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Items autoequip or go into inventory now (1 Viewer)

thorn3260

New member
Joined
Aug 26, 2008
RedCents
I don't think I changed anything, but starting with the 10/10/08 compile (I'm using Jmo's) I can't pick things up on my cursor and move them around or hand them to someone. When I click on an item it automatically gets dropped back into my inventory.

Any idea what I did? Or any idea what plugin might be causing this?

Thank you.
 
[MacroQuest]
MacroPath=.\Macros
LogPath=.\Logs
DebugSpewToFile=0
FilterSkills=0
FilterTarget=0
FilterMoney=0
FilterFood=0
FilterMacro=0
FilterEncumber=0
FilterDebug=0
KeepKeys=1
FilterMQ=0
AllErrorsDumpStack=1
AllErrorsFatal=0
LaxColor=0
HUDMode=UnderUI

[Aliases]
/a=/anonymous
/b=/bazaar
/ba=/bazaar
/c=/consider
/cha=/channel
/d=/duel
/exp=/echo ${Me.PctExp}% experience...
/f=/feedback
/fa=/fastdrop
/g=/gsay
/gmlist=/who all gm
/gu=/guildsay
/hp=/echo Current Health: ${Me.CurrentHPs} -- Max Health: ${Me.MaxHPs}
/key=/keys
/load=/loadspells
/m=/msg
/mana=/echo Current Mana: ${Me.CurrentMana} -- Max Mana: ${Me.MaxMana}
/npc=/who npc
/slotid=/echo ${SelectedItem.InvSlot}
/t=/tell
/ta=/tap
/w=/who

[Substitutions]
omg=Oh My God

[Plugins]
mq2labels=mq2labels
mq2itemdisplay=mq2itemdisplay
mq2custombinds=mq2custombinds
mq2hud=mq2hud
mq2fps=mq2fps
mq2map=mq2map
mq2bzsrch=mq2bzsrch
mq2chatwnd=mq2chatwnd
mq2eqbugfix=mq2eqbugfix
mq2addicts=mq2addicts
mq2advpath=mq2advpath
mq2cast=mq2cast
mq2exchange=mq2exchange
mq2melee=mq2melee
mq2moveutils=mq2moveutils
mq2rwarp=mq2rwarp
mq2pax=mq2pax
mq2docrack=mq2docrack
mq2piggyzone=mq2piggyzone

[Key Binds]
RANGED_Nrm=clear
RANGED_Alt=clear
MQ2CHAT_Nrm=.
MQ2CSCHAT_Nrm=/
MELEE_Nrm=Z
RANGE_Nrm=X
UNSTICK_FWD_Nrm=E
UNSTICK_FWD_Alt=Up
UNSTICK_BCK_Nrm=D
UNSTICK_BCK_Alt=Down
UNSTICK_LFT_Nrm=S
UNSTICK_LFT_Alt=Left
UNSTICK_RGT_Nrm=F
UNSTICK_RGT_Alt=Right
UNSTICK_STRAFE_LFT_Nrm=clear
UNSTICK_STRAFE_LFT_Alt=clear
UNSTICK_STRAFE_RGT_Nrm=clear
UNSTICK_STRAFE_RGT_Alt=clear

[SWho Filter]
Holding=1

[Captions]
Update=35
Player1=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player2=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player3=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
Player4=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.AARank},${NamingSpawn.AATitle} ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.Suffix.Length}, ${NamingSpawn.Suffix},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
NPC=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Surname.Length},\n(${NamingSpawn.Surname}),]}
Corpse=${NamingSpawn.DisplayName}'s corpse
Pet=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Master.Type.Equal[PC]},\n(${NamingSpawn.Master}),]}

[Caption Colors]
PC=OFF
PC-Color=ff00ff
PCCon=OFF
PCPVPTeam=OFF
PCRaid=OFF
PCRaid-Color=ff7f
PCClass=OFF
PCGroup=OFF
PCGroup-Color=ffff00
PCTrader=ON
PCTrader-Color=ff7f00
NPC=OFF
NPC-Color=ff0000
NPCCon=ON
NPCClass=OFF
NPCMerchant=ON
NPCMerchant-Color=ff7f00
NPCBanker=ON
NPCBanker-Color=c800ff
NPCAssist=ON
NPCAssist-Color=ffff00
NPCMark=ON
NPCMark-Color=ffff00
PetNPC=OFF
PetNPC-Color=ff0000
PetPC=OFF
PetPC-Color=ffff00
PetClass=OFF
PetClass-Color=ff0000
Corpse=OFF
Corpse-Color=ff0000
CorpseClass=OFF
CorpseClass-Color=ff0000
 
Unloaded MQ2Exchange and it's still doing the auto-equip/inventory thing.

I unloaded the others one by one. MQ2Cast seems to be the one causing the problem, once it's been used to cast something (no auto-equip problem until you cast something). I got the auto-equip issue to occur, then I unloaded MQ2Cast and the problem went away. Loaded MQ2Cast and the problem reappeared.

EDIT:

Auto-equipping does not occur when you are banking, nor when someone opens a trade with you (you cannot initiate trades since the item will auto-equip when you try to pick it up.)
 
Last edited:
Items autoequip or go into inventory now

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