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Discussion - Let's talk 3 box TLP Upcoming

GlazingNecro5

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So what do you guys, think is a fun but long term setup for new tlp coming teek and tormax.

The usual choices I seen:

SK/SHM/Bard
ENCH/Cleric/Mage

My question and thoughts I wonder what would be equal strength to those 2 I mention I am trying to wrap my head around more combos and trying to visualize the game play.
 
The problem with Shaman is they are not as good as a Cleric at lower levels.

I would be inclined to go with:
SK/CLR/ENC for your Holy Trinity.

Bards suck as well - but easy to setup a melody hotkey. It depends on how good you are at Boxing without automation, but personally I would stick to the Enchanter.
 
The problem with Shaman is they are not as good as a Cleric at lower levels.

I would be inclined to go with:
SK/CLR/ENC for your Holy Trinity.

Bards suck as well - but easy to setup a melody hotkey. It depends on how good you are at Boxing without automation, but personally I would stick to the Enchanter.
Yeah, It is just that slow that is a game changer that is back of my mind I know I love druids to I wish I can make a setup with that. So SK CLR ENCH

So the Shadow Knight (SK) will tank/pull, get aggro, and feign death. The Cleric will heal, buff, etc., and the Enchanter will mez, charm, buff, etc., as well. But isn't the SK specialized in AoE (Area of Effect) killing rather than fighting one big named mob? of course group content. Is what I am focused on.
 
When truebox is relaxed. IF I play and that's unlikely but I would go Shaman, Pally, Necro three rezzing classes but more importantly self sufficient classes.
 
Throughout the first couple of expansions nothing beats enchanter/cleric. Charmed mobs will outtank and outdps anything else in the game, and with a substantial health pool the only class that can effectively heal them is the one with complete heal.
For a third, you can add a porter like druid/wizard, more dps (caster of some sort, mage has both malo and coth), a puller if you don't feel confident pulling with the enchanter, or a bard if you just want a selo/melody bot. It does take a bit of skill to charm though, and you have to be ready for charm breaks at any point in time.

While I think the above is by far your best bet up until and maybe including PoP, the other option would be to go something like sk/shm/mnk. Slow is great, monk dps is insane, sk is a solid agro tank. This combo is probably a bit easier to play, and a bit more forgiving overall.

Truthfully, I think it just depends on what you find more fun, charming is incredibly stressful and you cannot really afk to go to the toilet or eat without killing off the pet or camping out etc. Worst case scenario you can always power level some new classes later on, or add more accounts into the rotation -- in this case strong power leveling classes might get some additional value in your original 3, like say a druid.
 
But isn't the SK specialized in AoE (Area of Effect) killing rather than fighting one big named mob?
Not if you're talking about TLP. SK's don't get a lot of the AoE stuff until much later, like sometime after PoP.

SKs are generally considered better group tanks in early EQ because they have some ability to generate agro and FD. It's still not great agro by modern standards, but it's much better than the tools that Warriors/Pallys have in the era.

To your original question, SK/SHM/BRD is one of my favorite 3-box in early EQ. It also lends itself well to a full group once you start getting tells from people trying to solo XP.

SHD will only ever get better and doesn't have any expansions where they fall off. It's hard not to pick SK if you are taking a traditional group tank.

In the era before slow mitigation, SHM slow is completely OP. However, they do get weaker as primary healers in later expansions before becoming strong again at 100+. Clerics are always good and they res.

Bards are a fantastic value add if you play them actively in that era. The less you play the bard the weaker it gets though. If you're just going to /melody the bard, I'd throw in a mage instead for better dps and off-tank. People often overvalue the dps add of /melody in early EQ. It's really not that great. You only need CC if you overpull. Mage pets are able to tank most slowed mobs up to PoP, so you can easily handle at least a 3 pull without mez (tank, off-tank, root). In early EQ even the Shaman can off-tank as long as things are getting slowed.

