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Request - FaceMobOn=0

tms

Member
Joined
Dec 20, 2013
RedCents
1,400¢
Could, if you create an ini, set FaceMobOn to 0 for Caster? I see so many KA groups with FaceMobOn=1 on Caster, because they never changed that value.
 
I think he was asking about a change in the default KISS ini generation. When someone creates a new kiss ini, it does a check if they the toon is a caster and sets facemobon=0. To pick up the pieces for some MQ users that haven't taken the time to fine tune their inis.
 
But there's no win to that. The people who use FaceMobOn=1 will then complain that it's no longer working because it defaults to FaceMobOn=0 now. The only solution is to not be lazy and properly configure your ini because regardless what gets changed with default settings there's always going to be someone who will complain about it.
 
I doubt that people will complain about this, riot. Caster should always have facemobon=0. NO human player (caster) faces every mob he fight.

I passed 2 days ago an group with wizard, necro, chanter, mage. That was fun to watch...
 
Haha, yeah it is indeed fun to watch.

Could the original ini creation be set with an /if statement for if melee or not for default 1 or 0?
 
Haha, yeah it is indeed fun to watch.

Could the original ini creation be set with an /if statement for if melee or not for default 1 or 0?


Rich (BB code):
    /if (${Select[${Me.Class.ShortName},BST,BER,MNK,PAL,RNG,ROG,SHD,WAR]}) {
        /call LoadIni Melee FaceMobOn          int         1
    } else {
        /call LoadIni Melee FaceMobOn          int         0
    }
 
Rich (BB code):
    /if (${Select[${Me.Class.ShortName},BST,BER,MNK,PAL,RNG,ROG,SHD,WAR]}) {
        /call LoadIni Melee FaceMobOn          int         1
    } else {
        /call LoadIni Melee FaceMobOn          int         0
    }



OHHHHHHHH MASKOIIIII
 
It would probably be easier to just replace the existing /face to this:

Rich (BB code):
   /if (${meleeOn}) /face

Because if you are Meleing don't you want to face the mob? Otherwise the Casters that are standing back nuking won't /face the mob.

Just an Idea.


Now that I took a closer look there is already a FaceMobOn in the [Melee] section of the ini.
 
Now that I took a closer look there is already a FaceMobOn in the [Melee] section of the ini.


Yes, thats what we talk about the whole time.

If KA creates an INI on the first start it's set to 1 for every class. I would like that this get set to 0 for caster. ALOT KA User dont change that to 0 for caster and it's so pretty obvious that they use KA if you come across them.
 
Or just default it to 0 for all classes, based on what ctaylor posted, melee characters will face the mob as soon as they hit their assist % anyway.
 
Or just default it to 0 for all classes, based on what ctaylor posted, melee characters will face the mob as soon as they hit their assist % anyway.

Or that, or the change i posted. either works.
 
But there's no win to that. The people who use FaceMobOn=1 will then complain that it's no longer working because it defaults to FaceMobOn=0 now. The only solution is to not be lazy and properly configure your ini because regardless what gets changed with default settings there's always going to be someone who will complain about it.

This is the correct answer

Kiss tries to emulate a person behind each toon. If you are playing Wizard you don't fucking cast spells with you back towards the mob. that's just stupid
 
This is the correct answer

Kiss tries to emulate a person behind each toon. If you are playing Wizard you don't fucking cast spells with you back towards the mob. that's just stupid

If you are playing Wizard you dont turn toward every mob you attack. You just dont do it. Most people play in third person view, they just dont turn around for every mob. Currently it's absolute obvious if someone uses kiss, if he has - as an caster - facemobon=1.
 
If you are playing Wizard you dont turn toward every mob you attack. You just dont do it. Most people play in third person view, they just dont turn around for every mob. Currently it's absolute obvious if someone uses kiss, if he has - as an caster - facemobon=1.

This and coupled with a whole group that is always autofollowing a Tank, hoping everyone see them as individuals is a reach, just my 2cp. I follow the logic of why kiss is meant to be a replacement for a warm body, but this situation is robotic.

Whatever the decision is in the end for the default, awareness to new users on how they should configure that section should be brought to the top of the page so they comprehend the risk of having a whole team running kiss without proper config. We all know how getting others to RTFM works...:eek:

Making this more visible in the help/guide (which no one reads) would be my solution.
 
Last edited by a moderator:
ChaseOn aka (autofollow) is off by default. And yes a entire group running around the zone is a dead giveaway.
 
