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Guide - How to PL like a pro - guide to using fellowship vitality

you have to have 1 toon, out of group or out of zone feed at least 1 kill of experience to those at cap level but saying "shared" the update can take up to 15 mins, and it will tick them over to "capped". it's like the check doesn't happen until vitality is tried to be added to the toon at 99.999 exp.
That worked. I was expecting the toon out of group to say capped and not the others but figured it out finally...
 
its also good to know the reverse trick too, if your capped but have burned off some of your AA and want to start getting vitality again you have to kill off the toon and rez it to drop it out of capped and back to sharing.(also once you do that make sure you turn off reg experience till you want to cap again)
 
Do capped Toons share exp with the toon out of group ?
Yes, they only feed vitality to toons not in the same group as they are. If the toon is in the group with them fellowship sharing does nothing
 
Has anyone figured out if its a set exp per kill that is added to vitality pool? Is it better to slaughter faster blue cons then taking more time on white yellow or reds?
 
Sorry, I didn't want to create another thread about fellowship exp.

I'm capped and want to feed exp to my alt. I also need to level the necklace.

Fellowship sharing spreads out the exp. Does it slow down item evolution?
 
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Sorry, I didn't want to create another thread about fellowship exp.

How does fellowship sharing interact with evolving items?

I'm capped and want to feed exp to my alt but I need to level the necklace as well. Is sharing going to slow me down and should I wait until my neck is fully evolved?


Doesnt do nothing for Evolve items only Exp and AAs
 
Has anyone figured out if its a set exp per kill that is added to vitality pool? Is it better to slaughter faster blue cons then taking more time on white yellow or reds?

It has to be a set exp per kill. Due to fact your "sharing" exp from your toons so a Percentage of the exp will go into the pool, if you slaughter Light blues, you aren't gaining a lot of exp on the sharing team. as were you kill DB / White cons to generate more exp percentage per hour
 
Thank you so much for this write up, i stopped trying to use it cause of not understanding and using it wrong.
 
Might not be your issue, but have seen where 'feeders' die and flip from 'capped' to 'sharing' then xp becomes so diluted you might not be getting AA point updates. Would check to see if more than intended are showing as 'sharing'. If so, that's diluting the xp dispersion drastically.
 
From what I understand, the issue ended up being XP was being based on the 125 in the group rather than my own level there.
 
So, I've been tinkering a lot with this since my posts above and to add to OP's extensive/awesome breakdown, one thing I've found and would highly recommend is to spend AAs as soon as you get them rather than just /aaspend bank 230 like I have been for the last 4 years.

From what I can tell, when vitality is pushed it's only going to give you as much as you would need to cap your AAs. So if you receive vitality with 3 AAs banked, you'll receive enough vitality for 247 more AAs (at level 125). If you have 210 banked, you'll only receive vitality for 40 more.

This is just a rough estimate, but since making the switch to /aaspend bank 80 (finishing up my general tab on this latest character) I've had 100% uptime. Roughly 850 AAs/hour.
 
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you have to have 1 toon, out of group or out of zone feed at least 1 kill of experience to those at cap level but saying "shared" the update can take up to 15 mins, and it will tick them over to "capped". it's like the check doesn't happen until vitality is tried to be added to the toon at 99.999 exp.
U still get cappped even if your in the same zone and a different instance?
 
I could never feed worth a shit, couldn't get toons capped, now i know why, they had to get feed at least some before they went to capped. Thank you
 
So about how long does it take to fill up the vitality bar on one toon??
Currently I have 6 feeder toons (max lvl 125 but not full exp bar {I usually take an unrezzed death to drop feeders to about 88%}- AA xp is set to 0 and the PL toon is set to sharing and is off line).
After a 6 hour "feeder" session of killing mobs in FF (kill rate was about 78 per hour so roughly 480 mobs) i got...wait for it...8% vitality. WTF...is this the expect rate of vitality gain or am I doing something horribly wrong because at this rate it would take my feeders about 72 hours to fill up vitality!!
I also tried a session (maybe about 3 hours) where I had all feeder toons showing as "Capped" @ ~ 72 kills per hour and got what I would call negligible nearly unnoticeable bump in vitality on my PL toon.
 
So about how long does it take to fill up the vitality bar on one toon??
Currently I have 6 feeder toons (max lvl 125 but not full exp bar {I usually take an unrezzed death to drop feeders to about 88%}- AA xp is set to 0 and the PL toon is set to sharing and is off line).
After a 6 hour "feeder" session of killing mobs in FF (kill rate was about 78 per hour so roughly 480 mobs) i got...wait for it...8% vitality. WTF...is this the expect rate of vitality gain or am I doing something horribly wrong because at this rate it would take my feeders about 72 hours to fill up vitality!!
I also tried a session (maybe about 3 hours) where I had all feeder toons showing as "Capped" @ ~ 72 kills per hour and got what I would call negligible nearly unnoticeable bump in vitality on my PL toon.
I've never personally bothered to look at the vitality store. 5 toons pushing to 1 usually results in about 30-40% of the kills for the PL'ee being boosted XP, assuming similar kill rates across the two groups. This is with 12 toons in the same fellowship, 10 capped toons, 5 in each group, and 1 PL'ee in each group.
 
