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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Problem - First Timer.... not going well sigh....

Joined
Oct 8, 2015
RedCents
386¢
Hey guys hope you can assist me in this. This is my first try at getting my first assist working.

I have a very simple situation. Lvl 3 cleric and a lvl 3 rogue.

The rogue is the puller/tank and the cleric is the MA

the kissassist for the puller tank targets the cleric and then: /mac kissassist puller
the kissassist for the cleric targets the puller tank and then: /mac kissassist

I am on TLP and there are no mercs. I am in west freeport and what is happening is the puller will pull but takes about a minute between pulls, will run upto a mob, without attack on and stops by the mob, waits another few seconds and then turns on attack. Although this is very slow pull rate, it is failing as the mobs are starting to walk and they walk away from the puller who is stopped and does not follow them. Since I am low level I have no range attack options.

So a couple questions, why does he take so long to pull, it is like literally a minute or two between pulls, second, is there anyway with pull with melee that he can go into the pull with attack on, it would seem to solve a ton of issues.

Here is my pullers ini file. Any thoughts?

[General]
KissAssistVer=8.4
Role=PullerTank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=0
Buffs1=NULL
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=snaproll
AutoFireOn=0
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=0
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Melee
MaxRadius=350
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
Don't put "puller" after kissassist as that's overwriting the pullertank setting you have in your ini. Just have rogue target himself, /mac kissassist pullertank, then have cleric assist rogue and /mac kissassist.

See if that fixes the pulling issue and can go from there.

- - - Updated - - -

Or you can just /mac kissassist on the rogue as you have his ini set to be pullertank.
 
No idea why you would have the cleric be the MA, and you shouldn't have to initialize with rolls if you have already declared them and are not changing them.
 
Download 8.4.1 of kiss.

On the rogue target himself and start kiss(/mac kissassist). On the cleric target the rogue and start kiss(/mac kissassist) Just keep it simple.
 
Rogue: /mac kissassist Pullertank
Cleric: /mac kissassist assist (while having rogue in target).

Make hotkeys with it

make also hotkeys with /chaseon /chaseoff /camphere

Pulling with Melee just dont really works in KA, Maskoi can say what he want. It just works really bad.

Change "Pullwith=Melee" to "PullWith=Throw Stone"
If you are outdoor change MaxZRange=50 to MaxZRange=500 (only outdoor or if the indoor place has only one floor !)

Buy the Throw Stone Disc in West Freeport just outside the cleric guild.


Consider replacing the Cleric with an Druid if you want to play your rogue. I know it's nice to have an pocket cleric but SoW, Snare, Buffs, DS + Ports are just to powerful on TLP.
 
Last edited by a moderator:
I'd also suggest just having the cleric pull with your lowest level nuke if you wanted. I hope you are able to twink your guys out some though because your rogue and cleric will get rocked pretty quickly by any even con or betters.
 
Thanks for those who have responded thus far. Just to remind you, I am just working through understanding the roles etc and watching to see how the program works. My end group of 6 x toons will be a good mix but want to slowly add 1 toon and get it confiugred as I go along before proceeding. All my toons are lvl 4-6 for testing purposes and I am on TLP.

I made the changes and it is clear that melee pulling has some issues. I changed to "Pull=Strike" on the cleric, and made the other changes you kind folks suggested to see how a caster pulls and yeah that rocked. So the cleric and rogue are pretty much setup now. I ran them for a couple hours in West Freeeport to watch the behaviour and learn how the programs functions. It is painfully slow, over 2 hours killing at the program rate and I got only 3 yellows. Slow.......

But I am going to add the lvl 5 monk and get him configured as as melee before I attempt to move him to puller duties.

So here is the current setup:
Cleric is PullerTank
Rogue is Assist > Cleric
Monk is Assist > Cleric
I set cleric as Tank and Puller within EQ.

