kknights
Member
- Joined
- Oct 22, 2014
- RedCents
- 368¢
Hi guys, I've been working on another set of downshits for my team (will hopefully be posting some new fun ones for Enc/Mag/Shm/Dru soon!) but I've run into a wall with one.
I'm attempting to cast an AA buff on a specific group member. For my purposes, it is intended to be the person marked as the group main tank. Alternatively, this person is always in group slot 1 (it's my tank merc), and his name is XXXXXX. I figure one of those parameters could be used for the target in the downshit.
Here is my basic buff that works so far:
The problem is that it will rebuff this every time the ability is available (every 2 minutes) even if the intended target already has "Wrath of the Wild" buffed. Is it possible to do a buff check on the intended target to prevent unnecessary buffing? I know the normal self check is !${Me.Buff[ X ].ID} but I can't figure out anything for another target.
Thanks for any input.
I'm attempting to cast an AA buff on a specific group member. For my purposes, it is intended to be the person marked as the group main tank. Alternatively, this person is always in group slot 1 (it's my tank merc), and his name is XXXXXX. I figure one of those parameters could be used for the target in the downshit.
Here is my basic buff that works so far:
Rich (BB code):
downshit1=/if (${Me.AltAbilityReady[Wrath of the Wild]} && !${Me.Invis} && !${Me.Moving}) /multiline ; /target ${Group.MainTank} ; /alt act 170
The problem is that it will rebuff this every time the ability is available (every 2 minutes) even if the intended target already has "Wrath of the Wild" buffed. Is it possible to do a buff check on the intended target to prevent unnecessary buffing? I know the normal self check is !${Me.Buff[ X ].ID} but I can't figure out anything for another target.
Thanks for any input.

