RoboClaptrap4
Member
- Joined
- Feb 14, 2018
- RedCents
- 181¢
I'm having an issue trying to use nav in Plane of Innovation. It's a bit hard to tell from this screenshot, but basically, my character is trying to nav through the left hand corner of a door that doesn't fully open. Even when the door slides open fully, the part my toon is running into is always in the way, which means he just runs into the wall forever. The green arrow shows the path he tries to take, the blue arrow shows the path I wish he would take.
Is there a way to modify a navmesh so that your characters don't try to hug walls and edges quite so much? This is a perfect example of a time it's problematic. It's also a huge issue in dreadspire, where there are lots of extremely high cliffs that my characters skirt the very edge of every time they move. Is there a way to tweak the mesh so your toons aim for the "center" of a valid path instead of always hugging an edge like this?
Is there a way to modify a navmesh so that your characters don't try to hug walls and edges quite so much? This is a perfect example of a time it's problematic. It's also a huge issue in dreadspire, where there are lots of extremely high cliffs that my characters skirt the very edge of every time they move. Is there a way to tweak the mesh so your toons aim for the "center" of a valid path instead of always hugging an edge like this?




