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KissAssist Release KissAssist 5.6 Updated 11/13/2012

The idea is that Kiss never communicates in game in any way ever. Why everything is set for eqbc. My quest for ultra safety with Kiss has taken a lot of common options out of the equation like in game commands but I believe the trade off is worth it.

/chase command turns follow on/off. Kiss commands are unique/different so they don't confuse other macros people may be using. Follow is a command used in a lot of macros

I use the following hot key on my tank who I play when i move the party. This toggles follow and then stops them following when I hit it again.

/bcaa //chase

This will make everyone follow you. Next version will have a scatter command to spread the group out after bunching up from following.
 
Woot Ty Maskoi that will work great! I was having the problem where they wanted to not chase when using stick this will make my life a ton easier.
 
Anyone else having problems with two aura's on enchanters second one casting over and over. Also using unified credence rk. II on cleric it just cast it over and over. Name of spell|dual|second spell i believe is how i have it set up still does it.
 
What happens when kiss assist conflicts with holyshits? Like, if they both instruct the character to do different things when a mob is at 99%...does it randomly pick one action and skip the other, or are they queued, or is it just a jumbled mess? I just dont understand their interaction enough to know if I should put the most important things into KISS, or make them holyshits, or try to mix the two systems.
 
Mq2melee works independent of Kissassist. It will always try to fire the holyshit during combat regardless. KissAssist has no idea what mq2melee is trying to do with down and holyshits so conflicts can occur. Kiss does have a lot of logic though behind its actions.
 
Let me be a bit more specific and provide examples. I have a mage, and I want him to slow and malo immediately when a mob arrives in camp. Using KA, i have slow set to work at 99% and malo at 96%, and other spells set to fire every 3% (as Maskoi's suggested in other posts.) The problem is that mob hp drops so quickly that it often skips either slow or malo and jumps to spells further down the dps list. While I could keep slow at 99% and move malo to 90%, and everything else even later, that seems to defeat the purpose of setting a specific % for spells to be cast. Another example is my sk's KA. I want him to use Renounce every time its ready, but I also want him to progress through the KA dps list, which would be muddied if i listed Renounce on every other line in the dps section. I was wondering if it would be wise to use holyshits to handle these problems, or if it would just disrupt the process to an even greater extent.
 
MQ2Melee would override kiss in those instances but if mobs are dying so fast then drop your dps percentages to where they work. try 99 92 85 78 etc
 
Could we just get an option in kiss assist for it to fire spell in certain orders starting at a certain percent. Then a recast line, so if your order is malo, Slow, Nuke, nuke, nuke, obviously you don't want it to malo and slow again, so the second line would be option to skip spells on following cast through. so you pick spell 3 4 5 to repeat cast till mob is dead. I cant count the times i have seen my character miss spells because of HP jumps in a good DPS group and i don't want to set them 10% apart and have my bot sit there and stare at the mob waiting to cast. I don't know how difficult that is or if that makes sense just a suggestion.

I'm guessing that may cause issues with classes that mez in between or hopefully it could still be set to break in for mez.
 
So would an idea to add a dps rotation that is based on spell list then on a secondary spell list after you complete the first list a reasonable idea?
 
I like the idea of having a debuff section that has higher priority than the DPS section. Just throwing my support at wackawacka's idea.
 
there will be a new debuff tag in dps that makes sure it isn't skipped. Will be something like syntax below

DPS1=Malo|95|Debuff
 
Is there a way to make it so debuffs hit all mobs in your extended target window maybe also? Some times pulling more then one mob I need more debuffed lol get them all slowed and tashed asap even if mezed
 
There is a long pause between pulls. Is there a way to adjust that? Once a mob is dead, the puller seems to wait about 7 seconds before he will target the next mob to pull. Can that time be shortened anywhere?

Thanks,

This delay is caused by some long ass checks in the buff routine between pulls. I am working on stream lining the check so the delays are greatly reduced.
 
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Is there a way to announce a pull in /bc? I think that I could use my Promised line better that way. I'll look through the mac and see if I can figure it out as well.

Thanks,

Edit, not so much announcing (as it already does that), but use /bct player blablabla

Nevermind, using MQ2Events works great.
 
Hi Maskoi,

When starting kissassist with adds in the camp, the macro recognizes the adds immediately and turns on attack but never moves to the mob. The workaround is to kill the adds first then start the macro. I've also noticed similar behavior when the macro is running and adds pop and hit another member of the group but it is sporadic and I have not been able to consistently repeat it.
 
My kiss is having trouble looting some mobs. My MQ2 window says something about "could not parse 'An'", and then it just ignores the corpse. I don't believe the mobs had the word An in their names. Just A.
 