So about how long does it take to fill up the vitality bar on one toon??
Currently I have 6 feeder toons (max lvl 125 but not full exp bar {I usually take an unrezzed death to drop feeders to about 88%}- AA xp is set to 0 and the PL toon is set to sharing and is off line).
After a 6 hour "feeder" session of killing mobs in FF (kill rate was about 78 per hour so roughly 480 mobs) i got...wait for it...8% vitality. WTF...is this the expect rate of vitality gain or am I doing something horribly wrong because at this rate it would take my feeders about 72 hours to fill up vitality!!
I also tried a session (maybe about 3 hours) where I had all feeder toons showing as "Capped" @ ~ 72 kills per hour and got what I would call negligible nearly unnoticeable bump in vitality on my PL toon.
I think you can store up to 10 levels' worth of exp in your vitality pool, so depending on your level, 8% might make sense?
 
Honestly I have no idea...it just seems like it would take an inordinate amount of time to get the vitality bar up for the PL toon. Judging by what you are saying, if my PL is lvl 109 and his bar is at ~ 50% full, then that amount would like him till lvl ~114?
So a fresh lvl 100 toon would only need to fill vitality bar up 2.5 times to get the benefit up to max level?
 
Honestly I have no idea...it just seems like it would take an inordinate amount of time to get the vitality bar up for the PL toon. Judging by what you are saying, if my PL is lvl 109 and his bar is at ~ 50% full, then that amount would like him till lvl ~114?
So a fresh lvl 100 toon would only need to fill vitality bar up 2.5 times to get the benefit up to max level?
Yes.

The way I use vitality is different than some folks (I also only play 1 group at a time). I will toss the PLee in fellowship and start sharing exp. Then on my main group (without the PLee in it), I'll go about my business for a while. Once every so often (daily, maybe weekly, who knows) I'll toss the baby in the group to get some exp. They get 5x the normal exp they'd get, plus if I burn lesson, it's 10x. I let that run for a bit. If it runs out, I'll drop them from the group and put in one of my 125s. It's sort of like using a credit card. I'll run it up, then pay it off. Sometimes I pay it off all at once, sometimes in chunks. But ultimately, the PLee is getting exp 5-10x faster than they otherwise would, so I'm still gaining time by excluding them from a regular exp grind while the vitality pool fills up.
 
So about how long does it take to fill up the vitality bar on one toon??
Currently I have 6 feeder toons (max lvl 125 but not full exp bar {I usually take an unrezzed death to drop feeders to about 88%}- AA xp is set to 0 and the PL toon is set to sharing and is off line).
After a 6 hour "feeder" session of killing mobs in FF (kill rate was about 78 per hour so roughly 480 mobs) i got...wait for it...8% vitality. WTF...is this the expect rate of vitality gain or am I doing something horribly wrong because at this rate it would take my feeders about 72 hours to fill up vitality!!
I also tried a session (maybe about 3 hours) where I had all feeder toons showing as "Capped" @ ~ 72 kills per hour and got what I would call negligible nearly unnoticeable bump in vitality on my PL toon.
You want your feeders showing capped. This maximizes the xp flow to the receiving toon.

100% regular xp vitality equates to 10 levels of boost or until the toon would be max level (115 for no expansion purchase, 125 for those with LS).
 
So, I've been tinkering a lot with this since my posts above and to add to OP's extensive/awesome breakdown, one thing I've found and would highly recommend is to spend AAs as soon as you get them rather than just /aaspend bank 230 like I have been for the last 4 years.

From what I can tell, when vitality is pushed it's only going to give you as much as you would need to cap your AAs. So if you receive vitality with 3 AAs banked, you'll receive enough vitality for 247 more AAs (at level 125). If you have 210 banked, you'll only receive vitality for 40 more.

This is just a rough estimate, but since making the switch to /aaspend bank 80 (finishing up my general tab on this latest character) I've had 100% uptime. Roughly 850 AAs/hour.
I have nowhere recieved 850aa an hour I must doing this wrong still. Where is best to setup. I'm doing open zone on feeder group and grind on Exp/PL group
 
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I have nowhere recieved 850aa an hour I must doing this wrong still. Where is best to setup. I'm doing open zone on feeder group and grind on Exp/PL group
850 aa/hr is entirely going to be dependent on number of toons feeding, the feeder groups kill rate, the kill rate of the group the receiver is in. Would be needing to down 200 mobs an hour minimum for those types of numbers
 
I have nowhere recieved 850aa an hour I must doing this wrong still. Where is best to setup. I'm doing open zone on feeder group and grind on Exp/PL group

@Eltai86 is correct. 200+ mobs/hr in Ankexfen with two feeder groups
 
for vitality exp to work correctly , you need 100 % into level maxed toons. i have 6 groups of toons i pl with and every toon is 100 % into level and can fill a vitality bar on a toon in less then a day , each group. now if they die , the 125's have to get back there exp before they begin pushing so the exp is reduced but as soon as they are back capped the toon being fed gets pushed back quickly. i can take a toon from 115-125 quickly this way. like super quickly.


