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ldon macro (1 Viewer)

meeskino

Member
Joined
May 16, 2009
RedCents
71¢
anyone ever made a macro to run ldons? i dont really remember how these instances worked, but im interested in maxing that charm augment.

360+ ldon wins is pretty big thing to do. would be great to have macro that gets quest, moves to instance, warps to named you need to kill etc.

anyone?
 
I used to have one, but I'm not sure if I have any of my macros left.

my macros were fairly long winded anyhow :)

this is one I found in my email again, it was done to get orum.
Rich (BB code):
Sub Declares
/declare Setup True
/declare Pull outer FALSE
/declare Room int outer 0
/declare PullCheck outer FALSE
/declare PullCheckRoom int outer 0
/declare PullCheckSubRoom int outer 0
/declare PullCheckDone outer FALSE
/declare Named outer FALSE
/varset MacroDone FALSE
/return

 

Sub Script
/if (${Setup}) /call Setup
/if (${Pull} && ${Room}==1) /call PullRoom1
/if (!${Pull} && ${Room}==2) /call Room2
/if (${Pull} && ${Room}==2) /call PullRoom2
/if (!${Pull} && ${Room}==3) /call Room3
/if (${Pull} && ${Room}==3) /call PullRoom3
/if (!${Pull} && ${Room}==4) /call Room4
/if (${Pull} && ${Room}==4) /call PullRoom4
/if (!${Pull} && ${Room}==5) /call Room5
/if (${Pull} && ${Room}==5) /call PullRoom5
/if (!${Pull} && ${Room}==5) /call Room5
/if (${Pull} && ${Room}==5) /call PullRoom5
/if (${Pull} && ${Room}==6 && ${PullCheck}) /call PullCheckSub
/if (${Pull} && ${Room}==6 && !${PullCheck} && ${Named}) /call Named
/call Hail
/return
 

Sub MoveToFirstPullRoom
/if (${Me.ID}==${Spawn[CLERICNAME pc].ID} || ${Me.ID}==${Spawn[SHAMANNAME pc].ID} || ${ Me.ID}==${Spawn[MAGENAME pc].ID}  ) /call MoveTo -697,817
/if (${Me.ID}==${Spawn[TANKNAME pc].ID} || ${Me.ID}==${Spawn[MYNAME pc].ID}  ) /call MoveTo -704.74,817
/if (${Me.ID}==${Spawn[RANGERNAME pc].ID}  ) /call MoveTo -723.58 ,817
/return

 

Sub MoveToSecondPullRoom
/if (${Me.ID}==${Spawn[CLERICNAME pc].ID} || ${Me.ID}==${Spawn[SHAMANNAME pc].ID} || ${Me.ID}==${Spawn[MAGENAME pc].ID}  ) /call MoveTo -698,631
/if (${Me.ID}==${Spawn[TANKNAME pc].ID} || ${ Me.ID}==${Spawn[MYNAME pc].ID}  ) /call MoveTo -688,636
/if (${Me.ID}==${Spawn[RANGERNAME pc].ID}  ) /call MoveTo -697,659
/return

 

Sub MoveToThirdPullRoom
/if (${Me.ID}==${Spawn[CLERICNAME pc].ID} || ${Me.ID }==${Spawn[SHAMANNAME pc].ID} || ${Me.ID}==${Spawn[MAGENAME pc].ID}  ) /call MoveTo -868.64,631
/if (${Me.ID}==${Spawn[TANKNAME pc].ID} || ${Me.ID}==${Spawn[MYNAME pc].ID}  ) /call MoveTo -854.7,629
/if (${Me.ID}==${Spawn[RANGERNAME pc].ID}  ) /call MoveTo -842,640
/return

 

Sub MoveToFourthPullRoom
/if (${Me.ID}==${Spawn[CLERICNAME pc].ID} || ${Me.ID}==${Spawn[SHAMANNAME pc].ID} || ${Me.ID}==${Spawn[MAGENAME pc].ID}  ) /call MoveTo -868.64,631
/if (${Me.ID}==${Spawn[TANKNAME pc].ID} || ${ Me.ID}==${Spawn[MYNAME pc].ID}  ) /call MoveTo -854.7,629
/if (${Me.ID}==${Spawn[RANGERNAME pc].ID}  ) /call MoveTo -842,640
/return