You can also consider something like MNK/SHM/CLR or MAG/SHM/CLR. I 3-boxed a SHM/MAG/BRD on a recent TLP and was able to handle any classic/kunark zone, including Seb.

A lot it comes down to how actively you want to play and whether or not you know the early era of EQ.
 
So I used to manually box 6 characters back up until 2005 when I took a break. At that stage I was just basically pulling with a bard, switch to sk to tank and then rotate through the clients pressing a hotkey on each character that had a few commands in it. Enchanter would tash and slow, cleric had a few timed heals and a few casters that would throw nukes and dots. It worked well but I used to get WRECKED by adds though as I just wasn't skilled enough with the enchanter.

Playing with MQ and Kiss over the last few years I *think* I've got a bit better at playing and understanding how the various characters work.

So I think with a Kunark launch TLP, you want to be looking at 'maining' the enchanter and having that as your main focus. Your main task will be to pull, charm and mez. Basically you need to be able to control what happens when 3 mobs appear in your camp. Enchanters are pretty OP but honestly KissAssist and enchanters throwing out mezzes has me spoilt so I think being able to crowd control is going to be the main skill check as to whether you succeed or fail. I have played Enchanters on previous TLP's and it is hard work but rewarding at the same time.

Pulling without mq2map and the info it provided could also spell trouble, you're only as good as your pulls and your not going to last very long if you're bring trains back to camp.

I think for best all rounder you will want an SK and a Cleric at your Enchanters side. SK will be able to tank, snare is also pretty important in dungeons. The cleric will also be best to keep up with heals and can rez if needed.

But yeah, there are many ways to skin a cat and all that.
 
Not if you're talking about TLP. SK's don't get a lot of the AoE stuff until much later, like sometime after PoP.

SKs are generally considered better group tanks in early EQ because they have some ability to generate agro and FD. It's still not great agro by modern standards, but it's much better than the tools that Warriors/Pallys have in the era.

To your original question, SK/SHM/BRD is one of my favorite 3-box in early EQ. It also lends itself well to a full group once you start getting tells from people trying to solo XP.

SHD will only ever get better and doesn't have any expansions where they fall off. It's hard not to pick SK if you are taking a traditional group tank.

In the era before slow mitigation, SHM slow is completely OP. However, they do get weaker as primary healers in later expansions before becoming strong again at 100+. Clerics are always good and they res.

Bards are a fantastic value add if you play them actively in that era. The less you play the bard the weaker it gets though. If you're just going to /melody the bard, I'd throw in a mage instead for better dps and off-tank. People often overvalue the dps add of /melody in early EQ. It's really not that great. You only need CC if you overpull. Mage pets are able to tank most slowed mobs up to PoP, so you can easily handle at least a 3 pull without mez (tank, off-tank, root). In early EQ even the Shaman can off-tank as long as things are getting slowed.

You can also consider something like MNK/SHM/CLR or MAG/SHM/CLR. I 3-boxed a SHM/MAG/BRD on a recent TLP and was able to handle any classic/kunark zone, including Seb.

A lot it comes down to how actively you want to play and whether or not you know the early era of EQ.
Thanks I might try one of these just not sure I just feel like shaman slow is hard to ignore and the dots are nice for named mobs
 
mage ench druid/cler, sk ench cler, enc mag mag really anything with an enchanter will take you through GoD. beyond that enc mag mag or enc sk cler will give you the most mileage
 
Having a port would make moving around better. Consider SK, Mage, and Druid or SK, Wizard, Clr.
The sk mage Druid sounds good but is this grouped limited on farming names since it doesn’t have enchanted for mez and slow which may make it difficult.
 
mage ench druid/cler, sk ench cler, enc mag mag really anything with an enchanter will take you through GoD. beyond that enc mag mag or enc sk cler will give you the most mileage
I will look into that thanks ench mage mage I ever heard sounds interesting the heals will be the main issue.
 
