News - EverQuest Legends Consolidated Thread (3 Viewers)

I am still playing on it. I used DDD build for farming motes but enjoy messing around with class combos that are not meta. They released a dungeon crawl mode today that gives extra loot, XP and motes.
 
I am still playing on it. I used DDD build for farming motes but enjoy messing around with class combos that are not meta. They released a dungeon crawl mode today that gives extra loot, XP and motes.
Yea I have a ddd bard farm build as well lol. I am currently leveling a bard / shm / nec trio. Trying to have a decent farm build, that can also max dps on single targets
 
Just curious what DDD stands for?
Denon's Desperate Dirge. AOE song that is meant to empty the Bard's mana pool for one big hit. There are some builds that seem to work well with the EQL mechanics to get multiple casts in without going out of mana. There are some youtube videos on this and some dev comments in Discord that they are ok with how this is working at the moment as a niche build.
 
[Think any DayBreak compliant UI mods are possible in EQ Legends? ]


I don't really want to multibox or do anything typically considered automation for mmos. I just want to make it so I don't have to click 500 times to turn in repeat quests. That and have one giant bag. Other than that right click to destroy functionality. This is kind of crazy they don't allow any modding. I spent an hour trying to do a quest that shouldn't even be in the game till later expansions. But, they have the item that starts the quest in game.

It looks like this might be possible with just an xml file and maybe in game macros. I'm new to EQ and don't know how much you can do with macros. Are we allowed to call in game functions with a clever ini file? Some of this stuff already exists in game, and there might be compliant UI mods in a bit of a grey area.

Daybreak really needs to explicitly address this stuff. It sounds like their blanket ban of mods isn't exactly consistent. As terrible as Blizzard is to deal with at least their modding policy is mostly reasonable. I've heard Daybreak can be a nightmare compared to them. Don't need to lose an account suddenly. I've heard from others they left EQ, not because of EQ, but DayBreak. Is there really no ui modification allowed at all?
 
[Think any DayBreak compliant UI mods are possible in EQ Legends? ]


I don't really want to multibox or do anything typically considered automation for mmos. I just want to make it so I don't have to click 500 times to turn in repeat quests. That and have one giant bag. Other than that right click to destroy functionality. This is kind of crazy they don't allow any modding. I spent an hour trying to do a quest that shouldn't even be in the game till later expansions. But, they have the item that starts the quest in game.

It looks like this might be possible with just an xml file and maybe in game macros. I'm new to EQ and don't know how much you can do with macros. Are we allowed to call in game functions with a clever ini file? Some of this stuff already exists in game, and there might be compliant UI mods in a bit of a grey area.

Daybreak really needs to explicitly address this stuff. It sounds like their blanket ban of mods isn't exactly consistent. As terrible as Blizzard is to deal with at least their modding policy is mostly reasonable. I've heard Daybreak can be a nightmare compared to them. Don't need to lose an account suddenly. I've heard from others they left EQ, not because of EQ, but DayBreak. Is there really no ui modification allowed at all?
Don't think there is too much we can do in EQL. Some things would be nice, but afraid we will not have that opportunity. I know you can add in custom UI's just like we can in retail everquest, but there isn't any type of modding them that I know of.

Macro wise, we are pretty limited because there is limited space in the macros, and without MQ most of the commands wouldn't work. At least I don't think they would.
 
I just want to try to modify the UI so I don't have so much clicking and dragging. You can't put macros or code in the xml that calls in game functions when the UI element is used?
 
News - EverQuest Legends Consolidated Thread

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