• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Change the look. To dismiss this notice, click the X --->

Patch - Game Update Notes: July 15, 2020 (1 Viewer)

Joined
Oct 18, 2013
RedCents
2,097¢
July 15, 2020
_____________________


*** Highlights ***

- Made various improvements to world performance and stability related to loading characters, real estate data, and instances.
- Fixed several causes of zone and client crashes.
- Made a number of speculative fixes to address issues with overseer data not loading as expected.
- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. See Progression Servers section for details.
- Norrath now embraces free-range eggs. See Tradeskills section for details.


*** Items ***

- Corrected an issue where some ornamentations would not display after zoning, or in player housing.
- The spell description on Black Fur Boots now correctly indicates that the Spirit of the Wolf buff affects the caster and not their target.
- Snow Griffin Saddle will no longer display as a bag when placed in a real estate.
- Unwritten Glyph and the glyphs sold by Alerynril the Loyal now include the level 115 rank of the glyph ability.
- 'Transforming Surprises' that dropped from Convorteum raids have been removed as they served absolutely no purpose other than to annoy completionists.
- Adjusted the price of the Hero's Forge Suit Consolidator on loyalty merchants down to 781 crowns.
- Painting: Tassel's Tavern when placed in housing should now correctly teleport you to the tavern in classic North Freeport.
- Adjusted the buffs offered by the following marketplace potions to prevent them from being overwritten by other buffs/debuffs: Double Faction Potion, Draught of the Craftsman, Locked Faction Potion, Bottle of Alacrity, the Avian, Buoyancy, the Cetacean, Clarity, Endless Air, Health, Replenishment, See Invisible, Speed, Spirits, Ultravision, and the Ursine.
- Fixed the missing ornamentation slot on Darkened Wind Saber.


*** Tradeskills ***

- Norrath now embraces free-range eggs. You'll find them on some baking merchants. These eggs work the same as snake eggs in many of the generic egg recipes.


*** Quests & Events ***

- Heroic adventures from Call of the Forsaken, The Darkened Sea, The Broken Mirror, and Empires of Kunark have been reverted to use the spell scaling data from when those expansions launched.
- Seeking the Sorcerer (Raid) - It will no longer be possible to avoid Bledrek's Discharge by standing behind things. You will need to move out of the area.
- Seeking the Sorcerer - Bledrek and Bled should no longer target the guardian golems with spells that are meant to cause the target to flee the room.
- Seeking the Sorcerer - The bosses will no longer be willing to chase people down the stairs.
- Tower of Frozen Shadow (Raid - Torment of Velious) - Once all the raids in the zone have been successfully completed, the mirrors will behave as they do in the group version of the zone.
- The Ice Moves - Fixed an issue that could cause the Notes of a Grand Armsman and Smelting for the Grand Master to not drop from the Grand Armsman.
- Crusader Vraket will no longer praise random summoned entities if he cannot find the player that made a kill worthy of mention, he will instead praise himself. After all, he is worthy!
- Cactiikii (Raid) - The atrocious cacti will now only spawn one add at a time instead of four.
- Kerafyrm the Awakened (Raid) - Kerafyrm can no longer be slain, which will ensure that the raid will complete successfully when he is reduced below 5% health.
- Disable the Recycler (Fortress Mechanotus Task) - Added safety logic to despawn the event if it has not been completed for 15 minutes, which should prevent it from getting into a bad state for days.
- Marton Sayer in Qeynos Hills will now reward adventurers with a version of the Gnoll Slayer that does not include Bane Damage before Shadows of Luclin is active.
- - Once Shadows of Luclin is active, the Gnoll Slayer can be converted into the version that provides Bane Damage: Gnolls.
- Made the following changes to the Gloomingdeep Tutorial:
- - Clicking OK at the conclusion of the tutorial will correctly whisk you away to The Mines of Gloomingdeep.
- - Made several formatting and text fixes.


*** Spells ***

- Corrected an issue where creatures slain by direct damage spells reported their death to everyone in the zone.
- Updated the description on some familiar spells that said they summon a minotaur.


*** NPCs ***

- Added a small chance for 'humanoids' in Torment of Velious to drop Raw Velium Ore, Velium Infused Pelt, Velium Infused Spider Silk, or Velium Infused Logs. The ore is in addition to the ore they already drop.
- Thach Jerden decided now was a good time to leave the Plane of Knowledge and embark on a journey of his own. Since he no longer wants your Hardcore Heritage items, we decided to update the Hardcore Heritage armor drops to simply be a right click on the dropped item.
- - We'll miss Thach in the Plane of Knowledge, but hopefully he can find that eagle he keeps talking about...
- Treants in classic zones have reverted to their classic appearance.
- The cages in Combine Dredge are now less feisty, and no longer fight back.