Bards suck as well - but easy to setup a melody hotkey. It depends on how good you are at Boxing without automation, but personally I would stick to the Enchanter.
gasp
Bards are the coolest guys!

I'd say go Brd/War/Cler for a melee group.
Or Ench/Mag/Cler for caster group.

However, I think if I participate at all in Teek then I'll just do it as a single or maybe 2box max. I have very little desire to start Mischief all over again and the population on these new TLPs is always just so crowded that it facilitates a lot of anti-social behaviors. I prefer when a server has a healthy but smaller tight knit population where everyone knows each other. These are the peak EQ community moments imho.

It will be fun to farm KR a little there but other than that Kunark is zzz.
 
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MQ is currently not working on any TLP...just a heads up...since the last week. If someone knows different....send a PM
Wish I would have seen this like 3 days ago when I started setting up 5 additional computers and paying for all access on 6 accounts lol. I dropped my group down to 3 and might throw a semi afk bard in as a 4th. Guess it’s manual box time. I found out about 2 hours ago when I logged everyone in on oak just to test the waters and was met with MQ2mage won’t work on true box and then shutdown and logs you out of eq.
 
Throughout the first couple of expansions nothing beats enchanter/cleric. Charmed mobs will outtank and outdps anything else in the game, and with a substantial health pool the only class that can effectively heal them is the one with complete heal.
For a third, you can add a porter like druid/wizard, more dps (caster of some sort, mage has both malo and coth), a puller if you don't feel confident pulling with the enchanter, or a bard if you just want a selo/melody bot. It does take a bit of skill to charm though, and you have to be ready for charm breaks at any point in time.

While I think the above is by far your best bet up until and maybe including PoP, the other option would be to go something like sk/shm/mnk. Slow is great, monk dps is insane, sk is a solid agro tank. This combo is probably a bit easier to play, and a bit more forgiving overall.

Truthfully, I think it just depends on what you find more fun, charming is incredibly stressful and you cannot really afk to go to the toilet or eat without killing off the pet or camping out etc. Worst case scenario you can always power level some new classes later on, or add more accounts into the rotation -- in this case strong power leveling classes might get some additional value in your original 3, like say a druid.
Is it possible to do druid ench shaman? I ask this becuase the slow dot is great ench slow and charm and druid ports buffs heals dots speed
 
Wish I would have seen this like 3 days ago when I started setting up 5 additional computers and paying for all access on 6 accounts lol. I dropped my group down to 3 and might throw a semi afk bard in as a 4th. Guess it’s manual box time. I found out about 2 hours ago when I logged everyone in on oak just to test the waters and was met with MQ2mage won’t work on true box and then shutdown and logs you out of eq.
What box you is your favorite you were going to do 6 but now 3? Did you find your setup
 
Honestly you can't really charm effectively without a cleric, complete heal is simply way too strong since mobs have more hp than a tank -- both druids and shamans are just so far away from being able to output the same effective healing. Enchanter slow is perfectly fine, and most of the time you don't really need it either -- the only reason to have both a shaman and an enchanter in the same group would be to malo the charm pet, which a mage can do - while also adding a lot of dps (and coth, pet gear/weapons etc).
 
Honestly you can't really charm effectively without a cleric, complete heal is simply way too strong since mobs have more hp than a tank -- both druids and shamans are just so far away from being able to output the same effective healing. Enchanter slow is perfectly fine, and most of the time you don't really need it either -- the only reason to have both a shaman and an enchanter in the same group would be to malo the charm pet, which a mage can do - while also adding a lot of dps (and coth, pet gear/weapons etc).
Thank you for that, make sense so it wouldn’t hurt to even do cleric druid enchanter that should work wonders I suppose.
 
