- Joined
- Dec 1, 2014
- RedCents
- 340¢
While using KA with MQ2Melee enabled on TLP I have noticed that often times my melee wont snap roll or if they do, they never adjust through a fight. Sometimes /switch will correct it but oftentimes they will just re-engage a few steps closer to rear. A moveto command will often correct it but not always. This seems to happen much more frequently on my monk and bard and not my rogue, however, if something is pulled and added to xtar while something is already engaged, I also see a seperate issue where they may or may not engage at all unless I /switch or use moveto.
I never noticed any of this being an issue on live although I did favor caster groups. Is anyone else experiencing this and have any recommendations?
My melee section for reference (same on all 3 mentioned classes):
My Rogue's Melee section for reference:
My Monk's Melee section for reference:
I never noticed any of this being an issue on live although I did favor caster groups. Is anyone else experiencing this and have any recommendations?
My melee section for reference (same on all 3 mentioned classes):
Rich (BB code):
[Melee]
AssistAt=99
MeleeOn=1
FaceMobOn=1
MeleeDistance=30
StickHow=snaproll rear
AutoFireOn=0
UseMQ2Melee=1
AutoHide=1
My Rogue's Melee section for reference:
Rich (BB code):
[MQ2Melee]
assassinate=0
backstab=1
disarm=1
enrage=1
evade=1
facing=1
infuriate=1
melee=1
pickpocket=0
plugin=1
rallos=0
resume=75
stickbreak=1
stickrange=75
holyflag0=1
holyflag1=1
My Monk's Melee section for reference:
Rich (BB code):
[MQ2Melee]
kick=0
roundkick=0
flyingkick=1
feigndeath=30
melee=1
mend=1
plugin=1
stickbreak=1
stickrange=75
tigerclaw=0
holyflag0=1
holyshit0=/if (${Target.PctHPs}<99 && ${Me.Combat} && !${Me.Buff[Celestial Tranquility].ID}) /casting "Celestial Fists"
version=8.000