*** Overseer ***

- Corrected an issue where the Finish Now! button would not be disabled if you had claimed 10 Overseer quest rewards.
- When the last copy of an Agent is removed, if that Agent is assigned to an offered quest, the assigned quest will have all Agents cleared.
- Corrected an issue where the number of reported Max Completed Quests could reset to its previous value after zoning.


*** Progression Servers ***

- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. Note that the character needs to be of level 20 or above and your account and character must be at least 30 days old.
- Narron Jenork in Ak'Anon is now available in original EverQuest. He has nothing to say to anyone about anything, including Initiate Watchman armor, until Planes of Power unlocks.
- Iksar shaman Plane of Hate class armors are no longer available until Ruins of Kunark has unlocked.
- Beastlord Plane of Fear class armors are no longer available until Shadows of Luclin has unlocked.
- Berserker Plane of Fear class armors are no longer available until Gates of Discord has unlocked.
- Magus Burlshin will be able to help players on Selo, and possible future fast servers, gain a shard for use in the Shard Experiences task.


*** Miscellaneous ***

- Corrected an issue where /hidemodels hid your character after dying in the same zone.
- Added /hidemodels none as an option to more easily un-hide all players, pets, and mercenaries.


*** UI ***
- Removed the 'All Access Days Left:' label in the inventory window. This most accurate place to find this information is in the Membership Info section of your account at everquest.com.


- Changed -
EQUI_Inventory.xml


- The EverQuest Team
 
Also, when I ran the patcher, there was more being updated to the UI files folder. You may want to sort by date modified and move them to your custom UIs. Only the ones up to 283 seem to have data in them, the rest are black / placeholders, I imagine.

Creating uifiles/default/dragitem281.dds
Creating uifiles/default/dragitem282.dds
Creating uifiles/default/dragitem283.dds
Creating uifiles/default/dragitem285.dds
Creating uifiles/default/dragitem286.dds
Creating uifiles/default/dragitem284.dds
Creating uifiles/default/dragitem287.dds
Creating uifiles/default/dragitem288.dds
Creating uifiles/default/dragitem289.dds
Creating uifiles/default/dragitem290.dds

1594827217935.png
 
Well damit to hell i thought they drop this one.
Heroic adventures from Call of the Forsaken, The Darkened Sea, The Broken Mirror, and Empires of Kunark have been reverted to use the spell scaling data from when those expansions launched.
 
I really dislike this one" Removed the 'All Access Days Left:' label in the inventory window.

Even though I have a lifetime account so don't really need the billing date but its handy for my other accounts
 
Wait... they disabled the ability for us to know ahead of time when we are running out of time!?!?

Can we modify something to re-enable!?!? What the heck. I don't want to find out that my boxes are out of time when I'm logging into to raid time.... then swap over to FV, transfer KR, all that good stuff.
 
Wait... they disabled the ability for us to know ahead of time when we are running out of time!?!?

Can we modify something to re-enable!?!? What the heck. I don't want to find out that my boxes are out of time when I'm logging into to raid time.... then swap over to FV, transfer KR, all that good stuff.
if they didn't remove the actual data you can still use mq2status and /status sub
 
Most the time that data was incorrect anyway if you bypassed the patcher. Even /status sub would show incorrect as i tested it after popping a krono the inventory window still told me 0 days and so did the status command
 
Well damit to hell i thought they drop this one.
Heroic adventures from Call of the Forsaken, The Darkened Sea, The Broken Mirror, and Empires of Kunark have been reverted to use the spell scaling data from when those expansions launched.

Call me ignorant as dont know the gravity of this change.

Is this a bad thing?
Are the hero adventures of those expansions now harder?
 
Most the time that data was incorrect anyway if you bypassed the patcher. Even /status sub would show incorrect as i tested it after popping a krono the inventory window still told me 0 days and so did the status command
well status sub isn't magic, its pulling from the information the server is sending about the sub. I suspect this is the same tech they used with /veteran not working correctly if you had multiple characters logged on and bypassing the launcher.

I haven't experienced the status sub returning back incorrect information after a zone.

