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Strategy - Group comp

Ghost

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Joined
Apr 2, 2015
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Just curious on what y'all would recommend for a 6 box group? I've always played FV but considering trying to move to a normal live server not sure which but hoping to go somewhere with a better population. I don't really like the idea of stacking to much of the same class that being said I'm considering (tank/heals) probably war/cleric then for the 4 dps probably gonna do casters but open to any suggestion possible ench mage wiz for ports slows coth and then maybe another wiz for more dps or a beast for more regen? How hard is it to kiss assist level on live form 1-85 would it be worth buying heroics or is leveling not to bad also any suggestions on where to go and what levels assuming I'm starting from level 1 (with some Kronos to buy gear as needed)
 
I have a 6 box crew running on a super old PC of mine. It's a Pentium III with windows 7 and 8gb ram.
 
I just changed up my main progression group a bit and am happy with it for now. I am running a war, clr, ench, mage, wiz, bst. It isn't the fastest killing group (however, by no means am I missing dps). Also, I have two backup tanks with mage and bst pets. Plus I get lots of functionality for doing progression tasks (ports, Coh, fd pulling, CC, a nice set of buffs, both melee and casting dmg...)
 
I just changed up my main progression group a bit and am happy with it for now. I am running a war, clr, ench, mage, wiz, bst. It isn't the fastest killing group (however, by no means am I missing dps). Also, I have two backup tanks with mage and bst pets. Plus I get lots of functionality for doing progression tasks (ports, Coh, fd pulling, CC, a nice set of buffs, both melee and casting dmg...)

That's exact group I was thinking I'd run what do you mean by it isn't the fastest? Do you just mean like best of best like 4 wiz and a tank/clr ? It seems like it would have some pretty awesome dps and sustain due to all the manaregen. I'd rather take a few seconds longer to kill a mob than have to med every 10-15. I currently have a Melee group o FV but seem to have to med a lot due to zerker and rogue always running themselves out of stamina
 
I will be honest, I like my melee group WAR, CLR, BER, SHM, ROG, BRD far more than my caster group WAR, CLR, ENC, WIZ, WIZ, MAG group.

I am not sure if this is cause I have spent far more time tweaking my melee group to optimize it's DPS but I kill things MUCH faster with my melee group than my caster group. Also, my caster group is not max aa like my melee group which may be a huge difference but I kill 2-4 times faster with my melee group in TDS/TBM zones.
 
I will be honest, I like my melee group WAR, CLR, BER, SHM, ROG, BRD far more than my caster group WAR, CLR, ENC, WIZ, WIZ, MAG group.

I am not sure if this is cause I have spent far more time tweaking my melee group to optimize it's DPS but I kill things MUCH faster with my melee group than my caster group. Also, my caster group is not max aa like my melee group which may be a huge difference but I kill 2-4 times faster with my melee group in TDS/TBM zones.

I also enjoy playing Melee groups especially if I can hunt humanoids so I can assassinate and decap everything makes for amazing exp but my thinking is that since I'm planning to start fresh on a new server since I'm coming from FV all I'll have is 4-5 krono id be better off with casters as they aren't as gear dependent as Melee are
 
EQStreamz, you need to be running afnuke :). My other groups are just war clr ench wiz wiz wiz. Stuff melts. Its three casting rounds and mobs in t3 tds and tbm are dead. I also have a melee power group with pally bard sham monk monk ranger and stuff dies way slower.
 
I am running MQ2AFNuke on my mage and AFNuke2.mac on my two wizzies but I suspect that I have something not set up right and I have not taken the time to track it down and "fix" it.

I mean my melee group kills anything on Brother Island in 3-8 seconds where my caster group takes 15-30.
 