 

Sub MoveToFifthPullRoom
/if (${Me.ID}==${Spawn[CLERICNAME pc].ID} || ${Me.ID }==${Spawn[SHAMANNAME pc].ID} || ${Me.ID}==${Spawn[MAGENAME pc].ID}  ) /call MoveTo -711,580
/if (${Me.ID}==${Spawn[TANKNAME pc].ID} || ${Me.ID}==${Spawn[MYNAME pc].ID}  ) /call MoveTo -707,588
/if (${Me.ID}==${Spawn[RANGERNAME pc].ID}  ) /call MoveTo -748,588
/return

 

Sub MoveToSixthPullRoom
/if (${Me.ID}==${Spawn[CLERICNAME pc].ID} || ${Me.ID}==${Spawn[SHAMANNAME pc].ID} || ${Me.ID}==${Spawn[MAGENAME pc].ID}  ) /call MoveTo -638,738
/if (${Me.ID}==${Spawn[TANKNAME pc].ID} || ${ Me.ID}==${Spawn[MYNAME pc].ID}  ) /call MoveTo -648,719
/if (${Me.ID}==${Spawn[RANGERNAME pc].ID}  ) /call MoveTo -646,755
/return

 

Sub MoveToLastPullRoom
/if (${Me.ID}==${Spawn[CLERICNAME pc].ID} || ${Me.ID }==${Spawn[SHAMANNAME pc].ID} || ${Me.ID}==${Spawn[MAGENAME pc].ID}  ) /call MoveTo -688,809
/if (${Me.ID}==${Spawn[TANKNAME pc].ID} || ${Me.ID}==${Spawn[MYNAME pc].ID}  ) /call MoveTo -683,786
/if (${Me.ID}==${Spawn[RANGERNAME pc].ID}  ) /call MoveTo -674,808
/return

 

Sub Hail
/varset Next False
/target clear
/delay 5
/target npc akarahotuten
/delay 2s ${Target.ID}
/hail
/delay 5
/target clear
/return

Sub MoveTo(MoveToLoc)
:moveloop
/if (${Me.State.Equal[sit]}) /stand
/face fast nolook loc ${MoveToLoc}
/if (${Math.Distance[${MoveToLoc}]}>2) /nomodkey /keypress forward hold
/if (${Math.Distance[${MoveToLoc}]}<=2) {
    /if (${Pull} || ${SpawnCount[pc radius 50]}==6) {
     /nomodkey /keypress forward
      /return
    }
}
/goto :moveloop
/return

Sub Pull1room1
/squelch /target clear
/call MoveTo 759.37,-696.69
/target npc radius 30 zradius 20
/delay 1s ${ Target.ID}
/alt activate 652
/call MoveToFirstPullRoom
/return

Sub Pull2room1
/squelch /target clear
/call MoveTo 759.37,-696.69
/target npc radius 30 zradius 20
/delay 1s ${Target.ID}
/alt activate 652
/call MoveToFirstPullRoom
/return

Sub Pull3room1
/squelch /target clear
/call MoveTo 759.37,-696.69
/target npc radius 30 zradius 20
/delay 1s ${Target.ID}
/alt activate 652
/call MoveToFirstPullRoom
/return

Sub Pull4room1
/squelch /target clear
/call MoveTo 696.69,-698.1
/target npc radius 30 zradius 20
/delay 1s ${Target.ID}
/alt activate 652
/call MoveToFirstPullRoom
/return

Sub Pull5room1
/squelch /target clear
/call MoveTo 696.69,-698.1
/target npc radius 30 zradius 20
/delay 1s ${Target.ID}
/alt activate 652
/call MoveToFirstPullRoom
/return

Sub Pull6room1
/squelch /target clear
/call MoveTo 696.69,-698.1
/target npc radius 30 zradius 20
/delay 1s ${Target.ID}
/alt activate 652
/call MoveToFirstPullRoom
/return

Sub Pull1room2
/squelch /target clear
/call MoveTo 641.71 ,-772.42
/call MoveTo 641.11,-770.90
/target npc radius 30 zradius 20
/delay 1s ${Target.ID}
/alt activate 652
/call MoveTo 641.71,-772.42
/call MoveToSecondPullRoom
/return