All works well except for the following:
- I can not get the cleric to ignore specific mobs. I added:
[Ignore]
MobsToIgnore=a basilisk hatchling,a black mamba

This does not seem to work.... so my question is on reloading the ini file. Can I simply /endmac to reload the ini or do I have to stop MQ2 and reload it?

Second is configuration of the monk. He works well as a melee but has some issues.

I watched him and I saw him get to 20 percent but did not see him cast mend, I also have not seen how to add the "kick" combat ability as the ini only references spells to cast. I also tried to have him pull once but he did not ever use his Throwing Knife that is equipped in the ammo slot when I set him to puller. I moved him back to regular melee duties to see if I can get those sorted out first, then will move back to see if I can get him sorted as a puller.

So here are my quesitons:
-What do you put in Pull=??? to have a monk use ranged attack, with Throwing Knife in the ammo slot.
-How do you get mend to fire at 20 percent?
-How do you get combat abilities to fire?

I have been reading and testing non stop today so it is not like I am not doing some research and appreciate the time folks take to assist.

Many thanks in ad
Here is the monk ini file. Suggestions?

[General]
KissAssistVer=8.4
Role=Assist
CampRadius=30
CampRadiusExceed=500
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
CampRadiusExceed=400
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
[Buffs]
BuffsOn=1
Buffs1=Mend|20
Buffs2=NULL
Buffs3=NULL
Buffs4=NULL
Buffs5=NULL
Buffs6=NULL
Buffs7=NULL
Buffs8=NULL
Buffs9=NULL
Buffs10=NULL
Buffs11=NULL
Buffs12=NULL
Buffs13=NULL
Buffs14=NULL
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
CheckBuffsTimer=20
[Melee]
AssistAt=95
MeleeOn=1
FaceMobOn=1
MeleeDistance=50
StickHow=snaproll
AutoFireOn=0
[AE]
AEOn=0
AERadius=50
AE1=NULL
AE2=NULL
AE3=NULL
AE4=NULL
AE5=NULL
[DPS]
DPSOn=0
DPSSkip=20
DPSInterval=2
DPS1=NULL
DPS2=NULL
DPS3=NULL
DPS4=NULL
DPS5=NULL
DPS6=NULL
DPS7=NULL
DPS8=NULL
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=0
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=0
Heals1=NULL
Heals2=NULL
Heals3=NULL
Heals4=NULL
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
[Burn]
BurnText=Decepticons Attack
BurnAllNamed=0
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Range Attack|Thowing Knife
MaxRadius=350
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
 
All works well except for the following:
- I can not get the cleric to ignore specific mobs. I added:
[Ignore]
MobsToIgnore=a basilisk hatchling,a black mamba

This does not seem to work.... so my question is on reloading the ini file. Can I simply /endmac to reload the ini or do I have to stop MQ2 and reload it?

The MobsToIgnore goes into your KissAssistinfo file in your macro folder. It needs to be under the header for the zone you're adjusting for.





So here are my quesitons:
-What do you put in Pull=??? to have a monk use ranged attack, with Throwing Knife in the ammo slot.
-How do you get mend to fire at 20 percent?
-How do you get combat abilities to fire?

PullWith=Throwing Knife|Throwing Knife

There's quite a few ways to handle mend. MQ2Melee plugin may handle mend. try typing "/melee mend=30" while playing and see if you get anything in your mq2window. If it doesn't handle mend, you can use your KA ini file to cover mend in the heals section. You'll be typing HealsOn=1
and changing Heals1=NULL to Heals1=Mend|30|Tap The Tap tells Kissassist that you don't need to target yourself to heal. You can also use a holyshit from MQ2Melee to handle mend, but that's a lesson for another time.

For combat abilities, MQ2Melee will handle the majority of them. you can type /melee while playing to get a list of abilities you can toggle for your character. To toggle on, type /melee kick=1 (1 being on, 0 being off, and a two digit number for abilities that use endurance) Melee will only fire those abilities when your endurance is above that percentage.


Keep trying stuff, and keep asking questions.
 
Any command you make to mq2melee you need to do a /melee save then a /melee load in order for it to take effect.

so..

