http://everquest.allakhazam.com/db/quest.html?quest=7173
That has a good amount of info. I'm planning on trying it with two groups (boxed, running kiss and afnuke) soon.
- - - Updated - - -
The aspects respawning at 5% wiped me twice. I had placed my clickers on the auras between 10% and 6% so I could immediately click, but I think that's a bad idea. I think a better plan will be to keep my toons grouped up as much as possible, and then once I have the repopped aspects under some amount of control, run the toons to the spots and issue the /bct commands to click.
Any other tips from anyone else?
- - - Updated - - -
Okay, this topic is surprisingly quiet, so since I was already asked in PM.... I'll throw my response here:
I use the /notes feature to keep track of which toons I'm giving the Talismans to, and then what area of the map they need to be in. I give the clickies to three wizzies and one mage so that they can keep nuking from afar while standing in the auras.
Then, when it's time to click I have a single hotkey that is:
/bct toonname1 //casting "Talisman of Air"
/bct toonname2 //casting "Talisman of Earth"
/bct toonname3 //casting "Talisman of Water"
/bct toonname4 //casting "Talisman of Fire"
I think I need to adjust my strategy, though. I've been placing the clickers in the auras before Naggy reaches 5% and the four Aspects respawn. My dudes end up getting eaten before they can click, and then I quickly lose control of the raid.
I think what I'm going to do is a series of EQBC commands, starting when Naggy is 6% or so and about to spawn the aspects again:
This will end the macros used by the clickers and also make it so they aren't leashed to a point anymore:
/bct toonname1 //end
/bct toonname2 //end
/bct toonname3 //end
/bct toonname4 //end
/bcaa //makecamp off
And then at 5% when the aspects respawn I'll need to make them move to the auras:
/bct toonname1 //moveto <loc for fire aura> (or, now that I think about it, a /nav waypoint would be easier to setup, if I have a mesh created for the zone)
/bct toonname2 //moveto <loc for water aura>
/bct toonname3 //moveto <loc for air aura>
/bct toonname4 //moveto <loc for earth aura>
And once they're in the auras (hopefully all still alive), then hit the earlier key to make the clickers click:
/bct toonname1 //casting "Talisman of Air"
/bct toonname2 //casting "Talisman of Earth"
/bct toonname3 //casting "Talisman of Water"
/bct toonname4 //casting "Talisman of Fire"
I struggled a bit with getting my toons to swap targets. I have a hotkey that is:
/bcg //keypress esc
/bcg //switch
/bcg //killthis
I didn't know the right syntax to swap targets, but as long as I made myself the raid/group main assist, targeted what I wanted them to kill, and spammed the above hotkey, it seemed like the toons swapped targets.
The other thing I realized is I spent a lot of time and effort trying to avoid the middle AE, so I was spamming for my toons to back off. It created more problems than it avoided, and I just decided to let my two clerics heal through it. It worked much smoother that way, and I didn't lose any toons/tanks, even though it was close once or twice.
Getting into the room was also a clusterfuck the first time because naggy agros the raid while it's still outside his door. What I ended up doing was running my groups partway up the stairs, and then running my ranger in to WS Naggy while I got my warrior and cleric in, and then I moved the other toons in, as able. I used the eastern corner of Naggy's room to shove my toons in (make sure to shrink). One of his effects is a ridiculous pushback effect, and you need to be wedged into a corner for it to be less impactful.
Once the warrior and cleric are in, I started kissassist on the warrior and the cleric, and then had a little breathing room to run in the rest of that group, and then separately run in the 2nd group with another cleric and my SK.
No idea if that's the most efficient way to do it, but it worked for me.
Stuff I need to figure out to make the event safer/smoother:
- Can I make KISS heal toons that are farther away? I needed to have toons pretty close to the tank corner for KISS to heal, which caused some issues.
- Can I make melee toons running KISS leash/run back to the fight after getting pushed too far away? I had to manually direct my melees back into the fight because they'd get pushed so far that they didn't recognize they needed to come back. Also, sometimes they'd get pushed into the lava, which sucked lol.
That's probably more info than you bargained for... just my experience from the few attempts I made this weekend.
Is there an easy way to recover from raid wipes that I'm unaware of? Like a "summon all dead bodies to your guild banner" or a mass rez ability or something? Summoning and rezzing 12 dead toons sucks balls.
- - - Updated - - -
Oh, I forgot... after the aspects spawn and the clickers (hopefully) successfully click their Talismans, then another EQBC hotkey will be necessary to have them target the raid main assist and re-start their macros.