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Jigs21 MacroQuest2 Compile v11.1

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Jigs21

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Jigs21 MacroQuest2 Compile v11.1


Notes:
--Current Compile Updated with: (MQ2-20071006) Updated: 11/8/07

--11/8/07--This compile has been tested, seems to work fine. If you find any issue with it, please post. Also, make sure you write to you're friends at Sony, explain to them, exe changes = bad business for MacroQuest.



Recent Updates & Additions:

--10/6/07--
MQ2Superduperreallyghettospeed (Added) /speed # and /speed off (normal)
MQ2FPS (Re-added to compile)
MQ2Autogroup (Re-added to compile)

--10/5/07--
MQ2WinXP -- See Plugin Descriptions -- Alatyami
MQ2Autoforage (updated) -- Alatyami
MQ2Melee (Volley Fix) -- Jigs21
MQ2LinkDB (fix) -- Jigs21
MQ2ChatWnd (Update to Redguides.com window) -- Alatyami
Bindwounds Macro -- Alatyami

--9/8/07--
MQ2AutoGroup - (addedw/InI)
MQ2PreventSpeed - (Updated by Alatyami)
MQ2FPS - (Updated by Alatyami)



Currently Known Issues:
No Plugin Issues at this time.

The above plugins, are known issues that are being worked on. I will update the compile once they have been fixed. Please let me know if you have any other issues.


Instructions:

  1. Download the zip at the bottom of this post
  2. Unzip to a folder of your choice
  3. Run MacroQuest2.exe from that folder
  4. Run EverQuest.exe
  5. In-Game, type "/plugin <plugin name> load" to add all plugins you wish to use
  6. Refer back to this post for any syntax and plugin descriptions you need
 
Last edited:
Re: Jigs21 MacroQuest2 Compile v11.0

ATTENTION:

Plugin Authors, if your plugin is included in this compile, and you don't want it to be, send me a PM and I will remove it immediately.


*** REMEMBER: Commands listed below will not work unless you load the plugin that enables them first!!!

I have temporarily removed the non updated plugins from this list as they are no longer in the compile untill we get them fixed.

If there is a *before the plugin name in the list, I consider it to be an active hack.

--MQ2Advpath
--MQ2Autoforage
--MQ2Autoskills
--MQ2Bandolier
--Mq2Bardswap
--MQ2Bufftool (XML included)
--MQ2Cast
--MQ2Casttimer (XML included)
--MQ2Charnotes
--MQ2Chat
--MQ2Chatwnd
--MQ2Combat
--MQ2Cursor
--MQ2Custombinds
--MQ2Customsound
--MQ2Debuffs
--*MQ2DoCrack (XML included)
--MQ2Dps (XML included)
--MQ2EQBC (server, separate .exe file)
--MQ2Eqbugfix
--MQ2Eqim
--MQ2Events
--MQ2Exchange
--*MQ2Faerune
--MQ2Fakechat
--MQ2Fakelink
--MQ2Feedme
--MQ2Fps
--MQ2Hud
--MQ2Irc
--MQ2Itemdisplay
--MQ2Labels
--MQ2Linkdb (Download Database HERE)
--MQ2Main
--MQ2Map
--MQ2Melee
--MQ2Missing
--MQ2Moveutils
--MQ2Netbots
--MQ2Netheal
--MQ2Otd
--MQ2Pluginhook
--MQ2Preventspeed
--MQ2Randomstuff
--MQ2Rez
--*MQ2Size
--MQ2Slave
--MQ2Spellhotkeys
--MQ2Spellsearch
--MQ2Targets
--MQ2Telnet
--MQ2Timestamp
--MQ2Tracking
--MQ2Twist
--MQ2WinXP
--MQ2Xptracker



Plugin Descriptions and Syntax

MQ2AdvPath - Plugin version of AdvPath.mac and .ini.
Rich (BB code):
/afollow [on|off] [slow|fast]
/afollow pause
/afollow unpause
/afollow spawn # [slow|fast]
/afollow [slow|fast]
NOTE: Fast default.
 
