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I wrote the bard mez first and got that working then just expanded it to the chanter mez which was easy.
For bard it should be as simple as enabling these settings:
[Mez]
MezOn=1 <---turns it on
MezRadius=40 <-- I usually set it either 5 less than camp, or the same as my camp depending on if I expect adds, or the distance of mobs to camp.
MezMinLevel=60 <--min level, this can be 1, or if you don't care about adds under a specific level because your group is beast, set it higher
MezMaxLevel=98 <-max level of your mez song
MezStopHPs=80 <---i usually leave this at 80, has been working for me
MezSpell=Slumber of Kolain <---single target mez songs
MezAESpell=Wave of the Conductor|2 <--aoe mez song, followed by how many mobs minimum to use this, 2 is best IMO because it'll do the aOE mez first, then twist the single target, at least from my experience
I run a full group of kissassist ran characters, one being a bard. My ONLY problem from flawless performance is my puller dying in pullertank mode. I've managed to iron out every other error or problem with my setups.
My bard, I would say does an annoyingly perfect job at twisting what I've told him to twist. The only problem I can think of you might be having is either you have some weird ini file created for your mq2twist, OR you might not have set up the bard properly. Post your file and I can try to see what's wrong with it.
[General]
KissAssistVer=6.5
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=1
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
TwistOn=1
TwistMed=5
TwistWhat=1 5 6 7 8
[Buffs]
BuffsOn=0
Buffs1=NULL
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=0
[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
MeleeTwistOn=1
MeleeTwistWhat=1 5 6 7 8
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=0
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
[Cures]
CuresOn=0
Cures=NULL
[Mez]
MezOn=1
MezRadius=60
MezMinLevel=50
MezMaxLevel=85
MezStopHPs=80
MezSpell=Lullaby of the Lost Rk. II
MezAESpell=Wave of Slumber|2
[Burn]
BurnText=Decepticons Attack
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
[Pull]
PullWith=Boastful Bellow
PullMyHPs=25
MaxRadius=1450
MaxZRange=75
PullWait=0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
Ah okay, well for one, you have the same songs listed for twisting combat and resting.
general section:
TwistOn=1
TwistMed=5 <--this is your regen song, should twist this when your mana/end is low, basically right after you die, not 100% sure
TwistWhat=1 5 6 7 8 <--this is what you want to twist when you're resting, your regen song would be best included in here, but I normally just twist 1 song during downtimes
Under your melee settings, I assume you have the songs correct that you want to twist, if you are just wanting to twist the same 5 songs the whole time, combat or not, you can leave it alone
Melee section:
MeleeTwistOn=1
MeleeTwistWhat=1 5 6 7 8 <--same thing, but whatever songs you want for combat
To make things simple, and i've tried it both ways, having a full line up of songs while resting, and just singing the regen song, I've found it works better, while AFKing just having the regen song twisting out of combat, then playing my full line up during battles, sure it takes a bit longer to get going, but my bard doesn't seem to pull as much aggro.
If your bard isn't playing any of those songs, then it is some sort of MQ problem, probably related to mq2twist
Thanks, that was it. In just about every case like this I've ignored the obvious (easy) answer and assumed it was something more complicated.
Appreciate the help.
I would love to See an effect Like the GOM that uses aggro detection algorythm So u could if u gain or alternatively Lose aggro Set it to activate an ability ie my ranger Pulls aggro Pops cover tracks, My warrior Loses it pops aggro getting ability etc..? is this possible?
Holyshit1=/if (!${Melee.Aggromode} && ${Melee.GotAggro} && ${Me.AltAbilityReady[Cover Tracks]) /alt activate 2234
#Event FickleOn "Small flames dance over your hands."
#Event FickleOff "The dancing flames fade away."
| ************************* Fickle ****************************************|
/if (${Me.Class.Name.Equal[Magician]}) {
/call LoadIni Fickle FickleSHelp string "Name of nuke to cast when Flames of Power procs from casting Fickle line of spells"
/call LoadIni Fickle FickleSpell string "Flames of Power Spell"
}
/declare FickleActive int outer 0
/declare FickleCast string outer ${FickleSpell.Arg[1,|]}
| ----------------------------------------------------------------------------
| SUB: Event Fickle On
| ----------------------------------------------------------------------------
Sub Event_FickleOn
/varset FickleActive 1
/call FickleCastSpell
/return
| ----------------------------------------------------------------------------
| SUB: Event Fickle Off
| ----------------------------------------------------------------------------
Sub Event_FickleOff
/varset FickleActive 0
/return
| ----------------------------------------------------------------------------
| SUB: Fickle Cast
| ----------------------------------------------------------------------------
Sub FickleCastSpell
/if (!${FickleActive} || ${FickleCast.Equal[null]} || ${FickleSpell.Find[spell]} || !${CombatStart}) /return
| Release timer after trying to cast for 5 secs
/declare FickleTimer timer local 10s
/echo Flames of Power detected trying to cast ${FickleCast}
:CastFickle
/if (${Cast.Ready[${FickleCast}]}) {
/if (${MyTargetID}) /call CastWhat "${FickleCast}" ${MyTargetID}
/if (${Macro.Return.Equal[CAST_SUCCESS]}) {
/varset FickleActive 0
/return
}
}
/if (${FickleActive} && ${FickleTimer}) /goto :CastFickle
/varset FickleActive 0
/return
CAST spells in order instead of % like DPS1 casted first 2 second 3 fourth so fourth and so on , or Skype me maskoi
Gom aggro. not happening too complicated. kiss= keep it simple stupid
mq2melee spams them when you don't need to. Unless you turn them off and make holyshits for them I guess.
Kiss will buff anyone in other groups if at least one of those toons are using Kiss and they are on the same computer.
/stick lol
/bca //chase
/chase is the toggle command to to follow/stop following the MA
the hot key on my MA is
sends a command to every toon but the MA to follow via eqbcRich (BB code):/bca //chase
Also Kiss does not or never will communicate in game /say /gc /g /tell etc. Its a safety feature so the macro can never be logged in chat.