What group to make is all subjective to what you're going to do with the group. The war/clr/wiz(x4) is an amazing kill team but unless you are geared up well compared to what you're killing, it lacks versatility. If you can gear them accordingly, they are most definitely a bottomline result team. If you are battling through the levels and needing to deal with many different things, I would mix up the team with some other aspects. I've been building multiple teams myself and having to deal with no top tier characters to work with to help push them along. The best mix I've come to use has been WAR/CLR/DRD/BST/WIZ/BRD. This has given me the ability to pull off just about anything effectively as a group goes. Tanks, back up tanks, debuffs, buffs, heals, back up heals, pretty much the works in all aspects of a group capability. It has worked better than any of the other 4 groups I have currently. So think through what you want to do and be honest with yourself about it. Then piece the team together that does that thing the best you can come up with.
 
I think that the journey is half the fun. We spend too much time thinking we have to be max, but especially as a self-contained group, enjoy the journey to the top! It's a different world, and a fun and beautiful one. I wouldn't recommend going Heroic.

I love your group, personally. War/Cleric/Enchanter/Mage/Wiz/Open is a great caster group and I like your thoughts.

What this comes down to is what you are looking to accomplish. Are you looking to enjoy the lower levels and have less problems with death? Then perhaps a melee group would be better, since they are more durable and higher dps until sustain evens out higher (~70?). Are you looking at something really stable you can more set-and-forget? Then it might help to have another healer, since your group doesn't have a backup now at all. You have a backup tank (pet), but not a backup healer. If the Cleric goes down, so does the warrior.

Personally, if you just want a stable group for the higher end, I might consider filling out your group as Cleric/War/Bard/Mage/Wiz/(BL/Necro). The BL/Necro fit in the group as different classes, with a bit more durability (necro to FD rezz the group, or BL to simply have "2" more tanks). The biggest thing that I think your group is missing is a puller, which is why I suggested swapping in the bard. I know the enchanter is extremely common, but its just not something I would like to use for chain pulls boting - too dangerous.

I've actually been thinking about this quite a bit lately, and I think my next group (which will be starting at 1) will be:
Tank - Haven't decided completely yet. Warrior is great, but I like the AE agro of SK later.
Cleric - Need great, consistent heals.
Druid - OK DPS and backup healer
Mage - As you said, good DPS and backup tank
Enchanter - Most consistent/powerful CC plus good spellcaster boosts (another vote for SK)
Monk - Need a puller, and bard would be redundant. Not a ton of synergy, but also another good durable backup tank

I think this group will not level extremely fast, especially in lower levels, but will be extremely stable. If the tank is an SK, this is also a great setup with healer/SK/MageDS to powerlevel others if you are interested. I don't think there is a camp in this game this group couldn't do.
 
My teams:
A - SK, Enc, Clr, Mag, Nec, and either Brd or Sham.
B - SK, Enc, Clr, Mag, Wiz, and Wiz
C - Pal, Brd, Clr, Sham, Mag, and Wiz - lots o healing there
D - War, Ench, Clr, Wizards x 3

I am thinking about swapping the Mag from B with a wiz in C to see if the Bard and Shammy melee buffs/songs boost the dps better than the wiz is doing in that Pally group.
 
I think that the journey is half the fun. We spend too much time thinking we have to be max, but especially as a self-contained group, enjoy the journey to the top! It's a different world, and a fun and beautiful one. I wouldn't recommend going Heroic.

I love your group, personally. War/Cleric/Enchanter/Mage/Wiz/Open is a great caster group and I like your thoughts.

What this comes down to is what you are looking to accomplish. Are you looking to enjoy the lower levels and have less problems with death? Then perhaps a melee group would be better, since they are more durable and higher dps until sustain evens out higher (~70?). Are you looking at something really stable you can more set-and-forget? Then it might help to have another healer, since your group doesn't have a backup now at all. You have a backup tank (pet), but not a backup healer. If the Cleric goes down, so does the warrior.