Need more info than that. An should make zero difference in anything.
 
there were no matches for: (0-110) any
/face fast
/call lootmobs
/if looton /call lootmobs
/call combatreset
/call combat

the first line is exactly what the mq2 window says. the other 5 lines i improvised a bit
 
Any chance that kiss would/could work on EMU servers (Underfoot client)? Would there be too much to change to get it working?
 
there were no matches for: (0-110) any
/face fast
/call lootmobs
/if looton /call lootmobs
/call combatreset
/call combat

the first line is exactly what the mq2 window says. the other 5 lines i improvised a bit

Requirements: MQ2Moveutils
Usage: add the following to your macro for looting
#include Ninjadvloot.inc
/call SetupAdvLootVars
/call LootMobs
 
Kiss is now heavy customized to our compile and plugins. I have no interest in getting thte current version to work on an emu BUT one of the older versions may work. I will see if i can dig one up.
 
Thanks,

Kiss is now heavy customized to our compile and plugins. I have no interest in getting thte current version to work on an emu BUT one of the older versions may work. I will see if i can dig one up.
 
Looks like the latest version does work on EMU server with the exception of the Buffs. I'm getting the following errors when running it, and this happens about every minute. Not sure if there is a simple fix or not.

1.jpg2.jpg


Do you have maybe the last version before the new buff system around? That may do the trick, although I tried an older version I had (v4.5.4) and the pulling did not seem to work.

Thanks

Kiss is now heavy customized to our compile and plugins. I have no interest in getting thte current version to work on an emu BUT one of the older versions may work. I will see if i can dig one up.
 
Sorry if this is answered somewhere else, I did look.

Got kiss working pretty perfect (thx for an awesome macro) but my burn section is acting kind of weird.
First my bards burn section works fine, he activates all the aa's listed in like 2 seconds. He doesn't have anything setup in the dps section not sure if that makes a difference.

Then the wizard and necro activate the aa's much slower, takes about 1 second per ability, but they get them done. Also pauses for a while if the ability is not ready

This gets spammed to the mq2 window "There are no spawns matching: (0-110) any".

Edit: On further testing the "There are no spawns matching: (0-110) any" appears to be going to the mq2 window each time an aa ability is supposed to activate.

Thanks
 
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I too have noticed this whenever I burn. The same error occurs on each of my toons. Minor inconvenience, but would like to see it fixed whenever possible.
 
Looks like the latest version does work on EMU server with the exception of the Buffs. I'm getting the following errors when running it, and this happens about every minute. Not sure if there is a simple fix or not.

Do you have maybe the last version before the new buff system around? That may do the trick, although I tried an older version I had (v4.5.4) and the pulling did not seem to work.

Thanks

You can turn of the write buffs off. find the code below and set it to 0
Rich (BB code):
/declare Redguides              int         outer
 
Gocha, thanks.

Also, is there any way to make the dps section cast the spells more in the order they are listed in the INI? Mine seems to be casting out of order quite a bit.

For example here is my shams Dps section

[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Renewing Counterbias Rk. II|99
DPS2=Malosene Rk. II|98
DPS3=Talisman of the Lion|97
DPS4=Hoodoo Rk. II|96
DPS5=Stranglefang's Venom Rk. II|95
DPS6=Giaborn's Malady|94
DPS7=Apathy Rk. II|50|MA
DPS8=NULL

But when he casts the order usually goes: Counterbias, Malo, Giaborn's malady, talisman of lion, hoodoo, stranglefangs venom

Not a major deal really but would be preferable if the order matched the INI. Just wondering if I was missing a setting somewhere

Thanks
 
try spacing them out farther instead of 99 98 97 etc try 98 93 88 83 etc you will find it performs better. also next release will have an option to force cast in order starting at the highest health %.
 
Very cool, Thx again.

One more question. Is there a way to make heals apply to everyone except the MA?

Basically I want the merc to heal the ma mostly and then have the sham heal the rest of the group if they happen to get hit.
 
Very cool, Thx again.

One more question. Is there a way to make heals apply to everyone except the MA?

Basically I want the merc to heal the ma mostly and then have the sham heal the rest of the group if they happen to get hit.

Not currently but its not a bad idea look for it next release.
 

Maskoi,

As a user of Kissassist that is ignorant of programing, and not interested in learning at this point in life, I want to say thanks and keep up the great work. If not for Kiss I would only be using the map function and maybe a few simple macros like auto forage and the likes. I am never able to play much during the 4th qtr of the year, but follow the forums. I have seen numerous mentions of "Look for it ..." in your posts over the last 3 months, but as I prepare to get back into the game the instructions and settings for Kissassist do not seem to be updated. I can work my way thru the posts again and find each new command that caught my eye, or just ask about it since everyone on Redguides is so good about responding to questions, but I know it would help me and many others if you could devote some time to updating the instructional part of the forum for kissassist.

Again, thanks for all you do. Just a small request, not a complaint by any means.
 
KissAssist Release KissAssist 5.6 Updated 11/13/2012

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