but for my feeder groups they are 115 max aa max level ftp toons. hope this helps
 
I think you can store up to 10 levels' worth of exp in your vitality pool, so depending on your level, 8% might make sense?
you got 8 % because your 125 toons arent max exp max there exp bar and w
I was always a decent low level power leveling using the DS method but stunk when I got to higher levels. I maxed out my characters by sheer will and determination. Automation surely helped with that, but the timing component was significant enough that I took risks that got me in trouble when I wasn’t at my keyboard. My analogy to automated boxing was like passing in a car on a two lane road; with a fast car you may drive very quickly to get around your obstacle, but for a short period of time. To do the same thing in a slow car leaves you vulnerable to a head on collision or cop radar for a much longer period of time.

Fellowship vitality is that fast car. Using it was confusing and it’s unnecessarily buggy which made the learning curve even more complicated. Once I got the hang of it, I was leveling toons just out of curiosity of the class and then transitioned to spinning up my own raiding crew. I have over 60 level 120 toons with max AA to give you an idea of the scope of what you can do once you get the method down. Maxing out a crew should be trivial. How quickly? It takes me about a day and a half to get from 85 to 120.

Fellowship xp is rewarded with vitality which you cash in at 5x the normal XP rate or 3x if you are doing AAXP. Both of these are huge rewards. They are capped at a max of 10% per kill for normal XP and 5AA per kill if for AAXP. You can store a vast amount of regular XP vitality (up to your max level?) but only up to 100% of AAXP vitality. Both forms of vitality are burnt at the same time so you could have a years worth of regular vitality saved up and if you switch your XP to AAXP you will burn it up in an hour or so of grinding. You can check how much vitality you have with the following commands you can make an EQ Social hotkey with: ${Me.Vitality} ${Me.PctVitality} ${Me.AAVitality} ${Me.PctAAVitality}

How do you get vitality? There are a few rules;
1) You must be in the level range to be able to group and share XP. At the level 120 cap, you must be level 90 to share xp or vitality. This will change with the Laurion’s Song expansion to level 95 minimum. You must have fellowship xp sharing turned on.
2) You cannot be in the same group to receive vitality. You can be in the same zone, but I have had it bugged before that I had to zone (or logout) for it to start working. Since this time is valuable, I usually always grind in two different zones. I also recommend this to be more anonymous. (different areas to grind, different guilds, etc)
3) To push vitality you must have fellowship XP sharing on and be showing up as capped. To get to capped you must have max regular XP (you do not need to be max AAXP) and you need to have fellowship XP pushed to you for one tick. For the fastest vitality push you need a full group that is super high dps and all capped.
4) You also cannot receive vitality if you are showing up as capped. (You can only push) If the PLee is at max regular XP and capped you must die to get under max regular xp to be able to receive vitality for grinding AAs.

Vitality is awarded every 20 minutes. It takes it from everyone that has fellowship xp sharing turned on and distributes it back to people that are not in the same group that have fellowship xp sharing turned on. Every kill in the non-capped group with sharing turned on, will get a chunk of this vitality pool. What I normally do is turn sharing off on everyone but the one character I’m trying to level up so they get 100% of the vitality gains. During XP bonus weekends I’ll bump it up to PL two at a time. Anymore than that you burn through the vitality much faster than you can receive it.

You can use this vitality in many ways; solo, one group, two groups or three groups. If you only play six accounts you can have the PLee logged out and still push vitality, log him in every hour or so and burn through it, then repeat.. If you do this you want to turn xp sharing off while he is in your main group so you are getting max vitality awards and not sharing back to anyone else. I’ve done this and it was faster but I questioned the effort versus the reward because the PLee is not actively XPing while receiving vitality.

My favorite way, by far, is two full groups. The push group (all capped/sharing on) and the PL group (all sharing off but PLee). The faster the PL group can kill mobs the better. You should be on regular xp vitality about half of the time getting 5x experience. Lesson burns cap regular xp at 10% of a level and cap AAs at 5 aaxp per kill. When you are at max level and you switch to AAXP you should be getting vitality kills 100% of the time at 3x aaxp. (so 5 aaxp per kill) So the faster you can kill mobs, the faster you acquire AAs.

In theory, you can use 11 toons to push vitality to the 1 PLee, but I haven’t felt the need to do this and it would require 3 full groups which adds to the complexity.

You do not need to be a sub’d account to generate or receive vitality. You could potentially spin up your groups just for this purpose, but raid gear makes it significantly faster. If you go the f2p route, casters generally out dps melee.

I have tried many combinations of toons to try and find the perfect group and my favorite setup is pal, nec, mag, bst, brd, shm. In the PLee group I hope the toon is one of those classes, if not i drop the bst. This group keeps mana up easily, has a plethora of pet dps and has 3 rezzers which is fantastic to keep it going.

Hopefully this post will help you utilize one of the best tools that EQ has given us.
spot on post. sept i may disagree with the numbers as ive seen alot better then these numbers but spot on on exactly how to do vitality exp.
 
Guide - How to PL like a pro - guide to using fellowship vitality

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