Personally, if you just want a stable group for the higher end, I might consider filling out your group as Cleric/War/Bard/Mage/Wiz/(BL/Necro). The BL/Necro fit in the group as different classes, with a bit more durability (necro to FD rezz the group, or BL to simply have "2" more tanks). The biggest thing that I think your group is missing is a puller, which is why I suggested swapping in the bard. I know the enchanter is extremely common, but its just not something I would like to use for chain pulls boting - too dangerous.

I've actually been thinking about this quite a bit lately, and I think my next group (which will be starting at 1) will be:
Tank - Haven't decided completely yet. Warrior is great, but I like the AE agro of SK later.
Cleric - Need great, consistent heals.
Druid - OK DPS and backup healer
Mage - As you said, good DPS and backup tank
Enchanter - Most consistent/powerful CC plus good spellcaster boosts (another vote for SK)
Monk - Need a puller, and bard would be redundant. Not a ton of synergy, but also another good durable backup tank

I think this group will not level extremely fast, especially in lower levels, but will be extremely stable. If the tank is an SK, this is also a great setup with healer/SK/MageDS to powerlevel others if you are interested. I don't think there is a camp in this game this group couldn't do.

You make a good point about the puller I've always just used the tank to pull but I guess that would make for slower pulls. Bard is a good option but I feel like they don't do as much for a caster group (maybe I'm wrong ) but definitely a better puller than enchanter. Really I just want a solid set and forget group to level up to 105 and aa out I'll play them in between botting sessions but would be nice to have a group that can level while I work and sleep. You make a good point about backup healing I guess I was thinking along the lines of my main group on FV which is all raid geared so the cleric can easily keep everyone up but on the other server won't be nearly as geared.
 
You make a good point about the puller I've always just used the tank to pull but I guess that would make for slower pulls. Bard is a good option but I feel like they don't do as much for a caster group (maybe I'm wrong ) but definitely a better puller than enchanter. Really I just want a solid set and forget group to level up to 105 and aa out I'll play them in between botting sessions but would be nice to have a group that can level while I work and sleep. You make a good point about backup healing I guess I was thinking along the lines of my main group on FV which is all raid geared so the cleric can easily keep everyone up but on the other server won't be nearly as geared.

Yeah, in theory a Cleric could keep up the group, but having a backup allows for a few more "oh shit" moments if you happen to pull a few too many, or a tough named.

I hate tanks pulling. It's stupid slow. You probably get 3x the experience with a good chain puller like a bard keeping an extra mob in camp at all times. If you want a set-and-forget group I'd definitely recommend the puller and second healer. So bard for chanter and maybe druid for the last slot. Or, I suppose if you wanted to keep the dps up and not be as safe you could also swap a Paladin for the Warrior to have a few more "oh shit" buttons for heals, freeing you up to keep the last dps.

I'd be curious if anyone knows the current state of Bards caster DPS improvement on these forums. Looking at current songs, they have a goodly number of songs that improve caster dps, but I have no concept for how that compares to Enchanters in practice higher level. I haven't played top-end since level 90 or so. I imagine the Enchanter would easily win, but I have no idea by how much.
 
My teams:
A - SK, Enc, Clr, Mag, Nec, and either Brd or Sham.
B - SK, Enc, Clr, Mag, Wiz, and Wiz
C - Pal, Brd, Clr, Sham, Mag, and Wiz - lots o healing there
D - War, Ench, Clr, Wizards x 3

I am thinking about swapping the Mag from B with a wiz in C to see if the Bard and Shammy melee buffs/songs boost the dps better than the wiz is doing in that Pally group.

I love the idea of a pally tank I think they're fun to play I just swapped to warrior because he ranked 10x better than my pally does on FV pal had better gear and still needed way more healing and everything is immune to stun which made me mad lol

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Yeah, in theory a Cleric could keep up the group, but having a backup allows for a few more "oh shit" moments if you happen to pull a few too many, or a tough named.

