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Question - KA9 AdvPath Pulling

alwayssunny

New member
Joined
Jul 17, 2015
RedCents
41¢
Clearly I need some help, I cannot get this thing to work. It just runs the path and doesn't pull a dang thing. Then it targets a mob at the other end of the path and just sits there.
 
First don't use Melee for pulling. Make sure your path runs away from camp and the end of the path is relatively the farthest WP from camp. What command did you use to save your path? If you need too, post your ini and that will help us a lot.
 
I used /record then /record save name 30

[General]
KissAssistVer=9.0
Role=PullerTank
CampRadius=40
CampRadiusExceed=800
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=17
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=2
EQBCOn=1
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
CharInfo=Monk|105
CastingInterruptOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Master's Aura
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=500
PowerSource=NULL
[Melee]
AssistAt=99
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=loose
AutoFireOn=0
UseMQ2Melee=1
[AE]
AEOn=1
AERadius=50
AE1=Earthforce Discipline Rk. III|2
AE2=Shaded Step|2
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=stunning kick|95
DPS2=transcended fistwraps of immortality|99
DPS3=Curse of the thirteen fingers rk. III|98
DPS4=Banestrike|90
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
DPS16=NULL
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Earthforce Discipline Rk. II|50
Heals2=Refuse Death Rk. III|20
Heals3=Reflex Rk. III|30
Heals4=NULL
Heals5=NULL
XTarHeal=0
HealGroupPetsOn=0
XTarHeal2=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=1
Burn1=Zan Fi Whistle|100
Burn2=Infusion of Thunder|100
Burn3=Speed Focus Discipline|100
Burn4=Destructive Force|100
Burn5=Dichotomic Form|100
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
UseTribute=0
[Pull]
PullWith=Distant Strike
MaxRadius=500
MaxZRange=50
PullWait=3
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=1
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=1
MercAssistAt=100
 
When you start your pull you need to /mac kissassist puller path pathname (i.e on my SK )
Rich (BB code):
/mac kissassist pullertank path test1

If he just sits there and targets mobs but does not go anywhere,
/end
/play pathname normal (i.e /play test1 normal)

when he gets to the end, just run him back to the group and try starting KA again (/mac kissassist puller path pathname).

Special Note: If you puller is running the path, i haven't found a way to stop him mid path (especially if he is just on /play pathname). Hitting /end to end mac doesn't stop him. I have gotten him to stop running the path by having my mage summon him, but that isn't always a feasible option (1st off you have to have a mage).

Now i KNOW this does work (it does have a few bugs yet) as I have 3 groups running using the MQ2AdvPath pulling.
 
Special Note: If you puller is running the path, i haven't found a way to stop him mid path (especially if he is just on /play pathname). Hitting /end to end mac doesn't stop him. I have gotten him to stop running the path by having my mage summon him, but that isn't always a feasible option (1st off you have to have a mage).


/play off <=== That will stop AdvPath from playing the current path. Add it to your /endmacro hotkey.
 
Maskoi,
This is a great enhancement. I made two errors in setting it up but when corrected, I was very much in awe. My first error was I ended my path too close to the beginning. The toon just went to the end and considered the pathing complete. I deleted a few way points and that cleared that up. NOTE I believe there is a way to turn smart option off and force the toon to run the entire path but I use smart in other macros and do not want to forget to turn it back on. The second mistake was I was targeting mobs under water along the way. Since I cannot cast from surface to underwater it was snagging up. I simply adjusted my zaxis, MaxZRange=10, to a low enough range where it avoided targeting them.

I do recognize excellence when I see it.


As always,
Playbetter
 
Just a note: if you make a turn to sharply ( I.e U-Turn thru a hallway) and you get any lag, the puller will "derail" off the path. Would happen anytime the puller was not the top level window or if I got a lag spike near the "curve" while pulling.
If you easy gliding curves or nothing more than a 90 degree bend, I don't seem to see this issue.
(Puller is unmounted but using SOW).
 
Also, just a reminder, if puller is just standing there, the play routine can get stuck (toggled) in either normal or reverse mode (as CT has pointed out to me). So just hit play pathname reverse if standing at the end of the path, or /play pathname normal if at the beginning to reset that toggle.
 
Question - KA9 AdvPath Pulling

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