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Haha, yeah it is indeed fun to watch.
Could the original ini creation be set with an /if statement for if melee or not for default 1 or 0?
/if (${Select[${Me.Class.ShortName},BST,BER,MNK,PAL,RNG,ROG,SHD,WAR]}) {
/call LoadIni Melee FaceMobOn int 1
} else {
/call LoadIni Melee FaceMobOn int 0
}
Rich (BB code):/if (${Select[${Me.Class.ShortName},BST,BER,MNK,PAL,RNG,ROG,SHD,WAR]}) { /call LoadIni Melee FaceMobOn int 1 } else { /call LoadIni Melee FaceMobOn int 0 }
/if (${meleeOn}) /face
Now that I took a closer look there is already a FaceMobOn in the [Melee] section of the ini.
Or just default it to 0 for all classes, based on what ctaylor posted, melee characters will face the mob as soon as they hit their assist % anyway.
But there's no win to that. The people who use FaceMobOn=1 will then complain that it's no longer working because it defaults to FaceMobOn=0 now. The only solution is to not be lazy and properly configure your ini because regardless what gets changed with default settings there's always going to be someone who will complain about it.
This is the correct answer
Kiss tries to emulate a person behind each toon. If you are playing Wizard you don't fucking cast spells with you back towards the mob. that's just stupid
If you are playing Wizard you dont turn toward every mob you attack. You just dont do it. Most people play in third person view, they just dont turn around for every mob. Currently it's absolute obvious if someone uses kiss, if he has - as an caster - facemobon=1.

This is the correct answer
Kiss tries to emulate a person behind each toon. If you are playing Wizard you don't fucking cast spells with you back towards the mob. that's just stupid
Also a little thing called line of sight why its a good reason to face the mob.

