DriveCrash
Well-known member
Due to the huge global loot profiles on emulator servers, I continue to struggle with bags filling up with random items. In an attempt to keep my looters running for more than 5 minutes at a camp, I am using separate loot.ini files with lots of ignores and one looter with a group or type of items set to keep. That way all 5 looters don't end up with 2 spider silk each eating up a bag slot.
At first I made loot ini files per character name, but this got annoying maintaining loot files over several groups of characters. I wanted to make loot tables more dynamic with as little extra pain as possible, so I changed KissAssist to have a setting in the character.ini file where you can define what loot table to use. In the process I've run across a few other minor issues I've corrected as well, and will include those "fixes" here.
We also need to update sellstuff.mac to sell from our new custom loot files if we define them and/or use KissAssist. We also need to do the same for loot.mac. I also incorporated a modification Hoiser made to report the total plat received from selling items using /mac sellstuff
I am including the entire files here, but if you have custom work done or are running a different version of KA, you can make the code modifications yourself.
Happy Hunting!
At first I made loot ini files per character name, but this got annoying maintaining loot files over several groups of characters. I wanted to make loot tables more dynamic with as little extra pain as possible, so I changed KissAssist to have a setting in the character.ini file where you can define what loot table to use. In the process I've run across a few other minor issues I've corrected as well, and will include those "fixes" here.
We also need to update sellstuff.mac to sell from our new custom loot files if we define them and/or use KissAssist. We also need to do the same for loot.mac. I also incorporated a modification Hoiser made to report the total plat received from selling items using /mac sellstuff
I am including the entire files here, but if you have custom work done or are running a different version of KA, you can make the code modifications yourself.
Happy Hunting!