/melee mend=30
/melee save
/melee load
 
My experience is different with that, but you're right in that he should do a /melee save afterward. Just doing /melee mend=30 will turn it on for 30% hp, but will not be persistent to the next session. It doesn't update the melee ini until you do a /melee save. Thanks, riot, I'd forgotten about that.
 
You guys rock, I am very happy with the community as I go through this journey. Will try this tomorrow..

Thanks again guys. Did not know about the /melee stuff, will have to read on that area.

Cheers
 
Wow lots of reading here. But this product honestly is fantastic, I am quite impressed with the potential. Going to enjoy taking a new group to lvl 50 on TLP just with the product.

Lets me see what kid of trouble I can get into by getting my monk all sorted out....

Stand by for a cry of help from the dark.....

Thanks gang.

Cheerss
 
Most of your monkly abilities will be handled by mq2 melee(including mend), fortunately now all special attacks are unlinked so you don't have to go in and turn off everything besides flying kick/tiger claw. If someone besides the monk is able to hold aggro you could also try turning on chain pulling and set the health point to pull another mob pretty low like 20%. With CC I run it at l 90%.
 
Looking at the mq2melee now, yeah did not know about the before and it addresses a huge number of quesitons.

However, anyone know how to pull with throwing knife in the ammo slot?

I am still trying to figure out the pull statement for that in KA, do you use Pull=Ranged Attack|Throwing Knife

?
 
should not be
Rich (BB code):
PullWith=Ranged Attack|Throwing Knife

but
Rich (BB code):
PullWith=Throwing Knife|Throwing Knife

and probably have to have 1 in ranged slot and stack in ammo slot but not 100% sure on that piece
 
Already answered that above, DH. As Darkie said again, it's Throwing Knife|Throwing Knife, and you need to have one in both range slot and ammo. KA will try to swap them out if they're not equipped, but it was a bit buggy when I was trying to do that.
 
You guys rock, I am very happy with the community as I go through this journey. Will try this tomorrow..

Thanks again guys. Did not know about the /melee stuff, will have to read on that area.

Cheers

Just a small advice, dont say thanks, klick on the thanks button in the lower left corner of the post. Far more worth for the people who dedicated time to help you :)
 
Just a small advice, dont say thanks, klick on the thanks button in the lower left corner of the post. Far more worth for the people who dedicated time to help you :)

Roger that will do.

I managed to get all my melee working and they are a killing machine. Still can only pull reliably with the cleric using strike, any melee pulling ends suck faced.

I added a mage last night and he is nuking nicely but his pet will not engage. I have him as assist and did not see any specific commands to the pet to attack when the owner casts. I will take a look at the setup again when I get home unless the big brains here have a suggestion.

Thanks again guys and some red cents need to be doled out clearly.

Cheers
 
Roger that will do.

I managed to get all my melee working and they are a killing machine. Still can only pull reliably with the cleric using strike, any melee pulling ends suck faced.

I added a mage last night and he is nuking nicely but his pet will not engage. I have him as assist and did not see any specific commands to the pet to attack when the owner casts. I will take a look at the setup again when I get home unless the big brains here have a suggestion.

Thanks again guys and some red cents need to be doled out clearly.

Cheers

As i said, use Throw Stone for your melee if he pulls.
(reread my first post).

For your mage :

Rich (BB code):
[General]
KissAssistVer=8.4.1
Role=Assist
CampRadius=75
CampRadiusExceed=600
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=0
MedStart=90
MedCombat=0
LootOn=0
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=0
IRCOn=0
MiscGem=7
HoTTOn=0
CampfireOn=0

[Melee]
AssistAt=98
MeleeOn=0
FaceMobOn=0
MeleeDistance=150
StickHow=off
AutoFireOn=0

Add this to your server_charname.ini under [mq2melee]
Rich (BB code):
downflag0=1
holyflag0=1

downshit0=/if (${Macro.Name.Equal[kissassist.mac]} && !${Me.Sitting} && !${Me.Casting.ID} && ${Me.PctMana}<90 && ${Me.PctHPs}>90) /sit
holyshit0=/if (${Macro.Name.Equal[kissassist.mac]} && !${Me.Sitting} && !${Me.Casting.ID} && ${Me.PctMana}<90 && ${Me.PctHPs}>90) /sit
 
Hey TMS, I am still trying to find that discipline for the monk/rogue in WFP, I am on TLP and it may not be available. Will check a few more tomb vendors.

