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KissAssist Release KissAssist 7 Updated 3/08/2014 v7.0.2 (1 Viewer)

You can set /hidecorpse all in EQ itself, that should hide everything but your own corpses. Why would you want to do that though? Just because you have /hidecorpse set for you doesn't mean that anyone happening by won't see a big pile of corpses.
 
Well, with /hidecorpse, you have to also set it each time you log in. I always use /hidecorpse looted.
 
You can set /hidecorpse all in EQ itself, that should hide everything but your own corpses. Why would you want to do that though? Just because you have /hidecorpse set for you doesn't mean that anyone happening by won't see a big pile of corpses.

It's to reduce lag and screen/field clutter. Also, /hidecorpse all won't hide any corpses produced later -- only the corpses that are already present. You'd have to /hidecorpse all after every kill (which is essentially what OP wants to do). You could edit KA7 to do it, but it's not a currently implemented thing (I would think it goes against the KISS ideology, too).
 
ae is in the current 7.1

surge with |MA or |ME Kiss will treat it as a single heal. no tag Kiss treats its a group heal
 
Its in the latest compile.

I will post it here with the new features tomorrow night.
 
Is there a way for a shaman to use Virulent Paralysis when 2 are in camp? Sometimes my bard takes a bit before it mez's
 
Not sure if anyone has had this happen or if it is just me. I have my tank set to loot. but when he can no longer loot(Inventory is full) He will no longer return to camp. Had a mob cast Gate and tank ran half way across zone to kill but never came back. I had to manually run him back and I have noticed him getting farther and farther from camp spot. After so many pulls I have to reposition him back to his camp spot.

Works fine untill he stops looting.
 
I've just started getting a window with "Inject Failed, the Parameter is incorrect", this started right after I started experimenting with MQ2Navigation, but since then I've tried a fresh release folder, still getting the same error.
 
Heals5=Spiritual Surge rk. II|99

ive tried Heals5=Spiritual Surge rk. II|MA|95
and Heals5=Spiritual Surge rk. II|95|MA

ive also tried it like the top one, and with just MA... I cannot get the spell to cast at all with the new kiss... not sure why my shaman is slacking, it casts all the other heals just fine
 
Heals5=Spiritual Surge Rk. II|95|MA is the correct one make sure you are using Kiss 7.1

/kisscheck
 
you know what would be a nice feature is a pull arc setting currently the only option is a full radius well that can cause some stink if there's a room behind you on the map the little bugger will try pulling the closest which it perceives as being the little guy that's really a mile away via hallways. so if you could say set you guy pointed in the direction you want to pull and then say type /setarc 90 for a 90 degree arc . not sure how complicated this is since i am one who cant but like to suggest to those who can lol
 
I have been looking at that for a while but ts not that easy. It is on my list still of possiblities but no promses.
 
Yes he is set to return to camp. Everything works fine. He loots and then runs back to Camp Spot. Once inventory is full he stops returning to camp spot.

He also keeps trying to loot the same corps over and over again, when there is something on a corpse that he couldn't loot the first time.

Thanks
 
when you /hidec looted, it counts for all corpses from that point. so if you leave something, the corpse disappears from the screen and the looter wont try over and over. /hidec none if you need to check again.
 
what i do is have everyone on the loot cycle just incase a lore item drops i can have more than 1 and everyone has /hidecorpse looted command so as soon as the loot it goes away.
 
I have a hotkey assigned like so

/target pc soandso
/mac kissassist
/hidecorpse all
/hidecorpse looted


that is my hotkey to turn on KA on every single toon lol
 
Is there a way to make the macro a little more aggressive about looting? The spot I'm in has pretty constant pulls, and the looter doesn't get around to looting very often. I'd like it to be able to set it to loot every 15 minutes or so regardless of whether there is a mob in camp, since pulling one DPS out of the mix for a minute or two won't really harm the group.
 
Its fairly new just added it last month in the compile but i haven't posted the new files yet separately.
 
Well, with /hidecorpse, you have to also set it each time you log in. I always use /hidecorpse looted.

Bind that to a key you use often like bash or kick. /hidec all with /attack even.

- - - Updated - - -

How do I apply the ignore mob within kiss? Thanks guys


Never mind... Just found it...

In case someone else asks... with KA running just type /addignore mobname. Ex. /addignore Nightowl
 
Not sure where to post this, so just going to post here.

I noticed when my monk pulls using fish bonedarts. At full range kiss throws like 5 darts before the mob shows on extended target list. I tweeked the code a bit to save me some ammo.

I changed the line in red from /delay 5

The following is from the subroutine Pull:
Rich (BB code):
                :RangedAgain
                    /doevents
                    /if (${AggroTargetID}) /goto :GotAggro
                    /if (${CantHit}) {
                        /varset CantHit 0
                        /varcalc PullDist ${PullDist}*.8
                        /goto :PullAgain
                    }
                    /squelch /face nolook
                    /if (${Target.ID}==${MyTargetID}) /range
                    /delay 3s ${AggroTargetID}
                    /if (${DebugPull}) /echo ... debug_pull ${PullTimer} && (!${AggroTargetID} || ${Target.PctHPs}==100))
                /if ((${PullTimer} && (!${AggroTargetID} || ${Target.PctHPs}==100)) || !${PullTooFar}) /goto :RangedAgain
                :GotAggro

This little mod saved me a ton of ammo. Not sure anyone else cares.

Have a great weekend all.
 
That works. I would make it 1s not 3 thats a little long to be standing around doing nothing even if don't have aggro.
 
Yea. I thought the same thing. I started with 1s, then 2s and still ended up throwing 3 darts everytime. I got it cut down to 1 to 2 each time and that is more exceptable. 99% of the time I was standing there for 3 seconds regardless if I threw 5 darts or 2 darts. it just took that long to get ${AggroTargetID} to go true. I understand that the loop is being run fewer times, but in this instance it is an exceptable loss for what is gained.

This is a great macro and am looking forward to the future revisions.

Thanks.
 
That works. I would make it 1s not 3 thats a little long to be standing around doing nothing even if don't have aggro.
I would make it distance divided by 50 rounded to nearest int. ie. 3 seconds for 150 range, 1 second for 50. But then again, i like as much precision/efficiency as possible.
 
PeteSampras what would be even better is if the delay could factor in the Delay of the weapon. so not only is the distance factored in, but also the speed of the weapon delay.

Just a thought.
 
KISS=Keep It Simple Stupid lol

Math IS simple! This is basically what I use:

/delay ${Math.Calc[1+${Target.Distance}/50].Int}s

Weapon delay is good too, but if you happened to run out, it would return 0 and not work as you intended.
 
Math IS simple! This is basically what I use:

/delay ${Math.Calc[1+${Target.Distance}/50].Int}s

Weapon delay is good too, but if you happened to run out, it would return 0 and not work as you intended.

With a little tweaking Your above mod will work much better.

On Another note:

I have been watching my group play today and there are a few things I have noticed. Mostly with my Chanter. When I start Kiss she buffs fine. She has 2 Runes she casts on herself, but when the Runes get beat off her. She Only cast 1 of the runes back on herself and not both.

The other thing I have noticed is sometimes she gets confused and mezes the mob that is being tanked and then targets the other mob and does nothing. when the first mod is dead and her targeted mob starts getting beat on she will start her routine debuffing, nuking.

9 out of 10 times she mezes the right mob and assists with killing the other mob, just every now and then she gets confused.
 
KissAssist Release KissAssist 7 Updated 3/08/2014 v7.0.2

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