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Question - Kissassist Pulling Question (1 Viewer)

Joined
Jun 2, 2022
RedCents
6,167¢
Hi all,

I tried doing a site search and I read through the KA Wiki but the answer to my question eludes me.

I am trying to transition from RGMercs to Kissassist so I was hoping KA had similar functions/commands with more room for tweaking. On to my questions.

RGMercs have several commands I find very useful namely:

/DoPull 1 to turn in continuous pulling
/DoPull 0 to turn off continuous pulling
/single pull to just go out and come back once

When I started KA with my SK and set him as pullertank he started running off immediately. I was trying to see if KA had similar functions that referenced above.


Thank you.

Be well
 
[Pull]
PullRoleToggle=0/1
PullWith=Distant Strike ;What you pull with
PullMeleeStick=0 ;
MaxRadius=1000
MaxZRange=250
UseWayPointZ=0
PullWait=30
ChainPull=0
ChainPullHP=40
PullPause=30|2|cond18
PullLevel=100|123
PullArcWidth=360
PullRadiusToUse=80
PullRoleToggle=0
PullOnReturn=0
[PullAdvanced]
PullLocsOn=0

Cond18=${Group.AnyoneMissing}
[Pull]
SettingsDefaultValues/ModsWhat this setting does
PullWithMeleeMelee/AA/Pet/Spell /Disc/Ranged|AmmoMelee - will attack the mob to pull.
Pet - will pull with pet. Does not require LOS.
AA/Spell/Disc - will cast on the mob to pull.
RangedItem|AmmoItem - Must define 2 arguments. Item to pull with and Ammo slot item. (Separated by |)
Examples:
PullWith=Dragon Force
PullWith=Summoned: Shuriken of Quellious|Summoned: Shuriken of Quellious
PullWith=Extravagant Infused Recurve Bow|Ethereal Arrow
PullWith=Pet

See PullRadiusToUse for more information on controlling distance from mob puller will stop and try to pull.
MaxRadius350Any #Radius in which you want to pull. (visual)
MaxZRange50Any #Z Axis Radius in which you want to pull. Default =50 for hilly zones try 100-200. (visual)
PullWait5Any #Time in seconds to wait looking for mobs if no spawns are up (you killed everything). Used mostly for camping named so you are aren't looking for mobs every second.
PullRoleToggle00/10=Off/1=On - Toggles puller tag in group window before pulls and turns it off once back in camp after a pull. You must be group leader to do this. Used to keep healer merc in camp during pulls. (Currently only active in PullerPetTank role)
PullTwistOn00/1Bard Only - will turn off twisting before pulling if set to 0.
ChainPull00/10=Off/1=On - Toggles chain pulling. Chain pulling ONLY works in the Puller role, not PullerTank.++
ChainPullHP901-100Mob HP level to start looking for another mob to pull
PullPause2#MinutesTime in Minutes to pull mobs before Holding Pulls|How long in minutes after holding to resume pulls. Optional Cond# can be used to check if pulls should continue to be held.
Pulls will be held if condition returns true. Example:
PullPause=30|2|cond1
cond1=${Me.Snared}
PullLevel0|00-200|0-200MinLevel|MaxLevel - 10|20 would set lowest level of mobs to pull to 10 and highest level to 20.
PullMeleeStick00/1Use this flag to stick to target when pulling with melee. Helps with mobs that are moving.
UseWayPointZ00/1Only used with Advanced Path. This feature will use the paths waypoint, not the Pullers, when checking mobs MaxZRange.
PullRadiusToUse901-100The percentage, of the items range you want to use when determining when to stop and pull a mob. Basically you can use this to determine how close you want to get to mobs when pulling.
PullArcWidth00-360The width in degrees on the compass. See /setpullarc in the command section.
PullOnReturn00/1If the puller fails to pull current target. Then on the way back to camp, the puller will search for another mob to pull.
++ See Advanced Options

[PullAdvanced] Settings[edit]​

[PullAdvanced]
SettingsDefaultValues/ModsWhat this setting does
PullLocsOn00/1Turn on or off using the PullLocs areas in the KissAssist_Info.ini file for the zone. For more information see the KissAssist_info.ini Setup Instructions.
 
