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Request - Kissassist option to buff during combat

redhero1000

Active member
Joined
May 8, 2019
RedCents
447¢
During simple garbage camps, my buffer classes don't need to be "all hands at the wheel" during combat. As is I have to hang tight on my puller to wait for combat to end (stopping my chain pull behavior) to catch various buff refreshes.

An .ini flag that tells a buffer class to prioritize buffing over combat/heal commands would be nice for people if it's not a problem to create.
 
No need for changes, as Kissassist already can do this via the dps-block in the ini:
Sample I use for the mana-clicky:
DPS28=Unified Phoenix Feather|92|Weave|cond22
Cond22=!${Me.Song[Blessing of Unity].ID} && !${Me.Song[Grace of Unity].ID} && ${Me.PctMana} < 97 && ${Me.CombatState.Equal[Combat]}

modified for in combat heal over time always up: (as a sample to keep 1 shortbuff placed in song-window always rebuffed)
DPS29=Spirit of renewal|99|Cond23
Cond23=!${Me.Song[Spirit of renewal}

modified for in combat shaman rebuffing multibuffs recast known as Unity: (as a sample to keep 1 buff placed in buff-window always rebuffed)
DPS30=Talisman of the Usurper|99|Cond24
Cond24=!${Me.Buff[Spirit of Ancestry}

you can choose any buff to be recast in combat
 
Perhaps I'm amiss, but that seems like only a partial yet verbose solution.

I say partial because it seems like the buffer will opt to heal before dps. So for example, if you're killing easy mobs, but your tank gets to 60% at the end of the fight, your puller runs off while your buffer druid/shm is sitting there healing the tank.

Is this right? I'm not certain, but it seems so.

I say verbose because rather than a simple on off switch, you have to turn on/off each buff. One could use two .ini files to get around this.
 
Request - Kissassist option to buff during combat

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