Thanks for the mage ini snippets. I am trying to figure out what alerts the pet to engage or if that is automatic, I see Assistat=98 which I will try when I get home and see if I had that on my first attempt.

Also checked the manual and found:
*NEW* PetCombatOn=0/1- Off/On - Use to initiate pet combat for your pet class.
*NEW* MoveWhenHit=0/1- Off/On - Use to enable/disable movement away from mob when code for GotHit (mob beating on pet owner) is called for pet class roles of (pettank,pullerpettank,hunterpettank).

Thinking I may need to add petcombaton=1 to get the pet off his lazy ass and attack.

Will check when I get home.

Cheers
 
Hey TMS, I am still trying to find that discipline for the monk/rogue in WFP, I am on TLP and it may not be available. Will check a few more tomb vendors.

I wrote in my first post where you will find the tome on TLP :-)
 
TMS much appreciated finally found that vendor and it solved the issues with the monk pulling.

PetClass assist is working fantastic, healer is healing and now I just need to work through some melee configuration setups before I go on to crowd control.

I know I am just scratching the surface but boy this is one slick tool and has rekindled my love affair with the game. I now view myself as no longer grinding out a single character, but working to find ways to best use all the available tools the game provides to accomplish very difficult tasks.

This is a fun journey and I thank you all for your assistance to get me this far. Now to dig into the melee side a bit more, that monk needs to mend and FD a bit more reliably then I have him right now........
 
ok gang got the system fully running on my laptop and all my ini working fine. Ran all week-end, got 13 levels while watch TV outstanding product and help from the user base.

So next I go to my desktop and install the product. do the patch me gig, create the new icon for EQ, Launch EQ, Launch MQ2 and when EQ Loads I see the character selection screen, with the mq2 recent changes box displayed.

I enter game and there is no mq2 window to put my commands in.

Rebooted, did a reload and same situation. When I camp out back to character selection screen the MQ2 recent changes box is not there.

Any thoughts?
 
when you set the settings in the RGupdater, make sure the MQ2Chatwnd plugin is marked...., run updater, reload game, then mq2..(I start mq2 while at my char select screen).
 
All,
Having an absolute riot with this tool and it has changed the game for me, for the good for a change hahhah.

OK have it working effectively across all my toons. SK, Necro, Mage, Cleric, Bard, Monk, Shammy, Chanter all doing things better then me manually. Oh and the chanter mez section is fantastic, I was in the Royals area with my 50 Necro, 50 Mage, 50 Shammy testing the chanter and he was consistently mezing the adds. Really nice work on that section. Only part that I still see as wonky is the melee pulling. Although I use the Throwing Stone thing, spell pulling with the SK is much more effective I have found but all in all just a fantastic tool. I am working on my first Holy and Downshits now to understand those and to start giving back to the community. Once I get my group tuned up a bit I will post TLP ini's for my range of toons.

So enough singing your praises.... I want to work on getting my toons to cast then sit down and med during my fights as during long fights they are wasting mana standing around like they are being milked while my tank is doing his job.

So I was recommended these:
downflag0=1
holyflag0=1

downshit0=/if (${Macro.Name.Equal[kissassist.mac]} && !${Me.Sitting} && !${Me.Casting.ID} && ${Me.PctMana}<90 && ${Me.PctHPs}>90) /sit
holyshit0=/if (${Macro.Name.Equal[kissassist.mac]} && !${Me.Sitting} && !${Me.Casting.ID} && ${Me.PctMana}<90 && ${Me.PctHPs}>90) /sit

If I read this correctly, it says if I am running kissassist, (in and out of combat) and not (sitting or casting) and my mana is <90 and my Hps are >90 then sit the frig down.....

