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Problem - KA12 - Adding tank aggro control code snippet for member's KA

Joined
Mar 9, 2017
RedCents
13,167¢
Version of KissAssist.mac?
12
When did your problem start?
No KA issue, mod request.
Character Role?
  1. Tank
  2. PullerTank
What class is having this issue?
  1. Warrior
How often does this issue occur?
Rarely
- Not a support issue -

I'm on a break from EQ but had helped ycleptjah last Jan by adding a "tank switch and punch any nearby mob that isn't 100% aggro" redguides snippet to KA11 for him. He tried modding his own version but it wasn't working.

Any bored coders willing to update a KA12 mod with this snippet for him?

I attached the KA11 one I made for him. Here is the thread where the aggro snippet was discussed.

My message:
Try this out. I'm not 100% sure I've got it working perfectly, but it does seem to watch Xtargets and switch if a mob isn't 100% aggro. It does have a small bug where it sees mob corpses loose aggro as they die and thinks it needs to punch them, but overall I think its working. This will only activate if you're running Tank or Pullertank modes.

Thanks.
 

Attachments

Alternatively, does anybody know if there is a list or a resource that details how some of the coding was changed from KA11 to KA12? Maybe I could work through it myself.
I can't link directly but in the updates there is a whole slue of updates/changes

> here <
etc
1612672437773.png

the KA_Test_Team discord channel has a pinned ka12changes.txt
here is that
 

Attachments

Problem - KA12 - Adding tank aggro control code snippet for member's KA

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