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Question - Glyphs

dobey1

Well-known member
Joined
Dec 15, 2020
RedCents
310¢
Right now I run a support macro on the side of rgmercs on all my toons, it handles a bunch of little things that Either rgmercs cant do or I just don't know how to do it in the Lua. One of the things it handles is using glyphs, all my toons are maxed on aa. So I just made it so if I have more than a certain amount of aa banked, and then another condition is met, we use a glyph and instantly rebuy it. Is this something that could be added right into rgmercs (if it isn't there already)?

I have attached the macro code I am using now for this.

Code:
    /if (${Me.AAPoints}>=175 && ${Me.PctHPs} < 40 && ${Me.AltAbilityReady[Mythic Glyph of Dragon Scales VI]}) {
        /alt activate 5105
        /delay 2s
        /alt buy 5105
    }

    /if (${Me.AAPoints}>=175 && ${Target.Named} && ${Target.Level} > 125 && ${Me.AltAbilityReady[Mythic Glyph of Ultimate Power VI]}) {
        /alt activate 5305
        /delay 2s
        /alt buy 5305
    }
 
Both of these could be added to a custom with about as much effort as you put in to the macro.

You'd likely have the first in an emergency rotation and the second in the burn rotation.

No plans or adding them to the default at the moment, but not opposed to it in the future. Just spending dev time elsewhere.

Buying them again would be an post_activate in the ability entry.
 
could also use a LEM add class condition as well, and fire off each class's glyph if other conditions are met. Then run it on all toons.
 
Question - Glyphs

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