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Request - Live FV - power leveling spots

gkeller2019

Member
Joined
Mar 28, 2019
RedCents
11¢
i'm trying to max out my pling spots but at a loss for 40 plus of good spots.

currently i do cr til 20, moor mucktails til 25ish, then the undead til 40, then normally at 46 i'd go to poi then cod or dsh farm.

i have a 107 sk doing ds pling with wurmy

any quicker paths would be helpful(prefer no runner mobs)
 
i'm trying to max out my pling spots but at a loss for 40 plus of good spots.

currently i do cr til 20, moor mucktails til 25ish, then the undead til 40, then normally at 46 i'd go to poi then cod or dsh farm.

i have a 107 sk doing ds pling with wurmy

any quicker paths would be helpful(prefer no runner mobs)
I think most people would do hatchery - especially with having a wurmy'd SK --- you can wurmy PL to 75/80 and then group with the main
 
i thought the exp there was nerfed?
it is still very good - especially on FV with the 50% bonus xp --- Vorpal, r1pt1de, and I recently all did a few batches of toons in hatchery

Also - if you modify hatchery to cycle no riposte bandolier while you're running - and then wurmy bandolier while you're in the corner you can take toons to 80 without much hassle. In fact - since on FV you can just buy a wurmy - you can do this very easily with a 105 toon. Also --- the wurmy gives the damage blocking ability despite your all-access status - meaning if you are *not* all-access/gold you STILL get the buff from the weapon (you still riposte and such, which is why i said use the no riposte bandolier while rounding up mobs) --- you can buy beetle eyes in feerrott for like 1s for pri/sec
 
ohh cool thanks again bud i'll give it a try lol still same thing zone the lower lvl in first right
 
ya i have a drunk stien i use for pulling then switch when at corner to wurmy i want the big one but i'm happy with the one i have
 
i thought the exp there was nerfed?
It was.

CR 1-20 (1hr)
Hatchery 21-60 (3 hours)
Hatchery 61-70 (looking for a new spot) (2 hours) (66 to 70 was brutal slow)
Grounds 71-80 (have a 100sk I use there) (1 hour)
80+ Not my problem <3

Total time for 5 new toons 8 hours (time is a rough estimate).
 
Since you are on FV you can do The Golden Pick questline on your sk and give the pick to your lowbies. The third quest in the chain gives a weapon that procs for 1dmg on basically every hit, pretty sure the dmg is irresistible but can't remember off the top of my head and at work so I can't check.

The proc requires lvl 10+ to proc so here's my normal PL path:
1-12 Icefall Glacier ground spawn turn in
12-60 DSH, use hitall mac until aoe land
60-80 Fort Mech, use hitall mac until aoe lands


Probably could do it faster sticking to zones aoe lands all the time, but this method beats zoning constantly for the hatchery imo especially after it got nerfed.

Editted to add: http://everquest.allakhazam.com/db/item.html?item=52370 is the Icefall Glacier ground spawn I mentioned above. Normally how I go about getting this is I load a wizard to TL the lowbies to Icefall along with a mage. I then run the mage to where the ground spawn is and park him in a safe spot by the wall and CoTH the lowbies. Lowbies then grab the ground spawn and run into the pack of wolves to ranger-gate back to CR.
 
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I'm not on FV, but I go this route (although, I'm going to skip 1-12 with that quest for now on):

1-12 - Do what you do
12 - 30/33ish - that zone just outside Crescent Reach (with the pok book). The center mobs are great for a bit higher lvl exp.
33ish to 40-ish - CoM ... pull the whole damn place a few times and done
40-ish to 55-ish - WoS ... pull the whole damn place a few times and done
55-ish to 80 - Stick them in a group with a lvl 85 heroic pally and let him afk exp you in DSH or something.
80+ - Group with normal group and PL through regular exp.
 
I've been collecting notes on same topic, added sum1's...
Here they are raw...