Sub Pull2room2
/squelch /target clear
/call MoveTo 638,-797
/target npc radius 30 zradius 20
/delay 1s ${Target.ID}
/alt activate 652
/call MoveToSecondPullRoom
/return

Sub Pull1room3
/squelch /target clear
/call MoveTo 725,-859
/call MoveTo 725,-834
/target npc radius 30 zradius 20
/delay 1s ${Target.ID}
/alt activate 652
/call MoveTo 725,-859
/call MoveToThirdPullRoom
/return

/call Pull2room3
/squelch /target clear
/call MoveTo 725,-859
/call MoveTo 727,-881
/target npc radius 30 zradius 20
/delay 1s ${Target.ID}
/alt activate 652
/call MoveTo 725,-859
/call MoveToThirdPullRoom
/return

Sub Pull1room4
/squelch /target clear
/target npc radius 125 zradius 20
/delay 1s ${Target.ID}
/if (${Target.ID}) {
/alt activate 652
/varset repeat True
} else {
/varset repeat False
}
/return

Sub Pull1room5
/squelch /target clear
/call MoveTo 590,-648
/target npc radius 100 zradius 20
/delay 1s ${Target.ID}
/if (${Target.ID}) {
/alt activate 652
/varset repeat True
} else {
/varset repeat False
}
/call MoveToFifthPullRoom
/return

Sub PullCheck1
/if (${Target.Type.Equal[pc]}) /target clear
/call MoveTo 794,-602
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call MoveToLastPullRoom
/return

Sub PullCheck2
/call MoveTo 718,-602
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call PullCheck1
/return

Sub PullCheck3
/call MoveTo 714,-526
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call PullCheck2
/return

Sub PullCheck3-1
/call MoveTo 714,-526
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call PullCheck2
/return

Sub PullCheck3-2
/call MoveTo 793,-520
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call PullCheck3-1
/return

Sub PullCheck4
/call MoveTo 571,-602
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID }) /alt activate 652
/call PullCheck3
/return

Sub PullCheck5
/call MoveTo 645,-602
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call PullCheck4
/return

Sub PullCheck5-1
/call MoveTo 647,-680
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/alt activate 652
/call PullCheck5
/return

Sub PullCheck6
/call MoveTo 647,-752
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call PullCheck5
/return

Sub PullCheck7
/call MoveTo 647,-754
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call PullCheck6
/return

Sub PullCheck8
/call MoveTo 573,-832
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID }) /alt activate 652
/call PullCheck7
/return

Sub PullCheck9
/call MoveTo 573,-977
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call PullCheck8
/return

Sub PullCheck10
/call MoveTo 715,-913
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call PullCheck9
/return

Sub PullCheck11
/call MoveTo 715,-843
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call PullCheck10
/return

Sub PullCheck12
/call MoveTo 793,-843
/target npc radius 30 zradius 20
/delay 5 ${Target.ID}
/if (${Target.ID}) /alt activate 652
/call PullCheck11
/return

Sub Emperor
/target npc emperor
/delay 5 ${Target.ID}
/varset EmperorID ${Target.ID}
/alt activate 652
/return

Sub PullNamed1
/call MoveTo 794,-602
/call MoveToLastPullRoom
/return

Sub PullNamed2
/call MoveTo 794,-602
/call MoveTo 571,-602
/call MoveTo 571,-526
/call MoveTo 573,-526
/call MoveTo 501,-520
/call MoveTo 491,-535
/call Emperor
/call MoveTo 501,-520
/call MoveTo 573,-526
/call MoveTo 571,-526
/call MoveTo 571,-602
/call MoveTo 794,-602
/call MoveToLastPullRoom
/return

Sub PullNamed3
/call MoveTo 794,-602
/call MoveTo 643,-602
/call MoveTo 644,-757
/call MoveTo 571,-757
/call MoveTo 573,-835
/call Emperor
/call MoveTo 571,-757
/call MoveTo 644,-757
/call MoveTo 643,-602
/call MoveTo 794,-602
/call MoveToLastPullRoom
/return

Sub PullNamed4
/call MoveTo 794,-602
/call MoveTo 643,-602
/call MoveTo 644,-757
/call MoveTo 571,-757
/call MoveTo 571,-916
/call MoveTo 718,-916
/call MoveTo 720,-843
/call MoveTo 795,-839
/call Emperor
/call MoveTo 720,-843
/call MoveTo 718,-916
/call MoveTo 571,-916
/call MoveTo 571,-757
/call MoveTo 644,-757
/call MoveTo 643,-602
/call MoveTo 794,-602
/call MoveToLastPullRoom
/return