Wish I would have seen this like 3 days ago when I started setting up 5 additional computers and paying for all access on 6 accounts lol. I dropped my group down to 3 and might throw a semi afk bard in as a 4th. Guess it’s manual box time. I found out about 2 hours ago when I logged everyone in on oak just to test the waters and was met with MQ2mage won’t work on true box and then shutdown and logs you out of eq.
😹

I feel like there are going to be a lot of badly boxed toons running around lol

I am planning on starting with a 3 box but you know the way it is... I will almost definetly end up running around with at least 6 characters even if a lot of them only end up getting one hotkey pressed to fire off a couple spells each fight. It was adds and bad pulls that used to wipe me out back when I manually boxxed before. Maybe a monk for a puller...

I had visions of rolling up a couple of groups which was something I hadn't done before on TLP but probably not much point because I doubt I would have any hope of controlling them effectively. Luckily I hadn't purchased the extra mini pc's I was eyeing up for truebox.

When I tried to play on P99 recently the lack of mqNav was what really hurt the most. Such a chore without it but given that it's the 25 year anniversary and that the teek ruleset is looking like it's going to be fun I think I will persevere and box the hard way to mark the occasion.
 
However, I think if I participate at all in Teek then I'll just do it as a single or maybe 2box max. I have very little desire to start Mischief all over again and the population on these new TLPs is always just so crowded that it facilitates a lot of anti-social behaviors. I prefer when a server has a healthy but smaller tight knit population where everyone knows each other. These are the peak EQ community moments imho.
It so true, I love the buzz of a new TLP and everything being so busy but at the same time I am so antisocial in game and hate busy zones and being around other players.

Luckily I can usually find picks where someone is camping out the rares lile executioner in guk or the genie in sol b, find my little quiet part of the zone to grind in. Less popular zones like paw, runnyeye or permafrost are generally really quiet too.

Honestly FTE was great on Oakwynd because it cut out all the toxic behaviour, that is the one thing I wish they would have added to Teek.
 
Honestly FTE was great on Oakwynd because it cut out all the toxic behaviour, that is the one thing I wish they would have added to Teek.
The thing is they wanted to add FTE to all new upcoming servers, but they're too afraid to stand on business. The community has always been very separated on the FTE feature, so they have less risk of pissing anyone off by just doing what they've been doing.

It's why we just get another set of servers with rehashed rulesets even though it's a monumental anniversary.
 
If I'm just doing duo/three-box content is there any reason not to use a 2hander the whole time for max DPS? Especially if I'm an Ogre?
 
2H is fine, probably optimal. I would only switch to sword and board to help the healer conserve mana but if your the main source of dps it's situational because killing the mob faster will save mana too. The other reason to switch is maybe the 1hs or 1hb you have is a better item than the 2 hander.
 
Monk would probably be best, followed by mage. Both are going to be good early on due to not needing gear because monk can use fists and mage pets are quite powerful plus caster gear doesn't really increase power in any meaningful way before spell focus become a thing in Luclin.

Bard is going to bring Lull and Mez to the table... not sure when monks get the Lull combat ability.

I think any combo would work really so whatever is the most fun for you.

Lack of rez is the biggest issue I see, depending on where you hunt this might not be an issue if you can bind in a city and it's only a short run back. Maybe level up a cleric persona if you have the expansion on an account?
 
Monk would probably be best, followed by mage. Both are going to be good early on due to not needing gear because monk can use fists and mage pets are quite powerful plus caster gear doesn't really increase power in any meaningful way before spell focus become a thing in Luclin.

Bard is going to bring Lull and Mez to the table... not sure when monks get the Lull combat ability.

I think any combo would work really so whatever is the most fun for you.

Lack of rez is the biggest issue I see, depending on where you hunt this might not be an issue if you can bind in a city and it's only a short run back. Maybe level up a cleric persona if you have the expansion on an account?
Any thoughts on mage mage shaman or mage mage mage just for named farming especially with 2 mage epics or 3 mage epics idk or better yet 2 necros 1 shaman
 
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If you intend to manually box then by far your easiest toon is a Mage you can literally type out a 1 button social for your Mage.
 
