pulled the boss to the first corner. Checked to make sure everyone was close. If not, usually the bard, I hit follow or come to me. When the notes got to the corner before mine, I moved the boss and so on and so on until I won. I never let the notes get on my group, and I controlled how close they got because they never despawned. Hope this helps.
You didn't get random explosions? The Auras spawn where boss is 10 seconds after the emote. I guess that you moved instantly once they spawned before the game had time to make a kaboom.
Eitherway, I think that managing to drag your entire team around instead of moving 2 chars and kite that will be the way to go, for me atleast, IF the kaboom isn't instant, which for me it was, but well, I haven't looked thoughfully.

Be aware that the mechanic is still broken, it should work like that: Boss emotes 2 ppl, placing a debuff on them, 10 seconds after auras spawn at boss, if that auras touch the emoted people with the debuff it'll kaboom, the emoted people can despawn the auras by stepping on them once the debuff fades. It's broken because the second aura will always kaboom even if you don't have the debuff, and it shouldn't. So keep in mind that because the kaboom+boss rain ae will oneshot people under 600khp or 650khp. You can time the boss AE to make sure you don't get AE synced.
 
Yes, as soon as I see the emote, I hit flash and follow me, and I run from corner to corner until I see the symbols appear. Normally, I lose the bard because my cleric and bard are on the top of the list every time.
 
Questions
The emote is:
Shalowain links the sounds of footfalls and heartbeats of several people to her musical magic. That music starts to form into a solid object that begins to move toward xxx and xxx.

1) Is there a timer for the debuff for Shalowains aura? I am not seeing any type of messages in log files. Any ideas how long it is before you can run into the aura? Update: This might be it? You stop echoing
2) How long after the debuff wears off to you have to run into the aura before it resets?

Update: 30 Seconds possible? but is that before you can run in? Or is that for when it resets?
25:58 Shalowain causes your footfalls and heartbeat to be heard by her music. That music starts to form into a solid object that begins to move toward you.
26:29 You Stop Echoing.


There is also this message:
26:38 A sound echo loses track of its target. Maybe thats the reset message?

2a) Is there a target for the aura's? Like aura_001 and or such ?


If this is how it reads: Its 30 second run, 10 second to run back in it before it resets.

and lastly...

3) Anyone generate a Lua to handle all this yet? Do not see one posted yet but seems to me that someone would have knocked that down by now. :)

Thanks for help.
 
For all y'all talking about the goo not being an issue, are you even getting the emote for the AE? I've run it a few times and get insta-killed pretty much every time. I didn't think my DPS was that bad with full T3 NoS group stuff... or am I missing something basic?
 
FYI, reactivating the golem does absolutely nothing? :confused: It literally activated and stopped a few seconds later....and um, I didn't notice a single change to the event or AE damage. I think it's just another broken mechanic.

At this point, my strat is simply to port 4 toons outta the instance after lich is dead, set tank on auto-pilot and just manually control healer and kite the echos. Completely lame but works. I imagine having necros/mages makes this really trivial since you can just spread them out and DPS.

What a pathetic event. "The dev who shall not be named" should be ashamed.
 
FYI, reactivating the golem does absolutely nothing? :confused: It literally activated and stopped a few seconds later....and um, I didn't notice a single change to the event or AE damage. I think it's just another broken mechanic.

At this point, my strat is simply to port 4 toons outta the instance after lich is dead, set tank on auto-pilot and just manually control healer and kite the echos. Completely lame but works. I imagine having necros/mages makes this really trivial since you can just spread them out and DPS.

What a pathetic event. "The dev who shall not be named" should be ashamed.
activating the golem gives a golden shower aura that gives you an extra 24% HPs. If you want to soak the AEs, it could help.
 
I think we'll all probably figure out ways that work for us to get the achiev. What I found works for me is sending the entire group to :
loc 385.29 -1151.09 221.20
This is above the two hands near the forge. I tank the boss down near the center, and when she emotes I manually control the characters and run them off in different directions. One thing to note, after one toon touches the aura when their debuff falls off, the debuff refreshed on the second toon. So you will need to kite for an additional 30 seconds and clear it when the debuff fades.
 
I get soundproof every time, for me I added a lem that runs the 2 toons emoted up to the 2nd level on your way up to start guy. they just stand there paused for 15s then return to chase.
the other huge thing for me was adding jump overs to the mesh so you can jump the water(make sure you lev group), this keeps your toons from pathing all crazy.
Then with tank I just run between the 4 corners, keeping the aura's max like 3/4th distance.

only thing you have to watch for is if you get a second set of aura's, keep in mind the pathing of toons running back to tank after the lem run.
 
For what it's worth to people running melee group. Sk/shm/brd/rng/bst/zerk at 125 killed the spider sacs just fine. Ran this 5x before succeeding and didn't fail the spider part once. Using KA so I made keys like the original dudes idea to mqp and send toons to ledge right as the last phase starts. Then I pulled Shalowein opposite direction and once the blue auras spawn, run towards everyone on ledge and just kept follow on while kiting around room. I failed taking too much time after last phase and hitting buttons to move people out, it feels like it's almost instant. The transition really sucks with melee chasing lich around.
 
I get soundproof every time, for me I added a lem that runs the 2 toons emoted up to the 2nd level on your way up to start guy. they just stand there paused for 15s then return to chase.
the other huge thing for me was adding jump overs to the mesh so you can jump the water(make sure you lev group), this keeps your toons from pathing all crazy.
Then with tank I just run between the 4 corners, keeping the aura's max like 3/4th distance.

only thing you have to watch for is if you get a second set of aura's, keep in mind the pathing of toons running back to tank after the lem run.
Care to share the LEM?
 
For what it's worth to people running melee group. Sk/shm/brd/rng/bst/zerk at 125 killed the spider sacs just fine. Ran this 5x before succeeding and didn't fail the spider part once. Using KA so I made keys like the original dudes idea to mqp and send toons to ledge right as the last phase starts. Then I pulled Shalowein opposite direction and once the blue auras spawn, run towards everyone on ledge and just kept follow on while kiting around room. I failed taking too much time after last phase and hitting buttons to move people out, it feels like it's almost instant. The transition really sucks with melee chasing lich around.
This is a very interesting strat. I like it in the sense that this seems to allow you to maximize DPS uptime. Send all 5 toons (besides your tank) to a ledge far away, both auras spawn, then sprint your tank to your group, turn assist back on, and continue burning boss while. I guess you might have to kite the auras a little bit towards the end, but probably not for long?
 
Guide - LS Mission - Heroes are Forged

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