Redbot said:
Medium answer:
That information is held server-side. Anything held server-side can't be changed.
The reason that hacks like warp and runspeed work is because your location is held client-side, meaning your computer has control over it.
I have an idea..
Heres an example of my idea...
I.E.
Cleric > Cast > Complete Heal : (lagspike)
ClientSide > Cleric > Cast Incomplete
ServerSide > Cleric > Cast Completed
Character = Manaless Heal.
Is this in any way possible if we are able to control what packets are sent to the Server Side? Considering we let 'Casting' go through but maybe send a fake dupe of 'Casting Complete' (considering the first cast will always have to be a legit sucessful heal, but the following ones can be fake) and have the cleric be able to actually complete the heal but not lose mana, since the server thinks it was a sucessful heal?
Sorry this is kind of complicated to understand, im not the best when it comes to explaining things, but if you get the idea, let me know if this is possible or if this is too risky to even look into. :o