• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - Heroic Adventures - Any tricks out there to skip faster to named spawn or something

Joined
Nov 23, 2006
RedCents
935¢
Just started looking into heroic adventures, and it's not really something which exites me atm, too much running around for my box team, and nameds spawn at step 2, so have to spend alot of time to see if they will pop.

Anyone got any tips on which to do or perhaps a way of skipping some of the content to get nameds?
 
I don't know of a way to skip, but scouting ahead is the quickest/easiest for me. It takes me about 30 minutes just taking my time single pulling with monk, could easily take less. I move my team 3 times out of convenience, but you could just pull it all to zone entrance if you want. The mobs are much easier than any other content that gives the same XP for my team at 96 and the gear/augs are hard to pass up.
 
Kutssu which mission are you running? I have group but had thought that the missions may be to hard to handle after reading your post I am curious to try it out and see.
 
Kutssu which mission are you running? I have group but had thought that the missions may be to hard to handle after reading your post I am curious to try it out and see.

I run scouting ahead in dead hills. The mobs are white/blue to my team at 96 (about the same as a higher tier VoA zone) but hit for 2-3k less than VoA mobs of an equivalent tier.
 
I also do "Into the Hills". Same Map. I can pop LoTD and be done with all mobs and the named/PH just about the time it wears off. At that point, 2 hails and your done. You can pull back to entrance with bard, or move forward as you progress ( I normally just pull with SK and let bard mezz the extra 1 or 2 I occasionally get). I move my grp 3 times for mobs and then back to entrance for final hail.
 
I also do "Into the Hills". Same Map. I can pop LoTD and be done with all mobs and the named/PH just about the time it wears off. At that point, 2 hails and your done. You can pull back to entrance with bard, or move forward as you progress ( I normally just pull with SK and let bard mezz the extra 1 or 2 I occasionally get). I move my grp 3 times for mobs and then back to entrance for final hail.

I find the named in "scouting ahead" to be much easier than the "into the hills" one. That stupid DOT that he casts does way too much damage and I find myself actively playing a healer to keep up with it. Of course, maybe if I setup my "cures" section in kissassist it would work out better.

I have my wizard bound at the quest giver and just run my puller back to do the final hail, then port the other 5 to the wizard's bind so I don't have do to the 4th move of the team.
 
Question - Heroic Adventures - Any tricks out there to skip faster to named spawn or something

Users who are viewing this thread

Back
Top
Cart