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Leveling - For those who want to use fellowship to Plvl

Some preliminary results using 11 TBL 110s to funnel vitality to a 111+ toon:

Vitality is gone in a few kills. It seems that the exp requirement between 110 and 111+ is huge. I wouldn't say using fellowship is not worth the effort but it is certainly a much diminished return compare to 105/110
 
Some preliminary results using 11 TBL 110s to funnel vitality to a 111+ toon:

Vitality is gone in a few kills. It seems that the exp requirement between 110 and 111+ is huge. I wouldn't say using fellowship is not worth the effort but it is certainly a much diminished return compare to 105/110

its only a diminished return insofar as the exp required to level is so much higher. Over time, it would end up being faster than not having it at all. Plus, I think where it will shine again is with AAs ... you’re gonna pump through those way faster with vitality running than with it not.
 
It'll still work and help a lot, its just not the exp gravy train that it'll be later on once your toons are maxed.

Also, if your toons are FTP and max AA already, you just have to level up to be max exp.... the way it measures "max exp" goes by what you're eligible to have.

I'm finding that they don't even need to be max AA, they are capped just if 99.999% regular xp and set the 0% AA.
 
Trying to figure out how all this works. I have a group of 6 toons that have 99.999% regular experience and maximum AAs earned and spent. When I set these toons to share experience while online killing, only one of them shows as "capped" in the fellowship UI...anyone know why this might be the case? The one toon that does show capped is one that reached cap tonight...Does it matter if these donating toons show capped or not with respect to how much experience they are donating? The other 5 just show "sharing".

I have a second offline group that all 6 members have sharing on to all receive AA exp.
 
Trying to figure out how all this works. I have a group of 6 toons that have 99.999% regular experience and maximum AAs earned and spent. When I set these toons to share experience while online killing, only one of them shows as "capped" in the fellowship UI...anyone know why this might be the case? The one toon that does show capped is one that reached cap tonight...Does it matter if these donating toons show capped or not with respect to how much experience they are donating? The other 5 just show "sharing".

I have a second offline group that all 6 members have sharing on to all receive AA exp.
yes, you can "cap out" the amount of shared vitatlity - this is good, keep them capped and keep grinding.

they will feed to non-grouped toons in the fellowship that also have sharing turned on.
 
yes, you can "cap out" the amount of shared vitatlity - this is good, keep them capped and keep grinding.
But all 5 of the toons that are not showing as "capped" have been at max regular exp and max aa experience far longer than the one that actually shows capped in the UI...does showing "capped" actually mean anything or is just being maxed out the only thing that matters?
 
But all 5 of the toons that are not showing as "capped" have been at max regular exp and max aa experience far longer than the one that actually shows capped in the UI...does showing "capped" actually mean anything or is just being maxed out the only thing that matters?
capped just means they are capped on vitality.

it exists so receiving toons will stop sharing if they reach cap -

> Fellowship information <
- When a receiving player's vitality becomes capped, their experience sharing is automatically disabled (this is displayed in the fellowship window). It automatically re-enables if some of that vitality is used.
 
So this would only affect how much experience they can gain from others, but not affect how much they can give to others?
imagine you have a bucket.

in this bucket, you store your vitality.

you can either hand out that vitality, or you can use it.

if you are trying to use vitality, and your bucket goes empty, now you have to wait to get some in that bucket to use it.

being capped just means your bucket is already full and rdy to go - its a larger buffer for when you consume it.

the "feeding" of the vitality occurs on mob kills and every ~15m or so it gets put into the recipient's bucket.


now I don't know if this is factual or anecdotal - but once all my "feeding" toons are capped, the un-capped PL toons appear to get more vitality, more quickly. this may or may not be because they're they only toon that is actually receiving the fed vitality since everyone else is "full" (you still only give vitality to people outside the group) but i try and do 10 capped toons and 2 PL toons in my fellowship when i'm PLing hard.
 
say you have 11 toons (as outlined) and are getting a 12th level'd.. takes 15 hours of play time... how much faster is this?? :-/
 
its about ~3% aa extra on capped vitality per kill at 85, in underfoot. This is the only data i can provide. May be more for other levels.
 
say you have 11 toons (as outlined) and are getting a 12th level'd.. takes 15 hours of play time... how much faster is this?? :-/

It’s dramatically faster max vitality you can jump from 85-95 in about 15 minutes. 30 minutes for 95-105. The problem is your kil pace drops a lot the more powerlevel chars you drop into the group live. I typically do one dps char, one offline getting vitality and a support or healer (I alternate my healer accounts). this allows me to power level 3 chars with no slower pace (not really anyway) with just 6 accounts.

Vitality is also super powerful if you made the mistake and left all your tanks on the same account (harder to powerlevel Then of course).
 
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Should the toon being PL'd have their experience set to shared? When I have it set to shared Im getting about 3% exp a kill vs 10% with it it set to not sharing.
 
Should the toon being PL'd have their experience set to shared? When I have it set to shared Im getting about 3% exp a kill vs 10% with it it set to not sharing.
Yes, have to be sharing to have vitality shared to you.
 
Should the toon being PL'd have their experience set to shared? When I have it set to shared Im getting about 3% exp a kill vs 10% with it it set to not sharing.
I'm still a little bit confused by vitality, but I believe that when you are actually killing with the PL'ee and others in the Fellowship are not capped, then you want to turn off sharing to avoid sending XP to the other non-capped toons. This will max the XP per kill that you get. When not killing, and others in the fellowship are sending it your way, turn on sharing.

Per the original posts, if the others in the fellowship are capped you can leave sharing on always.
 
