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Problem - Getting my boxes to stick closer to camp

isotopemodeller

Well-known member
Joined
May 24, 2013
RedCents
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Every once in a while one of my boxes, usually my tank, will exit its camp radius and stick onto a mob out there in melee combat. I'm not sure the exact conditions, but I assume it's when a running mob walks into something that agros and he latches onto it out there. When this happens, they will die a lonely death if I don't catch it, because the rest of the team is back at camp, sometimes only about 10-20 units away. After that, the team sits around waiting unless the CLR can capture the corpse for a rez, which puts everything into a stall.

It happens about once every few hours I'd estimate. I'm not sure what info I should provide to detail it more, but let me know...

In general, anyone have any tips on how to make boxes stick more strictly to the camps I set? Bigger camp radius? Differential camp radius for tank and dps/heals or something? Something to do with chase distance?

I use CTWN plugins for the whole group atm, but I'm pretty sure it's not related to those in particular. I think it's a basic camp and stick issue.

Thanks!
 
Solution
Make sure puller is set to puller.

Set your tanks camp smaller than tanks camp.

Open your map on each toon and look at the mob dot and where your camp is at - adjust accordingly. They do respect camp, very specifically. Your problem, if it isn't the puller issue, is just a situation of where your tanks camp is (and size) relative to the rest of your team

Tanks have an overlapbuffer in case a non puller gets aggro outside camp, but watch your map and you'll see it
Make sure puller is set to puller.

Set your tanks camp smaller than tanks camp.

Open your map on each toon and look at the mob dot and where your camp is at - adjust accordingly. They do respect camp, very specifically. Your problem, if it isn't the puller issue, is just a situation of where your tanks camp is (and size) relative to the rest of your team

Tanks have an overlapbuffer in case a non puller gets aggro outside camp, but watch your map and you'll see it
 
Solution
Thanks! I've ensured those changes are applied. My puller was not set, and also my tank campradius was only a bit smaller. I have now set it a full 20 units smaller than the rest of the camp. Not sure if this is too drastic, but...

been waiting for it to happen again so I can report back on further conditions and it hasn't yet after several hours. Though it was rare to begin with, this combination may have fixed the issue.
 
Thanks! I've ensured those changes are applied. My puller was not set, and also my tank campradius was only a bit smaller. I have now set it a full 20 units smaller than the rest of the camp. Not sure if this is too drastic, but...

been waiting for it to happen again so I can report back on further conditions and it hasn't yet after several hours. Though it was rare to begin with, this combination may have fixed the issue.
If a toon who isn't puller gets hit we "care" about that I'd the toon/mob is within camp radius + camp overlap buffer (default 30). If toon is puller we ignore the overlap buffer
 
I know that in RGMercs you can set a camp location. And then set a condition where they always return to that exact location at the end of every fight. Keeps them from drifting out like that. Makes things look a little more "auto" that way. But it's the only way to ensure they do not drift every single time.

If you are using Kiss, there may be function for that too. I just do not know what that is as I do not use Kiss.
This is the cwtn section, this is a cwtn plugins question.
 
Problem - Getting my boxes to stick closer to camp

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