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Question - How to make Rogue Fade aggro when main tanks dies

Joined
Dec 24, 2017
RedCents
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Question is in the Topic.

Main tank dies, typical = group wipe....

How can you condition a rogue to fade and hang tight till the coast is clear?
 
Ok I'm kind of just rambling here,

-make a condition check for aggro
-make a condition for specific character name check (your tank)
-If these two conditions are TRUE, FALSE respectively,
then put Rogue shadowstep in DPS,
followed by Rogue fade,
finally command: //mqp on (or whatever the nomenclature is)

THEN, have your dead tank send a command to your rogue
-check for aggro
-check if character name is there (rogue)
If these are FALSE FALSE, set up a command: //bct (Rogue name) /mqp off

Hopefully by the time your Tank has died, goes through the rez timer, the mobs will have cleared. So, whenever the tank tells the Rogue to /mqp off, they can just return to camp
 
If you dig through the forums here, or perhaps it's a Cleric ini, there's an example condition that check's for the tanks corpse. I'd use that with Fade in the Buff or Aggro window.
 
I do something like this with toggling my pet taunt in my mq2melee for my bst

tl;dr you can make a condition with the spawn pccorse check

INI:
holyshit0=/if (${Spawn[${Group.MainTank} pccorpse radius 40].ID}>0 && ${Me.Pet.Taunt}==False) /pet taunt on
holyshit1=/if (${Spawn[${Group.MainTank} pccorpse radius 40].ID}==NULL && ${Me.Pet.Taunt}==True) /pet taunt off

something like

DPS1=FadeAbility|99|Cond1
Cond1=${Spawn[${Group.MainTank} pccorpse radius 40].ID}>0

Would need to do something similar to pause your kiss
 
If cleric doesn't rezz the tank in time I just let them all die as their punishment. Otherwise they will never learn.
 
Question - How to make Rogue Fade aggro when main tanks dies

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