I'm still a little bit confused by vitality, but I believe that when you are actually killing with the PL'ee and others in the Fellowship are not capped, then you want to turn off sharing to avoid sending XP to the other non-capped toons. This will max the XP per kill that you get. When not killing, and others in the fellowship are sending it your way, turn on sharing.

Per the original posts, if the others in the fellowship are capped you can leave sharing on always.

This you turn on sharing to earn the vitality while offline or not in the xp group. Then when you are ready to do on the pl char you turn off sharing to burn through vitality. If sharing is on you will end up not getting the boost.
 
This you turn on sharing to earn the vitality while offline or not in the xp group. Then when you are ready to do on the pl char you turn off sharing to burn through vitality. If sharing is on you will end up not getting the boost.

That's why the fastest possible use of vitality is setting up the one PL'ee in a fellowship with 11 fully capped players (full exp, full vitality). If you have enough toons, you can setup one group of six fully maxed on vitality fellowship toons killing somewhere, then put the other group of five maxed out fellowship toons (plus a merc or something) off killing somewhere, and then take your one PL'ee and group them up with other, non-fellowship toons to exp. The two outside fellowship groups are feeding your PLee vitality the entire time, while your PLee is hopefully killing other stuff with other toons getting insane exp.
 
I turn on sharing for everyone.

Primary Group - tank, CC, healer, DPS, DPS, plee (powerlevelee)
Chillin - other toon other toon other toon etc
when plee is no longer gaining the bonus exp from vitality, I swap in one of the chillin toons and work on them while the previous plee starts gaining their vitality back.
If I don't need CC I swap that with an additional plee

10% per kill is cap iirc, when the plee is in the group with the primary group. When they are in the primary group I turn off sharing unless the "Chillin" group is also leveling somewhere else at their own ability level, in which case it's left on because you can't gain vitality from the group you're currently in.
If you have toons that are maxxed out it's best to use those to give vitality to others since they don't technically lose anything except potentially some aa exp they would use for glyphs.

If running two groups (even if group 2 is "killing at their ability level" it's good to take one serious DPS'r and place them in your poop group. This significantly speeds up the rate at which they kill.

In my example I took one max level max AA zerker out of the primary group, and ran them in the plee group to kill bump the poop groups overall DPS to well over 10x what the group did by itself. Leaving more than enough DPS to handle what I was fighting in the primary group since I still had tank,dps,cc (which doubles as dps), healer, plee, plee.

If you're power leveling, it's best to do it in bulk, even if you don't plan to use those classes/characters anytime soon. I personally just have one of each class and an additional berzerker.

Once a character is max level there's no reason to turn off sharing, if a character isn't in the primary group there's no reason to turn off sharing unless they too are max level/aa but even then I haven't the memory to remember to turn them off and on so I just leave them on.

Lastly, find a place you're effective at killing, and burn the world around you. Low kills per minute on yellows, versus very very fast kills per minute on dark blues - in my opinion go for the dark blues.
 
That's why the fastest possible use of vitality is setting up the one PL'ee in a fellowship with 11 fully capped players (full exp, full vitality). If you have enough toons, you can setup one group of six fully maxed on vitality fellowship toons killing somewhere, then put the other group of five maxed out fellowship toons (plus a merc or something) off killing somewhere, and then take your one PL'ee and group them up with other, non-fellowship toons to exp. The two outside fellowship groups are feeding your PLee vitality the entire time, while your PLee is hopefully killing other stuff with other toons getting insane exp.

Interesting. SO it's worth pointing out then you would have to be playing with more than 6 accounts. My explanation was in the context of only having 6 accounts. What I typically do is have one char offline getting 5 people's vitality and a 6th char I'm actually leveling online getting xp. I then flip them when vitality is maxed. I can typpically max out a char at 115 in under day played and aa a few days later these days (or useful aa anyway).

But yes my focus was on shutting it down when online given the comment they made about 3% vs 10%. it was to address that pain point that it was obvious the power levelee was hsaring their vitality with others.
 
Well you don't NEED more than 6, you could do it with only 2 technically. Turn on sharing for both toons, join two seperate groups with other people. Gain vitality and xp on both toons at the same time.
I was thinking of the best way to optimize the situation.
 
Interesting. SO it's worth pointing out then you would have to be playing with more than 6 accounts. My explanation was in the context of only having 6 accounts. What I typically do is have one char offline getting 5 people's vitality and a 6th char I'm actually leveling online getting xp. I then flip them when vitality is maxed. I can typpically max out a char at 115 in under day played and aa a few days later these days (or useful aa anyway).

But yes my focus was on shutting it down when online given the comment they made about 3% vs 10%. it was to address that pain point that it was obvious the power levelee was hsaring their vitality with others.

They only share their vitality with other fellowship members if the other fellowship members: 1) have sharing enabled, and 2) aren't maxed/capped.
 
Would this idea work. My new toon is level 100. Would it work if I have him sit out, have my team of 115s mass kill in GD while everyone has sharing on. Then when new toon has full vitality swap him into the group and turn his exp sharing off?

Or would it be better just to have the new toon in the group the whole time and not bother with the exp sharing? Would he be better off burning exp pots and grinding the whole time?
 
Would this idea work. My new toon is level 100. Would it work if I have him sit out, have my team of 115s mass kill in GD while everyone has sharing on. Then when new toon has full vitality swap him into the group and turn his exp sharing off?

Or would it be better just to have the new toon in the group the whole time and not bother with the exp sharing? Would he be better off burning exp pots and grinding the whole time?

Probably faster to add him to group but depends on setup and a few things. I usually try and plevel 2 one in group and one with fellowship.
 
I have 6 maxed toons, how many should I get to 85 for max PL? 6? 3 115/3 85 in one group and 3 115/3 85 in another with xp fellowship on?
 
Leveling - For those who want to use fellowship to Plvl

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