Sub Setup
/varset MacroDone FALSE
/call Hail
/call MoveTo -702,697
/call MoveTo -805,697.5
/call MoveTo -806,805
/call MoveToFirstPullRoom
/varset Setup FALSE
/return

Sub PullRoom1
/call Pull1room1 -696.69,759.37
/call Pull2room1 -696.69,759.37
/call Pull3room1 -696.69,759.37
/call Pull4room1 -698.10,696.46
/call Pull5room1 -698.10 ,696.46
/call Pull6room1 -698.10,696.46
/varset Room 2
/varset Pull FALSE
/return

Sub Room2
/call MoveTo -697,789
/call MoveTo -697,659
/call MoveToSecondPullRoom
/varset Pull TRUE
/return

Sub PullRoom2
/call Pull1room2 -772.42,641.71 to -770.90,641.11 back to -772 then to TANKNAME
/call Pull2room2 -797,638 back to TANKNAME
/varset Room 3
/varset Pull FALSE
/return

Sub Room3
/call MoveTo -701,639
/call MoveTo -842,640
/call MoveToThirdPullRoom
/varset Pull TRUE
/return

Sub PullRoom3
/call Pull1room3 -859,725 -> -834,725
/call Pull2room3 -859,725 -> -881,727
/varset Room 4
/varset Pull FALSE
/return

Sub Room4
/call MoveTo -857,655
/call MoveTo -858,808
/call MoveTo -750,809
/call MoveTo -750,728
/call MoveToFourthPullRoom
/varset Pull TRUE
/return

Sub PullRoom4
/call Pull1room4 (repeat until no mobs in LoS  ) radius 125
/varset Room 5
/varset Pull False
/return

Sub Room5
/call MoveTo -805,697
/call MoveTo -804,590
/call MoveTo -726,590
/call MoveToFifthPullRoom
/varset Pull TRUE
/return

Sub PullRoom5
/call Pull1room5 -648,590 (repeat till no mobs in Los  ) radius 100
/varset Room 6
/varset Pull FALSE
/return

Sub Room6
/call MoveTo -649,591
/call MoveToSixthPullRoom
/call MoveTo -649,591
/call MoveTo -645,824
/call MoveTo -574,826
/call MoveTo -570,900
/call MoveTo -679,901
/call MoveTo -682,794
/call MoveToLastPullRoom
/varset Pull TRUE
/return

Sub PullCheckSub
/if (${PullCheckRoom1} && ${PullCheck} && !${PullCheckDone}) /call PullCheck1 -602,794
/if (${PullCheckRoom2} && ${PullCheck} && !${PullCheckDone}) /call PullCheck2 -602,718
/if (${PullCheckRoom3} && ${PullCheck} && !${PullCheckDone}) /call PullCheck3 -602,718 -> -526,714 (mob spawns next to it, need to check again)
/if (${PullCheckRoom4} && ${PullCheck} && !${PullCheckDone} && ${PullCheckSubRoom}==1) /call PullCheck3-1 -602,718 -> -526,714
/if (${PullCheckRoom5} && ${PullCheck} && !${PullCheckDone} && ${PullCheckSubRoom}==2) /call PullCheck3-2 -602,718 -> -526,714 -> -520,793
/if (${PullCheckRoom6} && ${PullCheck} && !${PullCheckDone}) /call PullCheck4 -602,571
/if (${PullCheckRoom7} && ${PullCheck} && !${PullCheckDone}) /call PullCheck5 -602,645
/if (${PullCheckRoom8} && ${PullCheck} && !${PullCheckDone} && ${PullCheckSubRoom}==3) /call PullCheck5-1 -602,645 -> -680,647
/if (${PullCheckRoom9} && ${PullCheck} && !${PullCheckDone}) /call PullCheck6 -602,645 -> -752,647
/if (${PullCheckRoom10} && ${PullCheck} && !${PullCheckDone}) /call PullCheck7 -602,645 -> -752,647 -> -754,573
/if (${PullCheckRoom11} && ${PullCheck} && !${PullCheckDone}) /call PullCheck8 -602,645 -> -752,647 -> -754,573 -> -832,573
/if (${PullCheckRoom12} && ${PullCheck} && !${PullCheckDone}) /call PullCheck9 -602,645 -> -752,647 -> -754,573 -> -832,573 -> -977,573
/if (${PullCheckRoom13} && ${PullCheck} && !${PullCheckDone}) /call PullCheck10 -602,645 -> -752,647 -> -754,573 -> -832,573 -> -977,573 -> -913,715
/if (${PullCheckRoom14} && ${PullCheck} && !${PullCheckDone}) /call PullCheck11 -602,645 -> -752,647 -> -754,573 -> -832,573 -> -977,573 -> -913,715 -> -843,715
/if (${PullCheckRoom1} && ${PullCheck} && !${PullCheckDone}) /call PullCheck12 -602,645 -> -752,647 -> -754,573 -> -832,573 -> -977,573 -> -913,715 -> -843,715 -> -843,793
/varset PullCheckDone TRUE
/varset Named TRUE
/varset PullCheck FALSE
/return

