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Through the Z-Axis I would not always automatically go up enough stairs to see their feet to pull and then begin cycling targets again.maybe this is a stupid question, but how is hunter not designed to work with mq2nav? isnt the concept the same as if it were in puller mode? that is to say, target X mob within whatever radius, run to mob - and then instead of pulling it back to camp, you just start attacking it?
I am stuck at work and cannot test it, but its weird to me that it would be a completely different mechanic than puller or pullertank mode
That is what I was doing was trying to mimic what would happen in the instance and it wasn't good. For me chase does not work for anything but a wide open space. In Ldon I never use it because I loose the team on the first corner, door, or whatever geometry I encounter. I was using /afol, but that has it's own set of problems. So at this stage I am back to just setting a camp and chainpulling.
Do you mind posting an example of what you are running? I haven't messed with holys yet so its quite foreign to me.
[MQ2Melee]
plugin=1
version=8.200
downflag0=1
downflag1=1
downshit0=/if (!${Navigation.Active} && ${Group.MainAssist.Distance}>20) /nav id ${Group.MainAssist.ID}
downshit1=/if (${Navigation.Active} && ${Group.MainAssist.Distance}>20) /nav id ${Group.MainAssist.ID}
/melee off
/melee on
[MQ2Melee]
plugin=1
version=8.200
downflag0=1
downflag1=1
downshit0=/if (!${Navigation.Active} && ${Group.MainAssist.Distance}>20) /nav id ${Group.MainAssist.ID}
downshit1=/if (${Navigation.Active} && ${Group.MainAssist.Distance}>20) /nav id ${Group.MainAssist.ID}