This is the correct answer

Kiss tries to emulate a person behind each toon. If you are playing Wizard you don't fucking cast spells with you back towards the mob. that's just stupid

By the same token, you're definitely not snapping to look directly at each mob you engage before nuking 100% of the time either. Especially if you're doing a "natural" box. You're likely just having a hotkey mashed which casts a lineup of spells, no movement for the caster at all.

Watching a group with returntocamp turned on for tank/melee and facemobon=1 for casters is a much, MUCH different experience than watching a group with returntocamp turned off and facemobon=0 for casters. The first group is a dead giveaway since every caster stands up and faces directly at the mob EVERY single time, while the melee return to where KA was started and face the same direction after every mob. The second group looks like an actual box group. The melee stand around after the mob dies, waiting for next one to be pulled so they can engage, the casters just stand up and nuke instead of turning to face every mob they engage.

One thing I really dislike about the way KISS handles tanks is that the tank goes chasing after mobs that the puller brings in. I've never, never, ever done that in a group. It's always tag with a disc/AA, let the mob come to me, and engage where I'm standing. When doing long grinds, my tank almost never moves outside of a 5-10 unit range from where I start tanking. I could understand this behavior for tanks that don't have any aggro discs yet, but any SK or Pally will have a stun/snare/dot to tag with, and any tank over 50ish will start to have aggro discs to tag with on inc.

I'm not asking for the above behavior to change, since there's the need to KISS, but I just don't agree with saying that casters look at the mobs they're nuking all of the time. A lot just use xtarget or assist for targeting and killing, with the mobs actual position being irrelevant.
 
Except when the mob attacks the melee assists because they are standing way outside the camp because they never return and the tank ends up on the other side of the hill because he never returns.

You can turn off both if you want to in Kiss that option is built in.

The tank grabs mob with disc/spell whatever never worked cause people use to many random things and I gave up trying to code for it. Thats why the tank runs up. If YOUR TANK is running up to far then your campradius is set too high.

Also a little thing called line of sight why its a good reason to face the mob.
 
Also a little thing called line of sight why its a good reason to face the mob.

LoS has no impact on how your char is turned.
Whatever, it doesent matter that much to me, i know how to edit my kiss options. But i see it pretty often, that alot people dont. I think that small change i wanted would be for the better, because it looks more natural. People normaly dont want to look like 6 natural players, they want to look like 1 player with boxes.

I have return to camp off for melees, and faceing the mob off for casters. Thats more like a boxed group looks like.
 
LoS doesn't check direction though. You can cast with your back to mob all day long.

Also, rereading my post, I came off as sounding much more critical than I intended. Make no mistake, I think KA is a work of fucking art. I'm just very anal when it comes to my warrior. :)
 
Yes looks like a boxed group. Not a group played by six people.
 
for what it is worth, when I am manually playing my casters (single or boxing) I always face the mobs, if nothing else so I can monitor the fight from any toon I happen to be on. But I also generally play from first person point of view. (Especially if I am CCing/pulling)

Maybe I am "out of the norm" for EQ anymore, when I am grouping with other folks, I make sure everyone knows I am boxing X toons, and generally have my toons facing and following a fight as I switched between them.

Its the folks using "/face fast" , or have instant reaction to spawn, that are more then obvious macro users to me. Groups moving around in a mob is nothing new to a boxer (especially with ISBoxer gaining in popularity) and generally facing toons in the same direction at least is more or less the norm for the other boxers I encounter (incase some emergency happens)..... but toons who spin 180 degrees to face a mob 0.1 second after it spawns.... different story.

But then I ought to also say, I generally do not run macros while grouping with other folks... I am just mentioning my habits while boxing
 
I used to 3box without Kiss... My 3 would follow the tank in much the same way with the /follow command that is built into EQ. They would remain facing him pretty much at all times, because they're on /follow.
Setting your face to off does nothing if you have /chase turned on... It faces the toon they're chasing at all times. /chase works infinitely better than the built-in /follow command too.
I spin 180 degrees all the time on the toon I'm playing on... Third person view... rotate the view with the mouse and right click... boom fast facing, without hax.

Kiss is the same thing as a skilled boxer... without having to put so much effort into the boxing.
It does dumb shit sometimes... But so do I when I'm tab-tab-tabing to the cleric for a cure & hitting the /pause 10, /cast 1 hotbutton, tab-tabing back to the warrior for a taunt & /pause 5, /useability 1...hotbutton, then tab-tab-tabing to the wizzy to hit the /pause 5, /assist group, /pause 10, /cast 1, /pause 10, /cast 2, /pause 10, /cast 3, /pause 10, /cast 4 hotbutton...
 
Request - FaceMobOn=0

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