I hate tanks pulling. It's stupid slow. You probably get 3x the experience with a good chain puller like a bard keeping an extra mob in camp at all times. If you want a set-and-forget group I'd definitely recommend the puller and second healer. So bard for chanter and maybe druid for the last slot. Or, I suppose if you wanted to keep the dps up and not be as safe you could also swap a Paladin for the Warrior to have a few more "oh shit" buttons for heals, freeing you up to keep the last dps.

I'd be curious if anyone knows the current state of Bards caster DPS improvement on these forums. Looking at current songs, they have a goodly number of songs that improve caster dps, but I have no concept for how that compares to Enchanters in practice higher level. I haven't played top-end since level 90 or so. I imagine the Enchanter would easily win, but I have no idea by how much.

Id be curious about that too also how to setup for low levels? All the ini I've found are for 85+ so would I have to edit everything myself (which would be difficult because I don't understand a lot of it cause I'm new to KA) or would they basically be plug and play since nobody has aa or anything yet

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What group to make is all subjective to what you're going to do with the group. The war/clr/wiz(x4) is an amazing kill team but unless you are geared up well compared to what you're killing, it lacks versatility. If you can gear them accordingly, they are most definitely a bottomline result team. If you are battling through the levels and needing to deal with many different things, I would mix up the team with some other aspects. I've been building multiple teams myself and having to deal with no top tier characters to work with to help push them along. The best mix I've come to use has been WAR/CLR/DRD/BST/WIZ/BRD. This has given me the ability to pull off just about anything effectively as a group goes. Tanks, back up tanks, debuffs, buffs, heals, back up heals, pretty much the works in all aspects of a group capability. It has worked better than any of the other 4 groups I have currently. So think through what you want to do and be honest with yourself about it. Then piece the team together that does that thing the best you can come up with.

Do you find that group lacking in dps since you really just have the bst and wiz dpsing
 
war, clr, enc, mnk, wiz, bst - imo each of these classes are at the very core of their roles at their roots. war is made for 1 thing, tanking. cleric will always have the best heals. enchanter is the ultimate crowd controller with good support(slows, debuffs, pet). monk is the best puller with decent dps. wizard is the best caster dps with ports. beastlords just seem hot right now and with slows/heals to support what is lacking in the group

the new april contest is all about lvls 1-75


as far as heroics: i would start with 2 heroic chars only to power level your 4 other chars starting at lvl 1. you can always upgrade the other 4 to heroic or if you dont want any heroics you've only wasted 2
 
Id be curious about that too also how to setup for low levels? All the ini I've found are for 85+ so would I have to edit everything myself (which would be difficult because I don't understand a lot of it cause I'm new to KA) or would they basically be plug and play since nobody has aa or anything yet

I've also run into this. It's one thing I'm still pondering, since the system in place right now in KISS/etc seems pretty rigid in terms of character levels. I'd much rather find something that works a little more fluid as people level. I don't know if there is built in functionality I'm not familiar with, or if another solution needs to be found, but all-in-all I'm really hoping someone has an answer to this.
 
I recently decided to start a melee group

sk, shm, rogue, ber, bst, bard.

I kind of like my main group though which is Pal, mage, mage, enchanter, druid, cleric.

As for leveling I think it's worth buying a heroic for one character it really speeds stuff up.
 
I recently decided to start a melee group

sk, shm, rogue, ber, bst, bard.

I kind of like my main group though which is Pal, mage, mage, enchanter, druid, cleric.

As for leveling I think it's worth buying a heroic for one character it really speeds stuff up.

What would you use heroic for? Out of group buffs? So a Druid or something or what? Don't really see the point if everyone else is 1 and then you've got a level 85 besides power leveling
 
i love these posts! after all these years and different groups, i build my teams around two things: cheetah or selos and coth. i just don't know how people function without both. i don't even like mage and it's by far the lowest dps of my dps toons, but being able to group coth helps so much with questing and movement. if i don't have cheetah or selos, i feel like i'm running in sand. no bueno. and the 3 or even 4 dps groups are great. it's a lot of fun. but there gets to be a point where you are either doing pulls that are far too long to keep mobs in camp or standing around waiting for repops.
 
