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Strategy - Hiatus is not a true upgrade to breather

Eltai86

Seasoned veteran member
Joined
Mar 28, 2015
RedCents
383¢
Alright, I am making this post rather then posting in every melee INI I have pretty much seen so far. I have seen so many new KA inis replacing breather with hiatus when they should still be using breather. Hiatus is not an upgrade to breather in any way shape or form. I have highlighted in green (breather) and red (hiatus) the relevant points I am going to make.
1) Breather is reusable every 90 secs whereas hiatus is reusable every 6 mins (360 secs).
2) Hiatus puts a massive slow on your weapon delay which means that while it is on you are swinging less frequently and therefore doing less damage overall.


Breather
Rich (BB code):
[43001/3611] Breather Rk. II
Classes: WAR/101 PAL/101 RNG/101 SHD/101 MNK/101 ROG/101 BST/101 BER/101
Skill: Defense (Combat Skill)
Endurance: 25, Upkeep: 1 per tick
Restriction: Out of Combat
Restriction: End Below 25 Percent
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s, Recast: 90s, Timer: 12
Duration: 42s (7 ticks) Song, Dispelable: No
Hate: 1
1: Increase Current Endurance by 4003 per tick (Decaying to 1333 @ 445/tick)
3: Cap Endurance at 25%

Hiatus:
Rich (BB code):
[55001/3737] Hiatus Rk. II
Classes: WAR/106 PAL/106 RNG/106 SHD/106 MNK/106 ROG/106 BST/106 BER/106
Skill: Defense (Combat Skill)
Endurance: 30, Upkeep: 1 per tick
Restriction: Out of Combat
Restriction: End Below 25 Percent
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s, Recast: 6m, Timer: 12
Duration: 48s (8 ticks) Song, Dispelable: No
Hate: 1
1: Increase Current Endurance by 9072 per tick
3: Cap Endurance at lowest of 33% or 97500
9: Increase Weapon Delay by 1000%
Text: You slow down and take some deep breaths.
You rest your arms, slowing melee attacks by #9% for %z. Adds #1 endurance to your pool every six seconds until you reach #3% of your maximum or $3 total, whichever is lower.

So in summary please for the love of god pay attention to what spells and discs do when you are building INIs for the community.
 
Heh I mentioned this on the other forum, but I would never use that disc in any situation period. What a shit upgrade.

Also, because of those reasons that are in red, it should also get its on separate data entry for mq2melee for people that want to waste their time using it and doing 0 dps for the 48 sec duration. What I mean by that is, it should NOT be added as an upgrade entry to mq2melee for Respite line, or else it will get chosen as the best disc to use if you have it.

Breather imo, is currently the best.
 
thanks i know i upgraded to it because of the regen , figured i would be out of combat when using anyways

Alright, let me explain the flaw in that logic:
1) The concept of breather is you dont have to be out of combat while it is active, you only have to be not in combat to activate it, ie it can be mashed after 1 mob dies before tagging into another mob. Whereas Hiatus makes you worthless for its duration. It may just be play styles but there are very few times where I am not going for a bio/drink refill/smoke etc and would sit and go into ooc regen where I am out of combat for 48 secs.
2) The reuse on it is 6 mins vs 90 secs. Lets for argument sake say you are using endurance at a rate where you are always below their respective caps and use it as soon as its up because you happen to be out of combat at that point.

Over 360 secs of game time:
Breather would yield: 84063 endurance over a 6 minute span (3 cast)
Hiatus would yield: 72576 endurance over a 6 minute span (1 cast)


Heh I mentioned this on the other forum, but I would never use that disc in any situation period. What a shit upgrade.

Ya you and I both posted to the same thread on that location.
 
looks like it will be the one to use when you wiped and need to rest up anywyas.
 
Ya you and I both posted to the same thread on that location.


For some reason, I didn't realize that was you in that thread lol. Your username was shorter, just made the connection after you pointed it out now:rock:. Blind as hell.


looks like it will be the one to use when you wiped and need to rest up anywyas.


Still wouldn't use it. If I'm dead and combat rez'd by my cleric, 95% rez effects slow is better than 1000% slow.
 
Depends on your usage. In grouping mode there is virtually no time at all where my endurance is fully gone. It tends to hover around 70% at worst. Hiatus gives a much better endurance return upon a wipe, so it is a much better alternative to breather in the usual scenarios where I need to use it.
 
Depends on your usage. In grouping mode there is virtually no time at all where my endurance is fully gone. It tends to hover around 70% at worst. Hiatus gives a much better endurance return upon a wipe, so it is a much better alternative to breather in the usual scenarios where I need to use it.

I suppose I have 2 question/comments here:
1) Are you going straight back into combat as soon as you get rezd? If so the correct answer is Breather not Hiatus
2) If it is a wipe and you are pausing/medding/rebuffing etc why are you even concerned with the hiatus if you are medding and consequently locking that timer for 6 mins so if you die again its not available to you at all and if you aren't medding then you are going to want breather because you will drain that <33% endurance down before hiatus cooldown unlocks breather again plus you will be slowed for the 48 secs that hiatus is on you.
 
I believe Hiatus was much more intended to help raiders than groupers, as dying in a group hardly matters but in a raid environment where you can't necessarily drop aggro every minute and a half Hiatus is gonna return a lot more endurance than a single breather click.
 
Raiding

I misphrased myself. When I meant wipe, I meant a personal wipe during the raid. As I said, when grouping I have absolutely no problems with endurance. Perhaps those with 3 zerkers and using alliance do, but I don't.
 
Raiding

I misphrased myself. When I meant wipe, I meant a personal wipe during the raid. As I said, when grouping I have absolutely no problems with endurance. Perhaps those with 3 zerkers and using alliance do, but I don't.

I suppose it would depend on your class raiding, a tank that dies is more likely to die again which if they used hiatus would mean they would be without it on rez if it was less then 6 mins later vs being able to breather again after 90 secs had elapsed if they died again.

Ironically my zerkers with alliance running never run out of endurance except when they die and then they rapidly recover it after that. Now if only DBG would give bards breather...
 
I wrote a holy to only use this when I have rez sickness and less than 25% mana / end. I figure at that point we'll be medding for the duration. Breather is still there and using it when needed.
 
Hiatus would be useful on a mob with a huge reverse damage shield that also has AE that saps your endurance. Any such mobs in RoS? Pretty sure I heard people complaining about a couple mobs like that.
 
Hiatus would be useful on a mob with a huge reverse damage shield that also has AE that saps your endurance. Any such mobs in RoS? Pretty sure I heard people complaining about a couple mobs like that.

Except for the fact that you would have to be out of combat to even hit Hiatus :P
 
Strategy - Hiatus is not a true upgrade to breather

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