LurkMcGurk
BANNED
- Joined
- Jul 1, 2015
- RedCents
- 9,632¢
So I noticed that anyone set to "puller" will have back to the camp if they get stuck outside of the camp but no other roles do.
I just started boxing melee characters and it can get quite frustrating when there's no Snare in the group and a mob runs 1 room over, melee follow to kill it - then all your melee jump into the wall between rooms after the mob dies until you manually move them through the door and back. During this time the puller usually gets unstuck since he has the glory of MQ2nav at his disposal and he pulls more mobs which usually trains the group since all the melee is stuck and well - GAMEOVER.
So, how about a feature that lets every kissassist role take control of the powers of MQ2 nav and return to their specific camp location once they are outside of camp?
P.S - Get 'Snare' isn't always an option when you play on the TLPs. If I was on Live it would be easy to solve this problem some other way. TLPs are a bit more ... well bland when it comes to the abilities available to you during that era.
I just started boxing melee characters and it can get quite frustrating when there's no Snare in the group and a mob runs 1 room over, melee follow to kill it - then all your melee jump into the wall between rooms after the mob dies until you manually move them through the door and back. During this time the puller usually gets unstuck since he has the glory of MQ2nav at his disposal and he pulls more mobs which usually trains the group since all the melee is stuck and well - GAMEOVER.
So, how about a feature that lets every kissassist role take control of the powers of MQ2 nav and return to their specific camp location once they are outside of camp?
P.S - Get 'Snare' isn't always an option when you play on the TLPs. If I was on Live it would be easy to solve this problem some other way. TLPs are a bit more ... well bland when it comes to the abilities available to you during that era.