I've also run into this. It's one thing I'm still pondering, since the system in place right now in KISS/etc seems pretty rigid in terms of character levels. I'd much rather find something that works a little more fluid as people level. I don't know if there is built in functionality I'm not familiar with, or if another solution needs to be found, but all-in-all I'm really hoping someone has an answer to this.

Leveling up to 85 isn't too bad with making new kiss ini files for your dudes every few levels. Really on a new server gearing up is way more of a hassle than setting up a new KISS ini. Really what you need to do with your low level INI files is to keep it simple, your 50 wizzie is fine with a KISS that has 2 nukes in it.
 
I've also run into this. It's one thing I'm still pondering, since the system in place right now in KISS/etc seems pretty rigid in terms of character levels. I'd much rather find something that works a little more fluid as people level. I don't know if there is built in functionality I'm not familiar with, or if another solution needs to be found, but all-in-all I'm really hoping someone has an answer to this.

Ya hopefully someone will chime in with some great alternative for low levels so I don't have to change ini every 5 levels lol I guess we could always just roll all Melee groups
 
my "core" groups are War, Cleric, Chanter (or bard), Wiz, Wiz, Beast but I can easily drop the beast to level some toon if I feel like leveling something... With this formula I have amassed a couple of toons to max... try it, it works!

Now don't get me wrong, I have SK, Bard, Cler, Wiz, Wiz, Wiz groups and they are fantastic too but everyone told me to level warriors so I did, I love the SK! And the Pally, shit I just got 2 pallys to 105 and I am loving them! Tanks that Rez! really?!?!
 
my "core" groups are War, Cleric, Chanter (or bard), Wiz, Wiz, Beast but I can easily drop the beast to level some toon if I feel like leveling something... With this formula I have amassed a couple of toons to max... try it, it works!

Now don't get me wrong, I have SK, Bard, Cler, Wiz, Wiz, Wiz groups and they are fantastic too but everyone told me to level warriors so I did, I love the SK! And the Pally, shit I just got 2 pallys to 105 and I am loving them! Tanks that Rez! really?!?!

Ya I agree pally are awesome and I used to love SK so much that I leveled two of them by hand before I knew KA existed but then they nerfed the epic and nerfed MC so I quit em. Same with my ranger when they nerfed headshot. So lame that they take anything cool and nerf it to unusable I mean I get that it was a little op in a way but it's not like only 1 person can level an SK so the way I see it if you want the advantage make one yourself. But oh well can't always get what I want I guess I'll have to settle for a badass 6 box group. Any suggestion raz on how to do the KA inis for leveling? Do you have preset ini for 1-85? Or do you change yours every few level to new spells n shit
 
if i were to heroic a class for powerleveling it would be druid or bard. druid is best out of group buffer with ds and healing and ports

bards can powerlevel low lvls really well with their AE dots, slow/snare, and ds.
 
I just changed up my main progression group a bit and am happy with it for now. I am running a war, clr, ench, mage, wiz, bst. It isn't the fastest killing group (however, by no means am I missing dps). Also, I have two backup tanks with mage and bst pets. Plus I get lots of functionality for doing progression tasks (ports, Coh, fd pulling, CC, a nice set of buffs, both melee and casting dmg...)

I'm running the exact same setup, although I sometimes use a druid instead of the cleric in very trivial content. I beg to differ though, this group makes some insane DPS and is very rigid for survivability in tough content too.
In my opinion, bards tend to die a bit too much on pulls etc if you want to use KA effectively, so chanter is my personal choice. I know there are ways around this problem, but the chanter is simply more effective in every way unless you play the tank or bard manually.
I could argue for 2 wizards over a mage in my group, but I'm like the threadstarter and like diversity. Mage is definately not a bad choice (whenever I semi-wipe for some reason, I always end up with a live mage and chanter while the rest of the crew goes down like polish hookers).
 