/play [PathName|off] [slow|fast] [smart] [pause|unpause]
NOTE: Fast default.
 
/record
/record save <Name>
/record checkpoint <Name>

AdvPath TLO's:
Rich (BB code):
${AdvPath.Active} Plugin Loaded and ready
${AdvPath.State} // FollowState, 0 = off, 1 = Following, 2 = Playing, 3 = Recording
${AdvPath.Waypoints} // Total Number of Waypoints
${AdvPath.NextWaypoint} // Number of NextWaypoint
${AdvPath.Y[Check Point Name OR Waypoint number]} LOC
${AdvPath.X[Check Point Name OR Waypoint number]} LOC
${AdvPath.Z[Check Point Name OR Waypoint number]} LOC
${AdvPath.Monitor} // Spawn your following
${AdvPath.Idle} // Idel time when following and not moving
${AdvPath.Length} // Estimated length off the follow path
${AdvPath.Following} // BOOL Following spawn ?
${AdvPath.Playing} // BOOL Playing ?
${AdvPath.Recording} // BOOL Recording?
${AdvPath.Status} // INT Status 0 = off , 1 = on , 2 = paused?
${AdvPath.Paused} // BOOL Paused?

MQ2Allzone - Lock yourself in a zone temporarily

Syntax:
Rich (BB code):
/lockazone - prevent yourself from zoning for up to 8 minutes (I think)

MQ2Autoforage - INI driven autoforaging

Rich (BB code):
/startforage - commence autoforaging.
/stopforage - stop autoforaging.
/keepitem {item} - add/change the item in the .ini file to auto-keep.
/destroyitem {item} - add/change the item in the .ini file to auto-destroy.

MQ2Bandolier
Rich (BB code):
USAGE
 
/createset <setname> slotname1|slotnumber slotname2|slotnumber2 ... (slotname21|slotnumber22)
Creates a set in MQ2Bandolier_<CharName>.ini using the selected equipment slots. If you use the name of an existing set, it will be over-written.
 
/deleteset <setname>
Deletes the specified setname from the characters ini.
 
/equipset <setname>
Equips all items of the specified set.
 
 
Example:
 
 
/createset ThisSet chest mainhand offhand
/createset ThisSet 17 13 14
 
 
Both of the above examples will create the following ini entry:
 
 
[ThisSet]
17=12345
13=23456
14=34567
 
--------------
 
/deleteset ThisSet
Deletes the ThisSet section in the ini
 
/equipset ThisSet
Equips all of the items from the ThisSet section in the ini

MQ2BardSwap - This plugin attempts to retrieve the current song from the twist plugin, if that TLO exists, and swap the correct intstrument into use.

MQ2BardSwap_Someplayer_Someserver.ini
Rich (BB code):
[Settings]
Horn=/exchange "Me So Horny" mainhand
Drum=/exchange "Tambourine of Wonder" mainhand
Lute=/exchange "Lute Skywalker" mainhand
Wind=DISABLED
Singing=DISABLED
Weapons=/exchange "Really Really Really Sharp Knife" mainhand
Delay=21
[Exclude]
;instruments don't have an effect on these
exclude1=Requiem of Time
exclude2=Selo's Rhythm of Speed
exclude3=Selo`s Assonant Strane
exclude4=Song of Sustenance
exclude5=Alenia`s Disenchanting Melody
;no swap for my Composers Greaves click please
exclude6=Selo`s Accelerating Chorus
;or lute of the flowing waters click
exclude7=Wind of Marr

Syntax
Rich (BB code):
/bardswap - Toggle swapping on and off.
/bardswap melee - Toggle using "Melee swap" delay.

MQ2BuffTool - This is also a plugin that will click off buffs automatically, but includes some logic to decide what to click off.

