tms
Member
- Joined
- Dec 20, 2013
- RedCents
- 1,400¢
Just wanted to make an new thread for this case ( i know it's been talked in another thread), because i hope this way it's easier to find.
I modified the macro a bit. It will disband you from your group, if grouped, target the questgiver, open all bags, hand in every bone chip, destroy everything on cursor, clear up the inventory and closes the bags again.
Ok, how to do it:
There is an Quest in Kaladim, called Bone Chips given by Gunlok Jure, an Paladin Guildmaster . He is been found in the Paladin Guild in North Kaladim.
You can hand him up to 400 bonechips per turn in, and you will get an Shitload of XP for this. With this way you can get an Char to 50 in a pretty fast time. This will need some outside support, an wizard would be best, just because he can gate to Brells Rest where you will find an Merchant - Marie Fay who sells Bone Chips.
With the Wizard you bind at the Questgiver, invite the char you want to powerlevel and gate him to Brell, and then Back to Bind.
With any other char you bind the char you want to powerlevel in the guildhall, let him die at the questgiver and then move the char with the guildhallportal to brells rest and rezz him back (cleric merc) after he bought the bone chips.
Buy the char you want to level up 10 x Extraplanar Trade Satchel, buy 32.000 Bonechips (10 * 32 Stacks 'a 100).
5 x 32.000 bonechips will bring you to 50.
With an Wizard it's 1-2 hours.
Use the macro below to hand the 32k bone chips.
I modified the macro a bit. It will disband you from your group, if grouped, target the questgiver, open all bags, hand in every bone chip, destroy everything on cursor, clear up the inventory and closes the bags again.
Ok, how to do it:
There is an Quest in Kaladim, called Bone Chips given by Gunlok Jure, an Paladin Guildmaster . He is been found in the Paladin Guild in North Kaladim.
You can hand him up to 400 bonechips per turn in, and you will get an Shitload of XP for this. With this way you can get an Char to 50 in a pretty fast time. This will need some outside support, an wizard would be best, just because he can gate to Brells Rest where you will find an Merchant - Marie Fay who sells Bone Chips.
With the Wizard you bind at the Questgiver, invite the char you want to powerlevel and gate him to Brell, and then Back to Bind.
With any other char you bind the char you want to powerlevel in the guildhall, let him die at the questgiver and then move the char with the guildhallportal to brells rest and rezz him back (cleric merc) after he bought the bone chips.
Buy the char you want to level up 10 x Extraplanar Trade Satchel, buy 32.000 Bonechips (10 * 32 Stacks 'a 100).
5 x 32.000 bonechips will bring you to 50.
With an Wizard it's 1-2 hours.
Use the macro below to hand the 32k bone chips.
Rich (BB code):
| tradin.mac, by amml
| modified by tms
Sub Main
| *** Increase the destroydelay ONE by ONE until every item on your cursor gets destroyed.
/declare destroydelay int local 1
/declare chips int local
/declare done int local 0
/target Gunlok Jure
/delay 5
/face fast
/echo Opening Bags
/keypress OPEN_INV_BAGS
/delay 5
/if ( ${Me.Grouped}) {
/echo You are grouped - Disbanding
/keypress ctrl+d
}
:Loop
/if (!${FindItem[=Bone Chips].InvSlot}) {
/echo backpacks empty go get more stuff
/goto :EmptyBags
}
/if (!${FindItem[=Bone Chips].InvSlot}) /goto :EmptyBags
/echo Handing in Chips.
/for chips 1 to 4
/shift /itemnotify ${FindItem[=Bone Chips].InvSlot} leftmouseup
/delay 5
/click left target
/click left target
/delay 5
/next chips
/delay 8
/notify GiveWnd GVW_Give_Button leftmouseup
/delay 2s
/echo Clearing Cursor
:cursorclear
/if (${Cursor.ID} && ${Cursor.ID} != 13073) {
/destroy
/delay ${destroydelay}
/goto :cursorclear
}
/if (!${FindItem[=Bone Chips].InvSlot}) /goto :EmptyBags
/goto :Loop
:EmptyBags
/if (!${done}) {
/varset done 1
/goto :cursorclear
}
/echo Clearing up your bags, this will take a moment.
/delay 8
/while (${FindItem[=Rusty Axe].InvSlot}) {
/shift /itemnotify ${FindItem[=Rusty Axe].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
/while (${FindItem[=Rusty Broad Sword].InvSlot}) {
/shift /itemnotify ${FindItem[=Rusty Broad Sword].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
/while (${FindItem[=Rusty Mace].InvSlot}) {
/shift /itemnotify ${FindItem[=Rusty Mace].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
/while (${FindItem[=Rusty Short Sword].InvSlot}) {
/shift /itemnotify ${FindItem[=Rusty Short Sword].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
/while (${FindItem[=Rusty Two Handed Sword].InvSlot}) {
/shift /itemnotify ${FindItem[=Rusty Two Handed Sword].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
/while (${FindItem[=Small Lantern].InvSlot}) {
/shift /itemnotify ${FindItem[=Small Lantern].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
/while (${FindItem[=Small Tattered Gloves].InvSlot}) {
/shift /itemnotify ${FindItem[=Small Tattered Gloves].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
/while (${FindItem[=Torch].InvSlot}) {
/shift /itemnotify ${FindItem[=Torch].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
/while (${FindItem[=Small Patchwork Tunic].InvSlot}) {
/shift /itemnotify ${FindItem[=Small Patchwork Tunic].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
/while (${FindItem[=Small Tattered Skullcap].InvSlot}) {
/shift /itemnotify ${FindItem[=Small Tattered Skullcap].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
/while (${FindItem[=Small Patchwork Sleeves].InvSlot}) {
/shift /itemnotify ${FindItem[=Small Patchwork Sleeves].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
/while (${FindItem[=Small Patchwork Pants].InvSlot}) {
/shift /itemnotify ${FindItem[=Small Patchwork Pants].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID} && ${Cursor.ID} != 13073) /destroy
/delay ${destroydelay}
}
:Done
/delay 8
/notify GiveWnd GVW_Give_Button leftmouseup
/delay 8
/echo Closing Bags
/keypress CLOSE_INV_BAGS
/echo Done .. Have fun..
/endmacro