Sub Named
/call PullNamed1 -602,794
/call PullNamed2 -602,794 -> -602, 571, -526,571-> -526,573 -> -520,501 -> -535,491
/call PullNamed3 -602,794 -> -602,643 -> -757,644 -> -757,571 -> -835,573
/call PullNamed4 -602,794 -> -602,643 -> -757,644 -> -757,571 -> -916,571 -> -916,718 -> -843,720 -> -839,795
/varset MacroDone TRUE
/return

Sub ResetMacro
/varset Setup True
/varset Pull FALSE
/varset Room 0
/varset PullCheck FALSE
/varset PullCheckRoom 0
/varset PullCheckSubRoom 0
/varset PullCheckDone FALSE
/varset Named FALSE
/return
 
OK, for an explanation of that include file. Basically I added a couple of subs to my normal macros for each character. one was a call for the declares and another was a sub for the script. Don't ask me how I tied em in because I don't really know atm as I don't have the macros with me. MYNAME is the name of your puller :) I used a bard, hence the alt act. I'm going to have to see if I have them around, but this is the main part of the include :D

As for the reason I put this in the LDON thread is to show how you can do the ldon's this way. If you can make a macro for a decent LDON that you can easilly do then you can macro the crap out of all of them. Sure it's hard to make the macro the first time, but after the first it's mainly just a change of locs to do the others.
 
Sorry to bump an ancient post, but it was either that or start a new one on the same thing. With all the slot type 5's from TBM, I have been looking into type 5 augs. LDoN adventurer stone maxed out is fairly nice and will fit on TBM charms whenever DB gets around to making a type9 aug for charms.

So is there a macro for doing LDoN missions? At 105, I can easily solo the kill-missions in 7minutes or less. However I'd need to do something like 75 missions for each camp.
 
Sorry to bump an ancient post, but it was either that or start a new one on the same thing. With all the slot type 5's from TBM, I have been looking into type 5 augs. LDoN adventurer stone maxed out is fairly nice and will fit on TBM charms whenever DB gets around to making a type9 aug for charms.

So is there a macro for doing LDoN missions? At 105, I can easily solo the kill-missions in 7minutes or less. However I'd need to do something like 75 missions for each camp.

Sorry to bump an old reply, but I'm interested in the same thing. Jackstraw posted some here:

http://www.redguides.com/community/showthread.php/38706-EZ-Server-Automation-Macros

But I've yet to try them on live. If this doesn't exist, I'd like to help make it.
 
you can run a ldon at 105 .. but the mobs max out at like 67 or something like that. most just do them do either the dodge aug (8% mod) , or to max out the charm stats. i have done a few while leveling my toon it was fun but kinda a of pita to have to run 2 zone to the mission and back ( one way if you can bind at camp) . but if park a toon in camp that is within the 10 level spread ... you can request these non-stop ( then is a 5 min request timer from when you get the adventure, before you can request another.
 
The problem with full automation is the randomization is too much. First, finding the zone in can be a bit of a pita, then the zone can be a large variety of the pool. This is from a macroing standpoint. Just automating after zoning in isn't the issue. I would probably end up leveling lvl 20 to 70 just during making one macro for tak or miragils, but in the end it would be a huge amount of work for very little reward.
 
ldon macro

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