@Sifter228 I saw those, but those are ini settings. I was looking to find commands to control the pulling. Are you saying you have to constantly issue setting changes commands? That seems cumbersome.

Be well.
 
@Sifter228 I saw those, but those are ini settings. I was looking to find commands to control the pulling. Are you saying you have to constantly issue setting changes commands? That seems cumbersome.

Be well.
When you launch KA it's going to run with the settings present. Any tun set to Pull if all the pull conditions are met is going to start pulling.

How I work around this. I cast group invis first and then remove invis off my cleric chanter bard melee tank then the puller last.

There is a list of KA commands in the wiki. If I remember right there are commands for what you want to do. Turn pulling on and off on the fly.
 
@Sifter228 Thank you. I will try the invisible trick. I will also try again to sort through the wiki. My work around right now is KA on 5 toons and RGMercs on the puller/tank.

Be well
 
Hi all,

I tried doing a site search and I read through the KA Wiki but the answer to my question eludes me.

I am trying to transition from RGMercs to Kissassist so I was hoping KA had similar functions/commands with more room for tweaking. On to my questions.

RGMercs have several commands I find very useful namely:

/DoPull 1 to turn in continuous pulling
/DoPull 0 to turn off continuous pulling
/single pull to just go out and come back once

When I started KA with my SK and set him as pullertank he started running off immediately. I was trying to see if KA had similar functions that referenced above.


Thank you.

Be well

There is a command /backoff on which will cause your puller to stop all combat and return to the campsite. The macro is still running but won't initiate pulls or combat. I personally don't use it.

I have some custom hotkeys on my main tank / puller character. One of these is /mqp on which pauses the macro. That's one way I stop my puller.

I also use @Sifter228 's method of making sure the team is invisible when I start the macro so that I can click off invis one character at a time and ensure they buff before I pull.

There is another excellent method built-in to KissAssist. Use the configuration setting for PullPause and use conditions. Here are the snips from my SK puller's INI file which result in him waiting to be buffed with a DI, Vie, Shining, Selos, Melancholy, and Night's Perpetual Terror. When he has all those buffs then he will pull automatically.

[CODE lang="ini" title="PullPause section"][Pull]
PullPause=28|1|cond9

[KConditions]
Cond9=!(${Cond[10]} && ${Cond[11]} && ${Cond[12]} && ${Cond[13]} && ${Cond[14]} && ${Cond[15]})
Cond10=${Me.Buff[Divine Mediation].ID}
Cond11=${Me.Buff[Rallied Greater Protection of Vie Rk. II].ID}
Cond12=${Me.Buff[Selo's Accelerato].ID}
Cond13=${Me.Buff[Shining Defense].ID}
Cond14=${Me.Buff[Melancholy].ID}
Cond15=${Me.Buff[Night's Perpetual Terror Rk. II].ID}
[/CODE]
 
@B_I_G__D_A_D_D_Y Conditions! That could be my answer. Set a condition that checks the cleric's mana and the enchanter's mana.. Just spitballing ideas right now but conditions could be my answer.. That and a hotkey for /mqp on

Thank you sir.
 
@B_I_G__D_A_D_D_Y Conditions! That could be my answer. Set a condition that checks the cleric's mana and the enchanter's mana.. Just spitballing ideas right now but conditions could be my answer.. That and a hotkey for /mqp on

Thank you sir.

This part of the general settings determines at what mana and endurance you will stop and start again combat
[General]
KissAssistVer=12.002
Role=puller
CampRadius=35
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=5
MedStop=30
MedCombat=0

SitToMed=1
 
Question - Kissassist Pulling Question

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