I do know that their "lifetime" sub flag is borked which is why for status sub it says "either you have a lifetap subscription or 0 days left" lol

Pretty weird they just straight up removed it from the game - people definitely like to be able to see their sub, and it is pretty unreasonable to force people to log their accounts in on the forums to check it considering the in-game impact
 
Wait... they disabled the ability for us to know ahead of time when we are running out of time!?!?

Can we modify something to re-enable!?!? What the heck. I don't want to find out that my boxes are out of time when I'm logging into to raid time.... then swap over to FV, transfer KR, all that good stuff.

I don't like this change either - I play both EQ1 and EQ2, and I use the window on EQ1 to know when to reup the account because if you log into EQ2 without the account subscribed you lose stuff on your character that can take up to 60 days to get back fully (and they never have had anything in game to tell you over there that your sub is almost up).
 
Looks like a few stupid changes again designed to annoy and anger players. Maybe they don't like money from players anymore?
 
New so not really sure on this. How long does it take for the launcher to get updated?
Howdy ValDye
it is usually 8pm EST on patch days, however there are some issues with the pre-release so it is possible it will be slightly delayed

you can click the below information to get notified when its back

VeryVanilla LIVE: Use this URL to get notified: https://www.redguides.com/community/resources/very-vanilla-mq2-live-servers.61/watch

VeryVanilla TEST: Use this URL to get notified: https://www.redguides.com/community/resources/very-vanilla-mq2-test-server.59/watch

Consider donating to the developers!
https://www.redguides.com/community/threads/donate-to-mq2-devs.71538/
 
Wait, so if you pay month to month or 3, 6, or 12 months it will no longer display how many days or left before you get charged to your credit card? WTF did they do that?
 
Wait, so if you pay month to month or 3, 6, or 12 months it will no longer display how many days or left before you get charged to your credit card? WTF did they do that?
Too many petitions with regards to gametime not showing correctly. Apparently fixing it was deemed too much work.
 
Wait, so if you pay month to month or 3, 6, or 12 months it will no longer display how many days or left before you get charged to your credit card? WTF did they do that?
This is what someone quoted from the discord AMA yesterday as to the reasons.

Discord:
"klandersoToday at 1:11 PM
because the thing was pulling from awkward data and it wasn't an easy fix to make it less awkward

klandersoToday at 1:13 PM
there were two options: 1) redo a bunch of the backend, to the point where we were almost certainly going to break other things, or 2) remove the UI element and have people look at the one true spot on the website

klandersoToday at 1:16 PM
it had a 50/50 chance of displaying the wrong time left when you consumed a krono, leading people to believe that the krono they consumed did not work. removing the UI element was the best way to fix it without a major rework

PipToday at 1:16 PM
more like "it sucks that we had to go with that fix but due to resources/otherstuff, we cant realistically just fix it normal. That and having 2 spots for people to check that can cause a bunch of confusion if the certain circumstances were set.

klandersoToday at 1:36 PM
50/50 was generous
:p


dreamweaverToday at 1:37 PM
Yeah likely closer to 90/10"
 
So they kinda suck at development and re-working (or even using) old code, so the "fix" is to remove it entirely, to the point where it's a big chore to see how much time is remaining: logging onto the website or using the patcher for each individual account.
Yes, that's MUCH better.
 
*** UI ***
- Removed the 'All Access Days Left:' label in the inventory window. This most accurate place to find this information is in the Membership Info section of your account at everquest.com.

This was helpful when you would re-sub and pay month to month, I know majority of players probably pay for multiple months or a year. But by knowing how much time you had left on your month to month, it allowed me personally to get a sense of am I still intrigued to play right now as I would go back and forth on live. I may start working on a quest and realize I need to re-sub to finish the quest I am so deeply entrenched in.

Guess just need to login to each account now.
 
This had its roots in the TLP players. The ones who used Krono would pitch a fit when it was off by a day or two. Because they waited till the last minute then they had to sign into live servers and consume a Krono cause being on TLP you cannot log in if your account was not All Access.

They would flame up the forums about being that day or two off instead of paying up before they waited till the last minute to use the Krono. Glad I am not their utility company if they also wait till the last day to pay that.

And the fact that Krono give you 30 days - no more, no less. So it would be hard for them to calculate how many days in the month, I guess. Whereas paying by credit card then you have set billing date that never changes - doesn't matter if the month has 30 or 31 days you are always billed on the date you started the charges.
 
Patch - Game Update Notes: July 15, 2020

Users who are viewing this thread

Back
Top