I have some thoughts about what to do about adds in camp. Currently, the macro goes back to the top of the debuff loop when an add enters camp. You will see a message in the MQ2 window similar to 'add detected. starting debuffs' This is useful for characters that have type '12' spells to handle them (like chanters mezzing the adds). But, for characters that don't care about them (like Wizzies simply nuking the tank's target), this is an unwanted distraction/action.
I am looking into changing this behavior so that if a character is currently casting on the MA's target, and he has no non-MA spells, he wouldn't pop back to the top of the list. But, I want to be careful and do a lot of testing before I release that.
If anyone sees a potential problem with this approach, or if you have other suggestions, feel free to comment
I am looking into changing this behavior so that if a character is currently casting on the MA's target, and he has no non-MA spells, he wouldn't pop back to the top of the list. But, I want to be careful and do a lot of testing before I release that.
If anyone sees a potential problem with this approach, or if you have other suggestions, feel free to comment