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Ya I agree pally are awesome and I used to love SK so much that I leveled two of them by hand before I knew KA existed but then they nerfed the epic and nerfed MC so I quit em. Same with my ranger when they nerfed headshot. So lame that they take anything cool and nerf it to unusable I mean I get that it was a little op in a way but it's not like only 1 person can level an SK so the way I see it if you want the advantage make one yourself. But oh well can't always get what I want I guess I'll have to settle for a badass 6 box group. Any suggestion raz on how to do the KA inis for leveling? Do you have preset ini for 1-85? Or do you change yours every few level to new spells n shit

I don't even put clothes on my levelees anymore, they go from 1-105 so fast, I put level 100 gear on them when they port to pok to get ported to get 75-105.....

However for casters you should buy your 1-75 spells at that point so they can run cskillup.mac while getting leveled to 105!
 
if i were to heroic a class for powerleveling it would be druid or bard. druid is best out of group buffer with ds and healing and ports

bards can powerlevel low lvls really well with their AE dots, slow/snare, and ds.

Tank is the most important to any group, I really think the tank is who you have to heroic, if you wanted to go that way. And if you do go that way, SK is the only one that makes sense, since they are able to DS PL low levels easily, then mass kill to PL to catch up in level.
 
I love the idea of a pally tank I think they're fun to play I just swapped to warrior because he ranked 10x better than my pally does on FV pal had better gear and still needed way more healing and everything is immune to stun which made me mad lol

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Id be curious about that too also how to setup for low levels? All the ini I've found are for 85+ so would I have to edit everything myself (which would be difficult because I don't understand a lot of it cause I'm new to KA) or would they basically be plug and play since nobody has aa or anything yet

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Do you find that group lacking in dps since you really just have the bst and wiz dpsing

I do not find a lack of DPS with this group actually. I mean compared to the 4 wiz, sure but not to general standards. I have the druid dropping dots and nukes that creates a lot of stacked DPS. And the heals for back up are typically for 60% patches so it doesn't happen much unless cleric issues or something crazy is going on. I also have the bard set to do some of his dps in this twist but his twist has spell buffs for the others making them increase to help pick up his lacking. This goes back to the whole thing about be honest with yourself and what you're doing and want to do. This group make ups is NOT the greatest DPS by any means but at the same time, it's sustain and versatility is huge.
 
I've apparently still got an 80 sk that I never transferred to FV should I use that or just roll warrior?
 
My survivor team is

War/Clr/Enc/Dru/Mag/Bard

Secondary dps / offtank team

Sk/Clr/Sham/Mag/Wiz/Rog
 
I don't even put clothes on my levelees anymore, they go from 1-105 so fast, I put level 100 gear on them when they port to pok to get ported to get 75-105.....

However for casters you should buy your 1-75 spells at that point so they can run cskillup.mac while getting leveled to 105!

oO cskillup i didn't know thats a thing is that somewhere here on forums ?
 
Very interesting read. I have three boxed for very long time with Monk, Warrior and Druid. I recently stepped it up to 6 box by adding a cleric and wizard, the last spot is still being evaluated. I have tried a shaman for the extra buffs, another wizard for the extra dps, a mage for dps and call of the hero, currently looking at beastlord. I love the warrior tanking, monk pulling, cleric healing, wizard nuking and I simple must have a druid in the group. Druids are too versatile with porting/buffing/healing/dps/snare/kiting. Druids are also the first toon I ever played, just can't seem to give them up. That is probable a good point to remember at lower levels you will need snare to keep the mobs from running away. Wizard snare never seems to work as good as druid for me.