Leveling
  • lvl <12 Icefall Glacier ground spawnhttp://everquest.allakhazam.com/db/item.html?item=52370
  • lvl 12-33 that zone just outside Crescent Reach (with the pok book). The center mobs are great for a bit higher lvl exp.
  • lvl 12-60 DSH, use hitall mac until aoe land
  • lvl 33-40 CoM ... pull the whole damn place a few times and done
  • lvl 40-55 WoS ... pull the whole damn place a few times and done
  • lvl 55-80 Stick them in a group with a lvl 85 heroic pally and let him afk exp you in DSH or something.
  • lvl 60-80 Fort Mech, use hitall mac until aoe lands
  • lvl 72 oceangreen village would be pretty good, and some decent drops from the nameds
  • lvl 80+ Group with normal group and PL through regular exp, Frontier Mountains fastest/easiest exp to 105
  • lvl 105 4th gate has nice dungeon bonus why i like it
  • lvl 105 brother island, quick respawns, normally emptyish
  • lvl 100-105 dead hills is still solid with near insta respawn
  • lvl 100-105 chardok/korsha labs / gates of korsha, lcae yeti/spiderdudes
  • lvl 100-105 cotf zones are still very good xp at 105, and the ether essence stuff sells well for crafters
  • lvl 100-105 Yeti caves in lcea is hard without a splitter if you're not cohort+ geared
Gearing
  • <75 Defiant
  • 105 Crypt Hunter
  • 105 Hardcore Heritage
  • 110 Conflagrant T1
  • 110 Conflagrant T2
  • 110 Conflagrant T3

Interesting items
 
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Frontier Mountains is the easiest exp in the game up through 105. Respawns are fast and mobs aren’t that hard.
 
I'm not on FV, but I go this route (although, I'm going to skip 1-12 with that quest for now on):

1-12 - Do what you do
12 - 30/33ish - that zone just outside Crescent Reach (with the pok book). The center mobs are great for a bit higher lvl exp.
33ish to 40-ish - CoM ... pull the whole damn place a few times and done
40-ish to 55-ish - WoS ... pull the whole damn place a few times and done
55-ish to 80 - Stick them in a group with a lvl 85 heroic pally and let him afk exp you in DSH or something.
80+ - Group with normal group and PL through regular exp.
i think its 46 i take them to plane of innovation, i stay in CoM until 46 if possible, i cant remember its been awhile. at 55 *i think its 55, or 56 i go to Crypt of decay and pull until 60s and then head over to plane of fire just before the 2nd fort. it only takes a few hours to hit 70 that way. But i also start off in CoM as well using throw stone after pofire stops being good exp i head over to fort mech and pull by the elevators until they can group with me
 
i think its 46 i take them to plane of innovation, i stay in CoM until 46 if possible, i cant remember its been awhile. at 55 *i think its 55, or 56 i go to Crypt of decay and pull until 60s and then head over to plane of fire just before the 2nd fort. it only takes a few hours to hit 70 that way. But i also start off in CoM as well using throw stone after pofire stops being good exp i head over to fort mech and pull by the elevators until they can group with me

I started using the bard method... grouping a throwaway bard with your PL'ees so that he/she can pulse the ae damage song to get the group credit. It's way faster than waiting on Throw Stone to hit each of the 50 mobs you pulled.
 
I started using the bard method... grouping a throwaway bard with your PL'ees so that he/she can pulse the ae damage song to get the group credit. It's way faster than waiting on Throw Stone to hit each of the 50 mobs you pulled.
yeah bards are great - clerics have a low lvl blue aoe too and can just put it in spell gem slot 1 - works just as well - extra bards and clerics are always good
 
I started using the bard method... grouping a throwaway bard with your PL'ees so that he/she can pulse the ae damage song to get the group credit. It's way faster than waiting on Throw Stone to hit each of the 50 mobs you pulled.
Oh i agree, this was just if a group didnt have that. because you can shroud and use throw stone
 
Someone in general chat had a bright idea today, why not use a wizard merc with aoe turned on ?

Thought it was silly:
1. It is a drain on xp
2. Wizard aoe nuke only hits max 8 targets
3. Oil of Fennin Ro AoE clicky would suffice
 
Not sure about merc wiz, but when I've tried to use a low level PL wiz they get -alot- more resists on their AEs compared to the bard song. It gets better once they're 20 or so though and they can be set to cycle a few AE quickly.
 
Bard aoe spells (songs) are mana-less. You can keep pulsing it without worrying about running out of casting room. Also, they never have to sit (which a wizzy or cleric would to med), which means less likely to draw agro. And it's cheap compared to buying a bunch of Oil of Fennin Ros.
 
Request - Live FV - power leveling spots

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