TLO Added
Rich (BB code):
${Block.Ready} (bool Plugin Loaded && InGame && Bloc Enable)
${Block.Quiet} (bool Always true or NULL if plugin not loaded)
${Block.Popup} (bool Should i Popup Msg on Spell Block?)
${Block.Count} (int # of buff in bloc list)
${Block.Total} (int # of buff blocked so far)
${Block.Spell[X]} (int # of free slot for a spell -1 not found)
${Block.Maxim[X]} (int Maxim # of Buff (1=buff,2=song,3=pet))
${Block.Avail[X]} (int Avail # of Buff (1=buff,2=song,3=pet))

Syntax
Rich (BB code):
/Command Common to ALL (ie /block /unblock /clickoff)
/Command /Help (Show Help)
/Command /List (Show List of Spells Being Blocked)
/Command /Load (Load Settings and Bloc List from INI)
/Command /Save (Save Settings and Bloc List to INI)
/Command /Block (Toggle on/off Scan for Bloc Buffs)
/Command /Popop (Toggle on/off Display of Popups)
/Command /Window (Popups XML Windows)
 
/Block <##/Name/[Set]> <MODE>
/Block ## <MODE> (spell on slot ##, -## for song)
/Block Name <MODE> (spell matching that name)
/Block [Set] (spell list from INI)
 
<MODE> 0=always(default) 1+ free buff to keep (Optional)
 
/Unblock <##/Name/[Set]>
/Unblock ## (remove Block from bloc list ##)
/Unblock Name (remove Block for that spell name)
/Unblock [Set] (remove Block for this List from INI)
 
/Clickoff <##/Name/[Set]>
/Clickoff ## (click off slot ##, -## for song)
/Clickoff Name (click off buff matching that name)
/Clickoff [Set] (click off buff from List in INI)


MQ2Cast - This is a plugin form of Spell_Routines.inc, and far, far superior. It can, among other things, memorize and cast spells, recast them, and, with the use of MQ2CastTimer, moniter the estimated duration on longterm spells like DoTs, Buffs, etc. The plugin can also deal with events, similar to MQ2Events.

SYNTAX FOR MQ2CAST

A nice little HUD snippet to go with the plugin:
Rich (BB code):
[CASTING]
CS1=3,425,150,255,255,255,~~ CASTING ~~~~~~~~~~~~~~~~~~~~~
CS2=3,425,162,255,255,255,Cast Effect: ${If[${Cast.Effect.ID},${Cast.Effect.Name},NONE]}
CS3=3,425,174,255,255,255,Cast Timing: ${Cast.Timing}
CS4=3,425,186,255,255,255,Cast Ready : ${Cast.Ready}
CS5=3,425,198,255,255,255,Cast Status: ${Cast.Status}
CS6=3,425,210,255,255,255,Cast Result: ${Cast.Result}
CS7=3,425,222,255,255,255,Cast Stored: ${If[${Cast.Stored.ID},${Cast.Stored.Name},NONE]}
 
Re: Jigs21 MacroQuest2 Compile v11.0

Thank you Jigs. Nice job and very fast! :)
 
Re: Jigs21 MacroQuest2 Compile v11.0

I cannot post the rest of the descriptions, we are updating the forums, and an error is preventing me from posting them for now.
 
Re: Jigs21 MacroQuest2 Compile v11.0

Error after extracting says the application can not be run due to MQ2main.dll not being included
 
Re: Jigs21 MacroQuest2 Compile v11.0

Your the man, Day of patch fast work jigs thanks a lot
 
Re: Jigs21 MacroQuest2 Compile v11.0

wcfpjf said:
Error after extracting says the application can not be run due to MQ2main.dll not being included


Eh, I see the problem, give me a few to fix it.
 
Re: Jigs21 MacroQuest2 Compile v11.0

Hah was just gonna post on that lol. proof that your the man, quick fixes
 
Re: Jigs21 MacroQuest2 Compile v11.0

You might want to change the first line in the message to match the post v11.0 ..

Great work BTW.
 
