Sub MoveToLoc(MoveToY, MoveToX)
/if (${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]} < 10) /return
/echo Moving to Location: ${MoveToY}, ${MoveToX}.
/echo Distance: ${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]}
/declare running int local
/declare distanceNow float local
/declare distanceBefore float local
/declare distanceModifier int local
/varset running 0
/declare distanceTimer timer 15
/varset distanceBefore ${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]}
/varset distanceModifier 1
:moveToLocation
/face fast nolook loc ${MoveToY},${MoveToX}
/if (${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]}<10) {
/keypress forward
/return
}
/if (${distanceTimer}==0) {
/if (${Me.Sneaking}) {
/varset distanceModifier 2
} else {
/varset distanceModifier 1
}
/varset distanceNow ${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]}
/if (${Math.Calc[${distanceBefore}-${distanceNow}]}<${Math.Calc[10/${distanceModifier}]}) {
/call strafePastObstacle
}
/varset distanceBefore ${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]}
/varset distanceTimer 15
}
/if (${running}==0) {
/keypress forward
/if (${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]}>10) {
/varset running 1
/keypress forward hold
}
} else {
/if (${Math.Distance[${Me.Y},${Me.X}:${MoveToY},${MoveToX}]}<11) {
/varset running 0
/keypress forward
}
}
/goto :moveToLocation
/return
sub strafePastObstacle
/keypress forward
/keypress back hold
/delay 2
/keypress back
/if (${Math.Rand[99]}>50) {
/keypress strafe_right hold
} else {
/keypress strafe_left hold
}
/delay 3
/keypress strafe_right
/keypress strafe_left
/keypress forward hold
/return