As for leveling up. The last group I started (monk, warrior, druid) I leveled slow by grinding through the heroic adventures. They are stuck at level 80ish at the moment, mostly because I started looking at 6 boxing. It was a great deal of fun to begin fresh and bring a group up level by level, except it went rather faster then I expected. The heroic gear adds a lot of power to your group at lower levels and you progress far more rapidly then I remember from years ago.
 
Very interesting read. I have three boxed for very long time with Monk, Warrior and Druid. I recently stepped it up to 6 box by adding a cleric and wizard, the last spot is still being evaluated. I have tried a shaman for the extra buffs, another wizard for the extra dps, a mage for dps and call of the hero, currently looking at beastlord. I love the warrior tanking, monk pulling, cleric healing, wizard nuking and I simple must have a druid in the group. Druids are too versatile with porting/buffing/healing/dps/snare/kiting. Druids are also the first toon I ever played, just can't seem to give them up. That is probable a good point to remember at lower levels you will need snare to keep the mobs from running away. Wizard snare never seems to work as good as druid for me.

As for leveling up. The last group I started (monk, warrior, druid) I leveled slow by grinding through the heroic adventures. They are stuck at level 80ish at the moment, mostly because I started looking at 6 boxing. It was a great deal of fun to begin fresh and bring a group up level by level, except it went rather faster then I expected. The heroic gear adds a lot of power to your group at lower levels and you progress far more rapidly then I remember from years ago.

ah nice good stuff, I'm looking forward to starting over on a new server. I was going thru my main account and found I guess years ago I must have attmpted to start over on bristlebane so I have a ton of plat and gear there already and max level of 25 lol would that be a good server to start fresh on? Healthy amount of end game raids guilds to join as well as people to group with?

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So I decided on my group i made warrior cleric Druid mage wizard bard that should give me utility for wverything I need my only concern is if bard will be sufficient cc incase bot trains itself by accident but I guess with the double heals I should be fine
 
Really if you're concerned about top end population FV isn't bad compared to other servers and FV even has two good raid guilds. The reality is, if you 6 box you don't meet people because you're 6 boxing and you don't group with others as a result every server will feel empty for the same reason FV feels empty.

Level 25 can be achieved very fast on a new server 25 doesn't mean much don't let that tie you to a server.

http://www.elitegamerslounge.com/home/progress/

Bristlebane has 3 guilds that beat progression and one more that only beat Vim and Vigor.

As far as plat goes if you're max level on FV sell some of your shit, buy some krono and bam! You have millions of plat in your new home.
 
Hoosierbilly, my druid has sadly hit the wayside since I started boxing... I have too much trouble automating them well. Too much of a versatile class that can do just about anything and do it all at the same time.
 
Really if you're concerned about top end population FV isn't bad compared to other servers and FV even has two good raid guilds. The reality is, if you 6 box you don't meet people because you're 6 boxing and you don't group with others as a result every server will feel empty for the same reason FV feels empty.

Level 25 can be achieved very fast on a new server 25 doesn't mean much don't let that tie you to a server.

http://www.elitegamerslounge.com/home/progress/

Bristlebane has 3 guilds that beat progression and one more that only beat Vim and Vigor.

As far as plat goes if you're max level on FV sell some of your shit, buy some krono and bam! You have millions of plat in your new home.

The issue is on FV I was lfg for about a week before I decided to 6 box because I could never find one. And the guilds on FV aren't receuiting the classes I want to raid on. Atlesst if I was on Bristol I could server change to raid once I get to that level so any server is a possibility not just FV since that place is a black hole that you're stuck in once you go

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So I went the bard route to have a better puller but now the issue seems to be no clarity/slow (ya I know bard can provide both) but if hes doing his job and chainpulling hes not there to clarity or slow so I dunno how this will work later. Currently group is only 36 so not a big deal yet but thinking 80s-90s-100s will slow down a lot not having those how do yall manage without enchanter?
 
Strategy - Group comp

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