Re: Jigs21 MacroQuest2 Compile v11.0

way to read the thread storekeepr :)
 
Re: Jigs21 MacroQuest2 Compile v11.0

Hey Jigs


Getting incorrect client Version
 
Re: Jigs21 MacroQuest2 Compile v11.0

Molex said:
Hey Jigs


Getting incorrect client Version

Thats a neat trick, considering MQ doesn't even load properly at the moment :), I am fixing the compile, will be up in a few minutes.
 
Re: Jigs21 MacroQuest2 Compile v11.0

I did wcfpjf, it just took me longer to read and post then it did for those other issues to be posted. Get your own bottle of glue man, leaven mine alone.
 
Re: Jigs21 MacroQuest2 Compile v11.0

Phew! I thought It was just me. ;)
 
Re: Jigs21 MacroQuest2 Compile v11.0

glue tastes great when consumed with the proper amount of paint - lead based paint at that :)
 
Re: Jigs21 MacroQuest2 Compile v11.0

Isn't eating Glue a required couse in school nowadays, the white pasty stuff always had a sweet taste when I was in school...
 
Re: Jigs21 MacroQuest2 Compile v11.0

Beardog said:
white pasty stuff always had a sweet taste when I was in school...

I really do not want to know the rest of that story, haha!
 
Re: Jigs21 MacroQuest2 Compile v11.0

LOL i was hoping to not have to be the one to comment on that one cuz my comment would be killed by Jigs :)
 
Re: Jigs21 MacroQuest2 Compile v11.0

look at Jigs' post count he can compile, chew gum and post all at the same time :)
 
Re: Jigs21 MacroQuest2 Compile v11.0

Last edited by Jigs21 : Today at 11:17 PM. Reason: Removed zips, for editing
 
Re: Jigs21 MacroQuest2 Compile v11.0

New Zips posted, it is working for sure this time, sorry for the delay!
 
Re: Jigs21 MacroQuest2 Compile v11.0

Jigs21 said:
Thats a neat trick, considering MQ doesn't even load properly at the moment :), I am fixing the compile, will be up in a few minutes.

He probably doesn't delete the old dll's from his working directory and didn't notice that the main wasn't there LOL
 
Re: Jigs21 MacroQuest2 Compile v11.0

Jigs21 said:
New Zips posted, it is working for sure this time, sorry for the delay!

No Links in the post Boss you must have some really good glue ROFL
 
Re: Jigs21 MacroQuest2 Compile v11.0

hehe was thinking i was the only one that couldnt find the link for download
 
Re: Jigs21 MacroQuest2 Compile v11.0

Yup Missing Zips atm. Looking forward to testing!
 
Re: Jigs21 MacroQuest2 Compile v11.0

Ok, hold up, I must be bugged, give me a minute.
 
Re: Jigs21 MacroQuest2 Compile v11.0

Jigs21 said:
I cannot post the rest of the descriptions, we are updating the forums, and an error is preventing me from posting them for now.

Hope they give you back the ability to post them all into one long post would save you lot of time and work figuring out where to cut and paste from for each seperate post you have to make nowadays
 
Re: Jigs21 MacroQuest2 Compile v11.0

Muadibb said:
Still no zips

Yes, the server is being retarded. I am uploading the Zip files now, look for them in about 5 minutes.
 
Re: Jigs21 MacroQuest2 Compile v11.0

See what happens when you start eating Glue..
 
Re: Jigs21 MacroQuest2 Compile v11.0

They are for sure there now!
 
Re: Jigs21 MacroQuest2 Compile v11.0

CTD on both computers when Loading. Get to char select fine but never make it in game.
 
Re: Jigs21 MacroQuest2 Compile v11.0

kindal said:
CTD on both computers when Loading. Get to char select fine but never make it in game.

I am looking into it now, already been reported.
 
Re: Jigs21 MacroQuest2 Compile v11.0

crash to desktop as well here.....
eqgame has crashed and needs to exit.

only loaded at character select screen these plugins

mq2superduperreallyghettospeed
mq2map
mq2rez
 
Jigs21 MacroQuest2 Compile v11.1
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