I have placed this in the server_character.ini file where all the melee stuff is defined, yet they will not comply with the directives.

So my question is this, do shits rely on another flag for activation ie med on or some other flag that may be impacting this? Also, is there a list of variables like
Me.Casting.ID & Me.PctMana that one could browse through. These look like very cool, I have seen the autogenerate tool but not run it yet.

Again your help is awsome, and very much appreciated.

Cheers
RichardHead....
 
To get the holys & downs to "activate" you may need to type /melee load in game (possibly the first time only) but that's just a guess.

I wouldn't use the holy. Holys only activate if the toon is in melee combat and I don't think you want to sit while attacking.

You may want to add a "not moving" for all and possibly (if it exists) a "not feigned" for the necro.

A reference for variables that may help you find some things: http://www.redguides.com/community/...member-builder?p=214959&viewfull=1#post214959
 
Hey Darkie, did not know that about "activate" that is likely it and yeah good point on the holys. I will check that and if it is successful then I will start with the reference. I am on TLP do not a huge shits requirement but my live toons will be able to play with this.

Am at work or would give it a whirl now. Greatly appreciate the fast action. I hope to be in the contributor side of the ledger soon and not the begger taker all the time on these forums.

Cheers
 
Thats why i wrote while posting the shts, for your mage . after adding the shits to your config, it will be active after the next restart, or reloading the ini (/melee load)

ps: typing on an smartphone sucks
 
personal experience on pulling, Throw Stones is fucking trash! It puts you too close to the mob and your puller gets hit almost everytime and leads to more puller deaths away from camp and stalls to the group. I ALWAYS either use a long range spell/aa to pull or arrows! Try it! If you use arrows there is a nice writeup on the unlimited arrows clicky called Ethereal Huntsman Quiver...

I will do a thread on it as well for the add in for it to auto make arrows....

- - - Updated - - -

I did a new writeup just for the use of the quiver here
 
I do believe he said he was on TLP so no Ethereal Huntsman Quiver available....(is the throw stones disc availabile?)
But if running a msge, at some point.//summon: throwing daggers, and summon quiver of mar.
 
Another nice item for pulling with is the Dusty Soriz Worker Pouch. Sorry don't know how to make it link. It summons fangs with decent range that are usable by all.
 
Good suggestions, the /melee load works, and I am amazed at the mana efficiency of my team versus me doing it manually. Wow game changer.

On the pulling side, yeah used throwing stones as per the good recommendation but all the effects noted came to reality. Way to close on the pull causing badness to unfold...

The SK using disease cloud is the win for pulling as he gets back without being hit, until I get off TLP or return to live this is likely the best choice for my teams, or I go manual on the puller.

Ok back to working with shits and looking at this stick function, and seeing what I can fab up there...

Again you guys rock

Cheers
 
Another nice item for pulling with is the Dusty Soriz Worker Pouch. Sorry don't know how to make it link. It summons fangs with decent range that are usable by all.
easy
step 1 find your item on zam..
search for it and copy the URL Link from your browser should be http://everquest.allakhazam.com/db/item.html?item=10563

step 2 highlight your items name so it is all selected...
Dusty Soriz Worker Pouch

Now just click the world link icon in the toolbar above this box and a LINK input window appears... PASTE the link from ZAM, click ok and Bam! Ya got it!
Dusty Soriz Worker Pouch

Now

- - - Updated - - -

I do believe he said he was on TLP so no Ethereal Huntsman Quiver available....(is the throw stones disc availabile?)
But if running a msge, at some point.//summon: throwing daggers, and summon quiver of mar.

Sorry I will never play on tlp so never know if or actually give a thought to if any of my tips will work there. Guess I am an ass but my old brain only has room to keep 1 eq working in it....
 
Problem - First Timer.... not going well sigh....

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