Not if you're talking about TLP. SK's don't get a lot of the AoE stuff until much later, like sometime after PoP.

SKs are generally considered better group tanks in early EQ because they have some ability to generate agro and FD. It's still not great agro by modern standards, but it's much better than the tools that Warriors/Pallys have in the era.

To your original question, SK/SHM/BRD is one of my favorite 3-box in early EQ. It also lends itself well to a full group once you start getting tells from people trying to solo XP.

SHD will only ever get better and doesn't have any expansions where they fall off. It's hard not to pick SK if you are taking a traditional group tank.

In the era before slow mitigation, SHM slow is completely OP. However, they do get weaker as primary healers in later expansions before becoming strong again at 100+. Clerics are always good and they res.

Bards are a fantastic value add if you play them actively in that era. The less you play the bard the weaker it gets though. If you're just going to /melody the bard, I'd throw in a mage instead for better dps and off-tank. People often overvalue the dps add of /melody in early EQ. It's really not that great. You only need CC if you overpull. Mage pets are able to tank most slowed mobs up to PoP, so you can easily handle at least a 3 pull without mez (tank, off-tank, root). In early EQ even the Shaman can off-tank as long as things are getting slowed.

You can also consider something like MNK/SHM/CLR or MAG/SHM/CLR. I 3-boxed a SHM/MAG/BRD on a recent TLP and was able to handle any classic/kunark zone, including Seb.

A lot it comes down to how actively you want to play and whether or not you know the early era of EQ.
what about pal druid ench or mage mage shaman or a trio with druid just for name and loot farming
 
nevermind this what is a strong combo that can handle vox naga phingeltrops drusiall ench/cleric/X? tlp mainly
 
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sk mnk mnk mnk clr enc . pull on enc tab to sk hit a social that spams low level snare and turns on attack. tab to the monks hit assist keys and then tab back to enc to mez if needed tab to clr to heal as needed but as soon as it casts swap back to enc. the enc is your driver. i wouldnt charm though.

This should let you do phiny and drusilla

you can also swap the monks for mages. the social is stand nuke nuke sit but with 3 mages most things need 1 nuke if that depending on where youre hunting. The mages dont do phnny or drusilla as good because motm fucks up mages to hard.

I highly recommend getting something that allows you to hotkey your windows. joe multiboxer is the replacement for wineq you can also use isboxer its by the same dude but make sure you dont use any fancy shit like pip or key broad casts.
 
sk mnk mnk mnk clr enc . pull on enc tab to sk hit a social that spams low level snare and turns on attack. tab to the monks hit assist keys and then tab back to enc to mez if needed tab to clr to heal as needed but as soon as it casts swap back to enc. the enc is your driver. i wouldnt charm though.

This should let you do phiny and drusilla

you can also swap the monks for mages. the social is stand nuke nuke sit but with 3 mages most things need 1 nuke if that depending on where youre hunting. The mages dont do phnny or drusilla as good because motm fucks up mages to hard.

I highly recommend getting something that allows you to hotkey your windows. joe multiboxer is the replacement for wineq you can also use isboxer its by the same dude but make sure you dont use any fancy shit like pip or key broad casts.
Does this work for tlp?
 
I been trying to decide between

Sk ench cleric
Cleric ench mage

It hard to pick one what is the biggest difference you think? On cent each can do ?
 
When truebox is relaxed. IF I play and that's unlikely but I would go Shaman, Pally, Necro three rezzing classes but more importantly self sufficient classes.

That is an interesting combo there sir.... I have been running a Pally for awhile now in an effort to see if I can compare to any of my SK.... so far haven't found it anywhere close in survivability and not nearly as fun. However, just my opinion
 
That is an interesting combo there sir.... I have been running a Pally for awhile now in an effort to see if I can compare to any of my SK.... so far haven't found it anywhere close in survivability and not nearly as fun. However, just my opinion
you able to survive more with pally then sk?
 
Discussion - Let's talk 3 box TLP Upcoming

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